Armor Is Useless: Difference between revisions

Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9)
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
Line 159:
* ''[[Dynasty Warriors]]'' and ''[[Samurai Warriors]]'' have a number of characters who run around the battlefield in heavy armour. There is little or no evidence that they take any less damage than the characters who run around in robes or barechested. They do tend to be pretty slow, though.
** DW and SW seem to work off the principle of [[Glass Cannon]] instead. Those bigger guys or armored guys DO do more damage, or at the very least, have much larger range. Except for Xiahou Yuan. [[Blessed with Suck|Because he just fails that much.]] Whoopee! Free arrows! Now, do you have anything else to offer? Worse, his attacks have a habit of juggling enemies, which means they can't attack, but they also take a third as much damage, making one on one fights take even longer.
* Played straight at higher levels in [https://web.archive.org/web/20100529041656/http://homepage3.nifty.com/rfish/index_e.html Elona], as elemental resistance followed by speed become the most important defense. After all, if an enemy only does 1-3 HP damage, but gets 5-8 TURNS compared to your one, (say a quickling or alien kid, who does additional acid damage on top of that) then you may as well be taking 30HP damage a turn anyway. However, with light enough armor you can cut this down to as low as two or three, and with a pair of rings of speed, even out, as well as get chances to dodge the attacks. However, it is inverted again when you face down [http://elona.wikia.com/wiki/Fort_of_Chaos_(Beast) Frisia, the cat queen], as you'll never be able to match her speed unless you play a Catgod as well, or a quickling or bell, so it's best to reduce the damage you take as much as possible and let her kill herself by spamming Firewall/Acidground or throwing things which cause damage over time along with wearing the artifact mentioned. She takes so many turns compared to your character that you'll do much more damage in the same amount of time as trying to hit her with your main weapon, even if she only takes roughly 5-8 HP damage per turn. The other two bonus bosses are chumps compared to Frisia.
* Armor in ''[[Might and Magic]] 6 - 8'' is only as good as three things: Your skill with the armor in question, The abilities of the enemy you're fighting, and how good your Repair Skill is. Given how many late game enemies had abilities that (a) ignore armor class and (b) break armor, you may as well rely entirely on magic resistance once you reach the [[Lost Technology]] section of the games.
** Leather armor is ''slightly'' more useful than the other armors - every class that ''can'' use armor can upgrade the leather skill to a level where this is no disadvantage to having one on, which meshes well with that it, as all armors, can carry useful bonuses that have nothing to do with armor class (there are no non-armor options for the torso slot), and in 7 and 8 the Grandmaster bonus applies even if the armor class does not.