Artificial Brilliance: Difference between revisions

Content added Content deleted
m (Mass update links)
m (update links)
Line 8: Line 8:
Of course, it's a balancing act between an AI that is bad at the game and an AI that is too good at the game. The trick is allowing the AI to make human like mistakes while also allowing it to make human like brilliance. After all, in a first person shooter, the AI isn't really playing the game in the same way a human does. They don't actually have a mouse/keyboard to manipulate or have to watch a monitor. Thus it's an easy task to make an AI that always knows where you are and can hit you perfectly; it's not so easy to make an AI that can act like it doesn't know where you are and can act like it has reflexes. And as some of the examples below note (see the Half-Life example about greatest threat), sometimes being smart makes it dumb.
Of course, it's a balancing act between an AI that is bad at the game and an AI that is too good at the game. The trick is allowing the AI to make human like mistakes while also allowing it to make human like brilliance. After all, in a first person shooter, the AI isn't really playing the game in the same way a human does. They don't actually have a mouse/keyboard to manipulate or have to watch a monitor. Thus it's an easy task to make an AI that always knows where you are and can hit you perfectly; it's not so easy to make an AI that can act like it doesn't know where you are and can act like it has reflexes. And as some of the examples below note (see the Half-Life example about greatest threat), sometimes being smart makes it dumb.


Some games avert the issue by explicitly making the computer play a completely different game thus negating the need for the AI to present the illusion of competence equal to the player. For more discussion on AI's, see [[Useful Notes/Video Game AI|Video Game AI]].
Some games avert the issue by explicitly making the computer play a completely different game thus negating the need for the AI to present the illusion of competence equal to the player. For more discussion on AI's, see [[Video Game AI]].


{{examples}}
{{examples}}