Arrow Cam: Difference between revisions

m
m (clean up)
 
(2 intermediate revisions by 2 users not shown)
Line 1:
{{trope}}
[[File:weeimabullet 4176.jpg|link=Max Payne (series)|frame|A bullet's-eye view of the action.]]
 
 
Any time that the camera seems to be attached to a projectile (arrow, bullet, etc.) and/or chase after it as it flies through the air towards its target.
Line 14 ⟶ 13:
 
See also: [[Shaky POV Cam]] for a similar device used to represent the monster's vision. [[Surveillance Drone]] if the device stays in the air or [[Object Tracking Shot]] for following objects that aren't deadly.
{{examples}}
 
{{examples}}
== Anime and Manga ==
* In an early episode of ''[[Mahou Sensei Negima]]'' we have an Arrow Cam without an arrow as Negi mentally homes in on his lost wizard's staff.
Line 25 ⟶ 24:
 
== Film ==
* Perhaps the best-known usage comes from the early-90s Kevin Costner film ''[[Robin Hood]]: Prince of Thieves]]''. It should be noted that the shot was originally used only in the trailer, but proved so popular that it was added to the film.
** Naturally, this was subsequently parodied by Mel Brooks in the trailer to his movie ''Robin Hood: Men in Tights''.
** And again in the tabletop RPG spoof movie, ''[[The Gamers]].'' In this one the arrow actually ''stops and looks around'' at one point before finding its target. "Natural 20!"
* Used during the night club shootout in early-90's Heroic Bloodshed film "''[[Full Contact"]]'' between the main character Gou Fei and the villain Judge, except with bullets of course, including one rather explicit moment when a bullet hits someone square in the head and comes out of the back.
* ''[[The Lord of the Rings]] (film)|The Lord of the Rings: The Fellowship of the Ring]]'' features another "point of view" arrow shot.
* ''[[Saving Private Ryan]]'' contains a very prominent example of this with a bullet.
* Inverted twice in ''Wanted'', where we see a person drop dead, then the camera shows the bullet returning to the shooter while action is rewinded.
Line 42 ⟶ 41:
* At the beginning of ''[[Power Rangers Turbo|Turbo: A Power Rangers Movie]]''. Also seen in the trailer.
* Used with somewhat larger projectiles in ''[[Pearl Harbor]]'', with air-to-sea Torpedo Cam shots homing in on navy vessels.
* Sam Raimi used several POV shots in the ''[[Evil Dead]]'' series, and ''Army of Darkness'' featured a literal Arrow Cam when Arthur shoots an escaping captive in the back.
 
 
Line 50 ⟶ 49:
** They also did a fake commercial for a restaurant called "Burger Gun", which instead of using a dive-up window fired burgers at passing motorist-customers from a cannon; the viewer got "burger's eye view" as the food blasted into a customer's mouth.
* In the sit-com ''Titus,'' one flashback had the title character challenge his father to a fight. The point of view then switches to his father's fist (with "Fist-Cam" helpfully flashing the bottom) one-shotting Titus.
* ''[[Better Off Ted]]'' uses it to follow two perfectly aerodynamic bagels as they slam into the back of Ted's head.
* ''[[Mighty Morphin Power Rangers]]'': Used when Kimberly kills the Terror Toad with her bow.
 
 
== [[Real LifeMusic]] ==
* The music video for [https://www.youtube.com/watch?v=oVWEb-At8yc "Bismark"] by [[Sabaton]] does this with ''the shells from a battleship's main guns''.
* Real life example: Many modern missiles have cameras built in to facilitate aiming. Expect war coverage on the news to use these shots generously when talking about smart bombs.
** Interestingly, smart bombs themselves do ''not'' have cameras.
** Debatable, but I direct you to the [[wikipedia:AGM-62 Walleye|Walleye]], a bomb which does have a camera for its guidance system. The Walleye uses a TV-guidance system, which is more-or-less the camera-guided missile discussed here.
 
 
Line 64 ⟶ 61:
 
