Art Shift: Difference between revisions

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* ''[[The Tower of Druaga (anime)|The Tower of Druaga]]'' does this in the first episode during Jil's transformation, where the artwork turns extremely sketchy and deformed as a homage to [[Tengen Toppa Gurren Lagann]]'s more [[Hot-Blooded]] moments. There's also episode 5, where various characters try to navigate a part of the title tower that's covered in magical booby traps, some of them changing the victims into video game sprites, and the background into the background from the original game.
* Happens several times in ''[[Arakawa Under the Bridge]]''. Oddly enough one was referring to a [[The Simpsons (animation)|western cartoon]].
* In a very brief moment in ''[[Baccano!]]!'', the art shifts to an almost childlike colored pencil sketch animation when [[Cloudcuckoolander|Isaac and Miria]] entertain the idea of Jacuzzi being eaten by the Rail Tracer (who, in their minds at the time, is represented as [[Crowning Moment of Funny|a comical giant green worm terrorizing the train corridors]].)
* Makoto of the ''[[Futari Ecchi]]'' manga whenever he feels "desperate" in having sex.
* Happens often in ''[[SEX]]'' whose art fluctuates between normal "manga" and realistic styles as a [[Rule of Cool]] effect.
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** Many of cold open scenes in ''House'' are directed in the distinct style of a different kind of series or show, so much that they may confuse a less savvy viewer.
** The season 5 episode in which {{spoiler|Kutner dies}} has strangely subdued lighting throughout, presumably to emphasize its [[Very Special Episode|serious tone]].
* ''[[M*A*S*H (television)|Mash]]'' had an episode where the various characters were interviewed by a film crew about their experiences during the war. The interview segments were very tight shots, using a very grainy, black-and-white newsreel style, which contrasted greatly to the clear, open, full-color photography used for the rest of the episode.
* ''[[Community]]'': The second season Christmas episode "[[Community/Recap/S2 /E11 AbedsAbed's Uncontrollable Christmas|Abed's Uncontrollable Christmas]]" was Stop Motion-animated. In fact, Abed's noticing of the [[Art Shift]] that no other character notices is central to episode's plot.
** In Season 4, Jeff and Shirley engage in a game of table football which is shown in anime. There's no real explanation - it appears to be for no reason other than the fact that they couldn't think of a better way to make table football suitably dramatic.
*** More likely Harmon was playing on the fact that anime tends to contain a lot of [[Mundane Made Awesome]].
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**** Keiji Inafune only handled the character designs for Mega Man 1-6, 9, 10 and X 1-3. Hayato Kaji was responsible for 7 while Shinsuke Komaki worked on 8. Haruki Suetsugu for X4-X6 and Tatsuya Yoshikawa for X7 and X8. Inafune more or less draws the same as he did in the Famicom era.
* In [[Final Fantasy IV: The After Years]], although most of the game's sprites have a FFVI-esque appearance, flashbacks will show them with the same dwarfish proportions they had in the original.
* The developers of ''[[Killer 7Killer7]]'' hired two different anime studios to create brief, fully animated cutscenes for some of the game's more bizarre levels, one level featuring what look like flash-based animations while another level is filled with more traditional cel animation, which serve as a welcome break from the game's usual in-engine cutscenes.
* ''[[Crash Bandicoot|Crash]]: Mind Over Mutant'' enjoys abusing Art Shift for its animated [[Full Motion Video|FMV]]s for no apparent reason other than to amplify its wackiness. Across the 17 such scenes, there are ''twelve'' art styles used in total!
** These styles include: Shadow puppet cutouts, hand puppets, old frame animation akin to the old Marvel shows, somewhat abstract yet technological-looking, more streamlined and flash-like animation, chinese and [[Super-Deformed|SD-like]] animation, ''[[South Park]]''-ish construction paper cutouts and an anime style akin to ''[[Dragonball Z]]''.
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** The final cutscenes are also generated using much more realistic-looking CGI. It can be a bit of a shock the first time you see it, but it looks extremely good.
** More subtly, weapons and common Heartless get their textures shifted in [[The Nightmare Before Christmas|Halloween Town]] and [[Tron|Space Paranoids]] into darker, detailed textures for the former and [[Tron Lines]] for the latter while keeping their models (the heroes do get shifted in those worlds too, but their changes are more drastic than a simple texture swap). To wit: [http://images3.wikia.nocookie.net/__cb20090825032958/kingdomhearts/images/0/05/Soldier_KH2.png a regular Soldier], [http://images1.wikia.nocookie.net/__cb20100913212358/kingdomhearts/images/e/e5/Soldier_HT.png a Halloween Town Soldier] and [http://images4.wikia.nocookie.net/__cb20101005175639/kingdomhearts/images/2/27/Soldier_SP.png a Space Paranoids Soldier].
* ''[[Elite Beat Agents]]'' and ''[[Osu! Tatakae! Ouendan]]'' do this cleverly; while the agents/ouendan dance in 3D on the bottom screen, the results of their cheering is shown on the top screen in a mix between manga style (there are manga effects and word bubbles) and limited animation. The most clever use is in the ''Jumping Jack Flash'' stage of Elite Beat Agents: {{spoiler|as all of the agents' clients try to break the agents out of their stone status, the bottom screen is black. When they are freed, the agents jump down onto the bottom screen and start dancing}}.
* In ''[[Rakugaki Showtime]]'', which is done normally in a low-detailed, scribbly art style, does a momentary art shift in its intro movie. Yukiwo, the main character, is momentarily rendered in typical anime style for comedic effect before a dramatic attack.
* Used a lot in the ''[[Wario Ware]]'' series for the mini games, where even igoring the deliberate retro style choices in 9-Volt (and 18-Volt)'s microgames, the games seem to range for sprite to cartoon to semi photo realistic style on a per game basis. The music changes about as frequently as well.