Armored Core: Difference between revisions

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''Armored Core V'' is an online team-based multiplayer game in the same vein to ''[[Chrome Hounds]]''. Furthermore, the eponymous Armored Cores seem to have been scaled down to a "mere" 5 meters tall, as well as making it grittier and [[Real Robot|real]][[Buffy-Speak|...er]], making them very reminiscent to ''[[Front Mission]]'' wanzers. The story for the single-player campaign mode is told through 9 lengthy Story Missions. After the conclusion of the main storyline however, the player character, and the two [[Mission Control]] character banded together to become freelance mercenaries [[Walking the Earth]], narrated through simpler bite-sized Order Missions, amounting to an astounding 83 of them. Here too however, it follows a less-detailed B-plot detailing one of the main character's origins, the Mercenary organization Men of Honor, and a band of 13 powerful AC pilots called the Zodiac. New to the series is the ability (at a cost) to essentially repair, rearm, and remodify your AC in the middle of any Story Missions on pre-set places. Also different is the big change in controls; ACs capable of raw, astounding speed are no longer the norm. Instead, the terrain plays a very important role as ACs can now walljump quickly from places to places, and most maps feature very detailed and varying terrain unlike its predecessor. The new mechs even feature a function to essentially kick any targets, dealing damage according to speed and weight of the AC. The online gameplay has been described as "mech game meets [[Tower Defense]]", in which most online interaction between teams of player are measured in territorial assaults and controls, most of them involving invading a map guarded by turrets. If the invasion is intercepted however, the game switches into Team Deathmatch mode that pits a maximum of 5v5 players, 4 as Ravens, one as [[Mission Control]] complete with its own battle overview map. In addition, special events include Extra Missions that pit a maximum of four players against a variety of gigantic Bosses, some of which had a variant within Story Missions.
''Armored Core V'' is an online team-based multiplayer game in the same vein to ''[[Chrome Hounds]]''. Furthermore, the eponymous Armored Cores seem to have been scaled down to a "mere" 5 meters tall, as well as making it grittier and [[Real Robot|real]][[Buffy-Speak|...er]], making them very reminiscent to ''[[Front Mission]]'' wanzers. The story for the single-player campaign mode is told through 9 lengthy Story Missions. After the conclusion of the main storyline however, the player character, and the two [[Mission Control]] character banded together to become freelance mercenaries [[Walking the Earth]], narrated through simpler bite-sized Order Missions, amounting to an astounding 83 of them. Here too however, it follows a less-detailed B-plot detailing one of the main character's origins, the Mercenary organization Men of Honor, and a band of 13 powerful AC pilots called the Zodiac. New to the series is the ability (at a cost) to essentially repair, rearm, and remodify your AC in the middle of any Story Missions on pre-set places. Also different is the big change in controls; ACs capable of raw, astounding speed are no longer the norm. Instead, the terrain plays a very important role as ACs can now walljump quickly from places to places, and most maps feature very detailed and varying terrain unlike its predecessor. The new mechs even feature a function to essentially kick any targets, dealing damage according to speed and weight of the AC. The online gameplay has been described as "mech game meets [[Tower Defense]]", in which most online interaction between teams of player are measured in territorial assaults and controls, most of them involving invading a map guarded by turrets. If the invasion is intercepted however, the game switches into Team Deathmatch mode that pits a maximum of 5v5 players, 4 as Ravens, one as [[Mission Control]] complete with its own battle overview map. In addition, special events include Extra Missions that pit a maximum of four players against a variety of gigantic Bosses, some of which had a variant within Story Missions.


'''''Armored Core: Verdict Day''''' -
'''''Armored Core: Verdict Day''''' - TBD


'''''Armored Core VI: Fires of Rubicon''''' - In an [[Alternate Continuity]], starfaring humanity discovers a substance called "Coral" on the planet Rubicon 3. Unparalleled as both a power source and data conduit, it promises to be revolutionary. Unfortunately, it is also highly volatile, and an event called the "Fires of Ibis" burns not just the planet but the whole system to the ground. 50 years after this cataclysm, Coral has reemerged on Rubicon 3, and corporations war over it against native resistance under the watchful eye of the Planetary Closure Administration, which regulates access to the planet. As C4-621, an augmented human under the command of Handler Walter, the player infiltrates Rubicon 3.
'''''Armored Core VI: Fires of Rubicon''''' - In an [[Alternate Continuity]], starfaring humanity discovers a substance called "Coral" on the planet Rubicon 3. Unparalleled as both a power source and data conduit, it promises to be revolutionary. Unfortunately, it is also highly volatile, and an event called the "Fires of Ibis" burns not just the planet but the whole system to the ground. 50 years after this cataclysm, Coral has reemerged on Rubicon 3, and corporations war over it against native resistance under the watchful eye of the Planetary Closure Administration, which regulates access to the planet. As C4-621, an augmented human under the command of Handler Walter, the player infiltrates Rubicon 3.

Among the new features in ''6'' are Assault Boost, which greatly increases forward speed at the cost of energy use, and "stagger", which is similar to "posture" from ''[[Sekiro: Shadows Die Twice]]'' in inflicting vulnerability on foes.