 
== [[Video Games]] ==
* This happens when you choose to take a certain amount of control of projectiles shot or thrown, in slow motion, in ''Heavenly Sword''.
* The ''Unreal Tournament'' games (''[[Unreal Tournament|UT]], [[Unreal Tournament 2004|UT2003, UT2004]]'' and ''[[Unreal Tournament 3|UT3]]'') allows you to take control of a tac-nuke missile known as the Redeemer, with it'sits [[Alternative Fire]], and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
** Being gibbed at any point would treat the player to a "head bouncing around-cam" shot in UT and UT3.
** There's also a mod which lets you actually ride the rocket. Naturally, the mod is called [[Dr. Strangelove|Strangelove]].
Line 78 ⟶ 75:
** This is, of course, a homage to Ringo Lam.
* Targeting your own bombs in the ''[[Free Space]]'' video game series allows you to view it in
* ''[[MDK]]'' and ''[[MDK2]]: Armageddon'' had a bullet cam when the player went into Sniper Mode.
** In the original ''MDK'', Kurt actually had ''three'' live bullet cams when sniping.
* Rome: Total War allowed you to have the camera follow the projectiles of a selected ranged unit.
Line 84 ⟶ 81:
*** Empire: Total War also does this, for artillery/cannon and ships.
* In the game ''[[Clive Barker's Jericho]]'', all the playable characters have different weapons and abilities. One of them packs a sniper rifle, and has the ability to fire a bullet, whereupon you not only enter a [[Slo Mo]] Arrow Cam, but can telekinetically control the bullet. Really fun to just shoot one off and drive it into a demonic monster's skull.
* ''[[Rise of the Triad]]'' featured this with ''missiles''. Yeaaaaaaaaaaaaaah, awesoooooooooome.
* In ''[[Comanche 3]]'', the camera can change to follow a locked-on missile to its target.
* There is a chance of this happening with any type of projectile weapon fired while in V.A.T.S. mode in ''[[Fallout]] 3''. It most often happens when it is the killing shot.
Line 96 ⟶ 93:
* The space combat sim ''Independence War'' has remote piloted missiles which the player manually flies to the target and detonates. Notably, the missile has a large blast radius, so you don't need to actually hit a target to hurt them. Also your ship is not invulnerable while you're busy flying the missile.
* Used in SSI's ''Fighting Steel'' game. While you never see your salvo's actual shells, with the right options set the camera will every so often follow their arc to the target.
* In some of the ''[[Wing Commander (video game)|Wing Commander]]'' games, you can select a missile camera view. However, while doing that, you're unable to see what's happening with your ship.
* Most ''[[Ace Combat]]'' games allow you to follow a missile or bomb after it has been fired. However, the weapon cannot be controled and the camera is a few feet behind it.
** Likewise, the [[Airforce Delta]] games also feature this
* ''[[Dystopia (video game)|Dystopia]]'' uses this when you fire a rocket in fly-by-wire mode.
* Batarangs in ''[[Batman: Arkham Asylum]]—you'' — you can not only control the RC batarangs but follow the regular ones.
* Used when you fire the [[One Bullet Left|final bullet]] to take down the [[Big Bad]] in ''[[Silent Scope]]''.
* Used occasionally to follow a [[Critical Hit]] fired in VATS in ''[[Fallout 3]]''.
** Oddly, the game with occasionally try to do this with buckshot, resulting in a spasmatic camera that can't quite pick a pellet to follow. Luckily, you still get to see the resulting [[Ludicrous Gibs]].
* In ''[[Singularity]]'' you occasionally get to use a weapon called the Seeker. When fired while aiming down the sights, the game allows you to steer the bullet around in slow motion until it hits something.
* [[Bayonetta|Don't]] [[Precision F-Strike|fuck]] [[Memetic Mutation|with a witch]], because you will home that [[It Makes Sense in Context|lipstick]] at {{spoiler|your [[Big Bad|father's]]}} forehead and you will [[Cluster F-Bomb|fuck shit]] up! {{spoiler|Turns out he's [[Faking the Dead]].}}
* Done with the spears in ''[[Vindictus]]''. It fills the whole screen if you aim manually, but just gives a little picture-in-picture window if you let it auto-aim.
Line 110 ⟶ 107:
* Some soccer games have a special "ball cam". It is as useless as you'd think.
* ''[[Bulletstorm]]'''s sniper rifle allows you to control the bullet as it flies through the air. It's alt-fire mode allows you to keep controlling it after it has lodged itself in an enemy (taking the enemy with it) and then blow it up to take out even more enemies.
* Archery in ''[[Wii Sports Resort]]'' does this a couple different ways, first is if you ace a section (all three shots are tens) you will get a replay of the last shot in this view. The other is, in each of the 12 areas there is an alternate target (A overly large fruit, cake, or in one case a timer) that if you shoot in such a way that your arrow will near it, it follows, even if it misses at the far end.
* This was added in ''[[The Elder Scrolls V: Skyrim]]'' with a patch. It also applies to kills done via spells.
* ''[[Sniper Ghost Warrior]]'', during key enemies or headshots, displays a cam that follows the bullet to the target.
 
 
== [[Web Comics]] ==
* Used in ''[[The Order of the Stick|Order of the Stick]]''. {{spoiler|It misses, much to the archer's chagrin. Lampshaded, in "why did we follow it for [[Medium Awareness|four panels]] if it was just gonna miss?}}
* In [https://web.archive.org/web/20120915090648/http://www.earsforelves.com/archives/115 this strip] of ''[[Ears for Elves]]'', an arrowcam leads to a rather oddly-shaped arrowhead due to skewed perspective.
 
 
Line 128 ⟶ 124:
* Occurred in episode 13 of ''[[Avatar: The Last Airbender]]'', when the [[Secret Identity|Blue Spirit]] was struck down by a single arrow fired by a Yuu Yan archer.
* The Arrow Cam occurs also in ''[[Sita Sings the Blues]]''.
 
 
== [[Real Life]] ==
* Real life example: Many modern missiles have cameras built in to facilitate aiming. Expect war coverage on the news to use these shots generously when talking about smart bombs.
** Interestingly, smart bombs themselves do ''not'' have cameras.
** Debatable, but I direct you to the [[wikipedia:AGM-62 Walleye|Walleye]], a bomb which does have a camera for its guidance system. The Walleye uses a TV-guidance system, which is more-or-less the camera-guided missile discussed here.
 
{{reflist}}