Automoderated users, Autopatrolled users, Bureaucrats, Comment administrators, Confirmed users, Moderators, Rollbackers, Administrators
213,737
edits
m (Mass update links) |
m (added Category:Tabletop Games of the 1980s using HotCat) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1:
{{work}}
'''Bjornaer''': Shapeshifting magi who can change into form of their "Heart-Beast" (or, in the case of an inanimate, natural object, a "Heart-Shape"). They are descended from a Pomeranian Bear-witch name Birna and practice secret magical rites at their Domus Magnus Crintera every twelve years
Line 30:
The Order of Hermes itself is richly political, with laws governing how Magi must conduct themselves toward each other while at court (Tribunal) and just in general, with secrecy and the right to power being primary tenets of the vow taken by mages at the completion of their apprenticeship.
It was one of the first examples of a Troupe system: early editions recommended that the players collaborate to create the campaign world and story. Each player would have an opportunity to be the [[Game Master|Story Guide]], and each player would have more than one character, so that if they felt their main character would not go on an adventure (for example, if they were busy with their research) a secondary character may be used. The game was developed by Jonathan Tweet and Mark Rein·Hagen of ''[[Old World of Darkness|World of Darkness]]'' fame and if you look, you will find traces of
----▼
▲----
* [[Beware the Superman]]: Mages are well within their rights to torture [[Muggle|Muggles]] to death. ▼
{{tropelist}}
▲* [[Beware the Superman]]: Mages are well within their rights to torture [[Muggle
** They have one Crime for this, loosely referred to as Interfering with Mundanes. No wizardly court on the planet will convict you for less than bringing actual harm to other mages, however, and not even then if you have enough political power to stop it.
* [[Cloudcuckoolander]]: Criamon. In later editions, they're the only ones who have access to the Enigmatic Wisdom Virtue, which gives bonuses to understand things that normal logic can't process. The classic joke?
{{quote|
Fish. }}
* [[The Commandments]]: The Order of Hermes has a Code of Conduct which (among other things) forbids dealing with demons, endangering the Order, interfering with secular governments and spying on or killing other mages.
Line 49:
* [[Kill It with Fire]]: The Flambeau approach to most things.
* [[Large Ham]]: one of the advantages of playing a 'grog' as opposed to a major character, according to the 5th edition rulebook, is that it's acceptable to chew on the scenery a little.
* [[Magic
* [[Medieval European Fantasy]], The game is actually a fantastic medieval Europe, with the typical campaign starting spring A.D. 1200 but oddly it more subverts this trope that supports it, due to the level of detail and 'reality' the various campaign source books looking at medieval politics and society. The supplement books that don't focus on the Order and its magic are about as accurate and informative as any regular general-history book, 4th edition's ''Ordo Nobilis'' in particular.
* [[Mystical Plague]]: The spell "Curse of the Unportended Plague" starts a plague in a city over a period of
* [[No Eye in Magic]]: Some spells have the range "Eye", which means the mage must make eye contact with the target for the spell to take effect.
* [[Our Werebeasts Are Different]]: Includes were-bears and were-lynxes.
* [[Point Build System]]
* [[Robe and Wizard Hat]]: House Mercere, commonly called Redcaps because they wear silly-looking red pointy hats. The robe is optional, but common, since most major places know not to mess with the guys in the doofy red stooge
* [[Shapeshifter Mode Lock]]: Mages who remain in animal form too long can have their human personality replaced with the animal's.
* [[So Beautiful It's a Curse]]: The Curse of Venus flaw, which makes the character very attractive to people he or she does not WANT to attract, and who won't take no for an answer.
Line 71:
[[Category:Tabletop Games]]
[[Category:Ars Magica]]
[[Category:Tabletop
[[Category:Tabletop Games of the 1980s]]
|