Artifact of Doom: Difference between revisions

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* ''[[Dungeons and Dragons|Dungeons & Dragons]]'' has the [[Evil Hand|Hand]] and [[Evil Eye|Eye]] of Vecna. One can give one's own eye and hand to use these artifacts, but you have to cut off your hand or gouge out your eye to use it, and [[With Great Power Comes Great Insanity]].
** Oh yeah, and both of the above artifacts ''will'' eventually result in you being absorbed into [[Evil Sorcerer|their original owner]].
** And there's a story about the [http://www.blindpanic.com/humor/vecna.htm [Head of Vecna]], which is supposedly used in the same way, but doesn't actually do what the user expects. It does, however, do ''[[Too Dumb to Live|exactly]]'' what anyone with an ounce of sense expects.
*** Even if it ''did'' work as advertised, it would still be a tremendously stupid idea to use it. His ''hand'' turns you evil, imagine what his ''brain'' would do.
** Evil-aligned artifacts in ''Dungeons & Dragons'' generally act like this; the ''Book of Vile Darkness'' [[Sourcebook]] lists some, and is named after a particular example.
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* Every artifact in [[Houses of the Blooded]]. It's written into the rules: they can give you great power, but once a season, the Narrator can cause you to automatically fail a roll by saying [[Doomy Dooms of Doom|"DOOOOOOOM!"]] A good Narrator will do this at the worst possible time.
* ''[[Kult]]'' has rules for possessed or otherwise evil items. One example is a maching gun that, when picked up, causes the wielder to go on a murdeous rampage, shooting everything in sight, friend or foe.
 
 
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