Artifact of Doom: Difference between revisions

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* Every artifact in [[Houses of the Blooded]]. It's written into the rules: they can give you great power, but once a season, the Narrator can cause you to automatically fail a roll by saying [[Doomy Dooms of Doom|"DOOOOOOOM!"]] A good Narrator will do this at the worst possible time.
* Every artifact in [[Houses of the Blooded]]. It's written into the rules: they can give you great power, but once a season, the Narrator can cause you to automatically fail a roll by saying [[Doomy Dooms of Doom|"DOOOOOOOM!"]] A good Narrator will do this at the worst possible time.
* ''[[Kult]]'' has rules for possessed or otherwise evil items. One example is a maching gun that, when picked up, causes the wielder to go on a murdeous rampage, shooting everything in sight, friend or foe.
* ''[[Kult]]'' has rules for possessed or otherwise evil items. One example is a maching gun that, when picked up, causes the wielder to go on a murdeous rampage, shooting everything in sight, friend or foe.
* The [http://ww2.wizards.com/gatherer/CardDetails.aspx?id=31801 Mirari] twists and corrupts those who seek its power in the post-Invasion world of Dominaria in the ''[[Magic: The Gathering]]'' storyline. However, this a subversion; it's revealed in the end that it was only meant to be a probe, but ended up spilling magical power into the world, the power inevitably corrupting the bearer.
* The [https://web.archive.org/web/20090114022748/http://ww2.wizards.com/gatherer/CardDetails.aspx?id=31801 Mirari] twists and corrupts those who seek its power in the post-Invasion world of Dominaria in the ''[[Magic: The Gathering]]'' storyline. However, this a subversion; it's revealed in the end that it was only meant to be a probe, but ended up spilling magical power into the world, the power inevitably corrupting the bearer.
** Also, within the card game exists the "Door to Nothingness" artifact. Its ability costs a ridiculous amount of mana, but when activated, your opponent ''loses the entire game''. (Just make sure they don't [[Hoist by His Own Petard|redirect the target]].)
** Also, within the card game exists the "Door to Nothingness" artifact. Its ability costs a ridiculous amount of mana, but when activated, your opponent ''loses the entire game''. (Just make sure they don't [[Hoist by His Own Petard|redirect the target]].)
** [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227302 Worldslayer]. "Whenever equipped creature [i.e. creature wielding the sword] deals combat damage to a player, destroy all permanents other than Worldslayer."
** [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227302 Worldslayer]. "Whenever equipped creature [i.e. creature wielding the sword] deals combat damage to a player, destroy all permanents other than Worldslayer."