Artificial Stupidity/Video Games/Action Game: Difference between revisions

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* The enemy AI in the ''[[Armored Core]]'' games, especially on the [[PS 1]] and [[PlayStation 2]], are capable of truly staggering feats of incompetence. Choose to fight AC's in the right arena and they will:
* The enemy AI in the ''[[Armored Core]]'' games, especially on the [[PS 1]] and [[PlayStation 2]], are capable of truly staggering feats of incompetence. Choose to fight AC's in the right arena and they will:
{{quote|A) Attempt to get at you by futilely trying to phase through solid matter.
{{quote|A) Attempt to get at you by futilely trying to phase through solid matter.
B) [[Department of Redundancy Department|Attempt to get at you by futilely trying to phase through solid matter]] while emptying all of their weapons into a 10 meter wide concrete wall.
B) [[Department of Redundancy Department|Attempt to get at you by futilely trying to phase through solid matter]] while emptying all of their weapons into a 10 meter wide concrete wall.
C) [[Department of Redundancy Department|Attempt to get at you by futilely trying to phase through solid matter while emptying all of their weapons into a 10 meter wide concrete wall]] and somehow killing themselves.
C) [[Department of Redundancy Department|Attempt to get at you by futilely trying to phase through solid matter while emptying all of their weapons into a 10 meter wide concrete wall]] and somehow killing themselves.
D) All of the above }}
D) All of the above }}
** They have also been witnessed boosting out of the combat area for no reason, giving the player the victory by default. As you can imagine, there are myriad ways of rapidly climbing the arena ranks by exploiting the stupidity of its inhabitants. But the real problems start when [[From Software]], rather than attempting to program better AI, decided to compensate for the computers' stupidity by giving the AI controlled ACs capabilities [[The Computer Is a Cheating Bastard|that far exceed what is possible]], or [[Fake Difficulty|sane]], and in Armored Core 2 even equipped the AI with parts [[The Computer Is a Cheating Bastard|that didn't exist]].
** They have also been witnessed boosting out of the combat area for no reason, giving the player the victory by default. As you can imagine, there are myriad ways of rapidly climbing the arena ranks by exploiting the stupidity of its inhabitants. But the real problems start when [[From Software]], rather than attempting to program better AI, decided to compensate for the computers' stupidity by giving the AI controlled ACs capabilities [[The Computer Is a Cheating Bastard|that far exceed what is possible]], or [[Fake Difficulty|sane]], and in Armored Core 2 even equipped the AI with parts [[The Computer Is a Cheating Bastard|that didn't exist]].
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* The guards in ''[[Assassin's Creed]]'' will sometimes throw you off a high ledge, then jump down after you. You can survive the resulting falling damage. They can't. In ''2'' you often lose thieves to the idiots trying to keep up with Ezio and jumping from too high or failing jumps.
* The guards in ''[[Assassin's Creed]]'' will sometimes throw you off a high ledge, then jump down after you. You can survive the resulting falling damage. They can't. In ''2'' you often lose thieves to the idiots trying to keep up with Ezio and jumping from too high or failing jumps.
** The Multiplayer Tutorial AI dummy in ''[[Assassin's Creed: Brotherhood|Assassin's Creed Brotherhood]]'' won't care if the player approaches him in an unusual manner, and will only jog away from the player if a chase is activated, never sprinting.
** The Multiplayer Tutorial AI dummy in ''[[Assassin's Creed: Brotherhood|Assassin's Creed Brotherhood]]'' won't care if the player approaches him in an unusual manner, and will only jog away from the player if a chase is activated, never sprinting.
* ''[[Grand Theft Auto San Andreas]]'' features pretty solid AI in most cases, but it breaks down in some areas. On the freeway, the AI can't seem to handle the speed at which it drives, resulting in a lot of accidents, even with no player intervention. If the player stays put long enough, massive pileups and riots inevitably occur and don't end until the player leaves the area.
* ''[[Grand Theft Auto: San Andreas]]'' features pretty solid AI in most cases, but it breaks down in some areas. On the freeway, the AI can't seem to handle the speed at which it drives, resulting in a lot of accidents, even with no player intervention. If the player stays put long enough, massive pileups and riots inevitably occur and don't end until the player leaves the area.
