Armor-Piercing Attack: Difference between revisions

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* Most weapons in ''[[Warhammer 40000]]'' have an armor piercing stat that specifies how good an armor they can bypass (in game terms, it deprives the target of its armor-based saving throw). Power weapons do not allow armour saves to happen against them, ever.
* Most weapons in ''[[Warhammer 40000]]'' have an armor piercing stat that specifies how good an armor they can bypass (in game terms, it deprives the target of its armor-based saving throw). Power weapons do not allow armour saves to happen against them, ever.
** Given that most infantry weapons have an AP stat of at least 5, this renders any models with an armour save of 5 or 6 pretty much unprotected against enemy fire. Like the Imperial Guard, who are unfortunate enough to be squishy humans. And armed with a laser gun with no armour piercing value whatsoever.
** Given that most infantry weapons have an AP stat of at least 5, this renders any models with an armour save of 5 or 6 pretty much unprotected against enemy fire. Like the Imperial Guard, who are unfortunate enough to be squishy humans. And armed with a laser gun with no armour piercing value whatsoever.
* [[Warhammer|Its fantasy counterpart]] has Armor Piercing Attack as a special ability of certain weapons, like guns and crossbows. It lowers the target's armor even further (in addition to the modifier based on the strength of the weapon used).
* [[Warhammer Fantasy Battle|Its fantasy counterpart]] has Armor Piercing Attack as a special ability of certain weapons, like guns and crossbows. It lowers the target's armor even further (in addition to the modifier based on the strength of the weapon used).
* The ''[[Hero Clix]]'' version of the feat card allows any character who wields it to still do 1 damage even if it would normally be reduced to 0. They still have to have at least a damage value of 1, though.
* The ''[[Hero Clix]]'' version of the feat card allows any character who wields it to still do 1 damage even if it would normally be reduced to 0. They still have to have at least a damage value of 1, though.
* A clip of ammunition with this in ''[[Mekton]] Zeta'' costs four times as much as a normal round and halves the target's armour value. (For a similar price, you can skip attacking the target's mech ''at all'' and [[Shock and Awe|shoot electric bullets]], which bypass armour and directly affect the enemy pilot.)
* A clip of ammunition with this in ''[[Mekton]] Zeta'' costs four times as much as a normal round and halves the target's armour value. (For a similar price, you can skip attacking the target's mech ''at all'' and [[Shock and Awe|shoot electric bullets]], which bypass armour and directly affect the enemy pilot.)