{{tropelist|Main system: Engaging combat mode.}}
{{tropelist|Main system: Engaging combat mode.}}
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* [[Expy]] -
* [[Expy]] -
** Some noticeable examples include your operator in for Answer to Sumika Juutilainen from Project Phantasm and every continuity having a Nineball expy. Hell Nineball himself is a expy to [[Mobile Suit Gundam|Char]] and official art makes him look kinda like [[Zeta Gundam|Quattro]] [http://armoredcore.wikia.com/wiki/File:9e3a76553d19448a53aa44e1855304eb989001a4.jpg Bajeena]
** Some noticeable examples include your operator in for Answer to Sumika Juutilainen from Project Phantasm and every continuity having a Nineball expy. Hell Nineball himself is a expy to [[Mobile Suit Gundam|Char]] and official art makes him look kinda like [[Zeta Gundam|Quattro]] [http://armoredcore.wikia.com/wiki/File:9e3a76553d19448a53aa44e1855304eb989001a4.jpg Bajeena]
** ''6'' has Rusty. He calls you "buddy", has a wolf emblem, and {{spoiler|(potentially) fights you in the endgame with a spiffy new laser-equipped ride and apocalypse at stake. His talk about resolve has vibes of "Have you found a reason to fight yet, buddy?"}} ''[[Ace Combat]]'' players, doesn't that sound like Pixy?
** ''6'' has Rusty. He calls you "buddy", has a wolf emblem, and {{spoiler|breaks from his original allegiance to (potentially) fight you in the endgame with a spiffy new laser-equipped ride and apocalypse at stake. His talk about resolve has vibes of "Have you found a reason to fight yet, buddy?"}} ''[[Ace Combat]]'' players, doesn't that sound like Pixy?
* [[Fan Vid]] - [http://www.youtube.com/watch?v=qWKfCpzpxg4&playnext=1&videos=gaP_tEMEVwk There] [http://www.youtube.com/watch?v=5CP7DLsiqvo&feature=related are] [http://www.youtube.com/watch?v=5622RqeX3k4&feature=related quite] [http://www.youtube.com/watch?v=N4uLTLSR2lY&feature=related a] [http://www.youtube.com/watch?v=Sn7HFnR5gXI&feature=related few.]
* [[Fan Vid]] - [http://www.youtube.com/watch?v=qWKfCpzpxg4&playnext=1&videos=gaP_tEMEVwk There] [http://www.youtube.com/watch?v=5CP7DLsiqvo&feature=related are] [http://www.youtube.com/watch?v=5622RqeX3k4&feature=related quite] [http://www.youtube.com/watch?v=N4uLTLSR2lY&feature=related a] [http://www.youtube.com/watch?v=Sn7HFnR5gXI&feature=related few.]
* [[Face Heel Turn]] - Strung in 2, {{spoiler|Thermidor/Odstarva in the Orca path hard mode and you operator Kasumi Sumika in the destruction path hard mode}} in for Answer and {{spoiler|RD}} in 5.
* [[Face Heel Turn]] - Strung in 2, {{spoiler|Thermidor/Odstarva in the Orca path hard mode and you operator Kasumi Sumika in the destruction path hard mode}} in for Answer and {{spoiler|RD}} in 5.
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** White Glint in ''For Answer'', though only if you don't use parts that conflict with its transformation.
** White Glint in ''For Answer'', though only if you don't use parts that conflict with its transformation.
*** White Glint's transformation is only seen in the intro movie and in the model kits--the only part of the transformation that happens in gameplay is the Overboost wings opening up.
*** White Glint's transformation is only seen in the intro movie and in the model kits--the only part of the transformation that happens in gameplay is the Overboost wings opening up.
* [[Unskilled but Strong]]: In ''6'', the PCA's Light Cavalry and Heavy Cavalry are technologically superior to ACs, but their pilots being mostly simulator-trained and reliant on carefully-constructed playbooks of anticipated opponents leaves them vulnerable to skilled AC pilots in properly-customised rides.
* [[Unstable Equilibrium]]: [[Word of God|Nabeshima]] discussed this in an interview over ''5''. Specifically, he noted that most battles are "centered around how well you could dodge your opponent's attacks while firing away and gradually whittling down his AP...That's fun, of course, but once one side has an AP advantage over the other, it became difficult to come back from that. Overed Weapons are intended to dramatically change that battle balance."
* [[Unstable Equilibrium]]: [[Word of God|Nabeshima]] discussed this in an interview over ''5''. Specifically, he noted that most battles are "centered around how well you could dodge your opponent's attacks while firing away and gradually whittling down his AP...That's fun, of course, but once one side has an AP advantage over the other, it became difficult to come back from that. Overed Weapons are intended to dramatically change that battle balance."
* [[Updated Rerelease]]: ''Armored Core 3'', ''Silent Line'' and ''Last Raven'' (but no ''Nexus'' for some reason) were re-released for the PSP with the title ''Portable'' tacked onto the end. All three games featured brand new parts and arena fights not found in the [[PlayStation 2]] versions of the games.
* [[Updated Rerelease]]: ''Armored Core 3'', ''Silent Line'' and ''Last Raven'' (but no ''Nexus'' for some reason) were re-released for the PSP with the title ''Portable'' tacked onto the end. All three games featured brand new parts and arena fights not found in the [[PlayStation 2]] versions of the games.