** Civilian drivers are actually dumb cars-on-rails until nudged, shot, or otherwise "awakened", at which point they become truly AI controlled and subject to proper physics (almost certainly for performance). In places, the map's "rails" seem to be set up wrong, and vehicles either accelerate or turn well beyond their actual capabilities, or outright spawn facing the wrong way then tween into place. Freeway pileups are usually a result of "rail" and "true" vehicles interacting badly.
** Civilian drivers are actually dumb cars-on-rails until nudged, shot, or otherwise "awakened", at which point they become truly AI controlled and subject to proper physics (almost certainly for performance). In places, the map's "rails" seem to be set up wrong, and vehicles either accelerate or turn well beyond their actual capabilities, or outright spawn facing the wrong way then tween into place. Freeway pileups are usually a result of "rail" and "true" vehicles interacting badly.
*** A similar sort of thing seems to happen in areas with particularly steep hills, especially San Fierro. [[Good Bad Bugs|And it. Is. Hilarious.]]
*** A similar sort of thing seems to happen in areas with particularly steep hills, especially San Fierro. [[Good Bad Bugs|And it. Is. Hilarious.]]
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* In ''[[Transformers (film)|Transformers: Revenge of the Fallen]]: The Game'', the enemies often have Ungodly Dodge abilities. However, this is often counteracted by their tendency to stand near gas tanks and then blow them up.
* In ''[[Transformers (film)|Transformers: Revenge of the Fallen]]: The Game'', the enemies often have Ungodly Dodge abilities. However, this is often counteracted by their tendency to stand near gas tanks and then blow them up.
** And that's not the end of it: in the rare occasion that you have backup with you, it will blindly charge into battle and be destroyed, thus leaving you to complete the mission by yourself, one hundred times more efficiently than if they were around to help.
** And that's not the end of it: in the rare occasion that you have backup with you, it will blindly charge into battle and be destroyed, thus leaving you to complete the mission by yourself, one hundred times more efficiently than if they were around to help.
* ''[[Resident Evil 5]]'' shows that we may have reached [[The Singularity]]. Its [[AI Is a Crapshoot]]. Sometimes it's great, picking off enemies with relative efficiency with reasonable choices in weapons. Other times, if you're laying claymore mines to set up a dastardly trap while fighting a big boss, the AI will quietly follow in your footsteps picking them up.
* ''[[Resident Evil 5]]'' shows that we may have reached [[The Singularity]]. Its [[A.I. Is a Crapshoot]]. Sometimes it's great, picking off enemies with relative efficiency with reasonable choices in weapons. Other times, if you're laying claymore mines to set up a dastardly trap while fighting a big boss, the AI will quietly follow in your footsteps picking them up.
** Sheva's AI reaches the pinnacle of stupidity in the first battle with Wesker. First she stands still and gets badly injured (or ''killed'' on the higher difficulties), then runs off to hide, then TRIES TO FIGHT {{spoiler|Jill}} ALONE and, as a result, dies. If she's lucky enough to survive, then she'll ''try to link up with you'', leaving her side of the fight unfinished and bringing a very dangerous combatant with her to help Wesker. You ''cannot'' complete this fight solo without hiding.
** Sheva's AI reaches the pinnacle of stupidity in the first battle with Wesker. First she stands still and gets badly injured (or ''killed'' on the higher difficulties), then runs off to hide, then TRIES TO FIGHT {{spoiler|Jill}} ALONE and, as a result, dies. If she's lucky enough to survive, then she'll ''try to link up with you'', leaving her side of the fight unfinished and bringing a very dangerous combatant with her to help Wesker. You ''cannot'' complete this fight solo without hiding.
** It's pretty much concluded that this was a lot nastier than just bad programming, that they intentionally made Sheva's AI unbelievably stupid to make the game practically unwinnable without a second player, which often requires a second copy of the game, second system, and online accounts.
** It's pretty much concluded that this was a lot nastier than just bad programming, that they intentionally made Sheva's AI unbelievably stupid to make the game practically unwinnable without a second player, which often requires a second copy of the game, second system, and online accounts.