Artificial Stupidity/Video Games/Fighting Game: Difference between revisions

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(Created page with "{{trope}} * In the computer fighting game ''Big Bang Beat: 1st Impression'', you have an energy meter which depletes as you attack, and disables most of your attacks when...")
 
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{{trope}}
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] games include:
 
* In the computer fighting game ''[[Big Bang Beat]]: 1st Impression'', you have an energy meter which depletes as you attack, and disables most of your attacks when it drops low enough. You can recharge this meter using the classic SNK "stand still and hold down a button" method: However, you have to HOLD the button to charge. The computer, which IS limited by this bar as well, tends to TAP the button, meaning they charge with at best a tenth of the speed you do, and most of the time fail to charge at all. Thus, you can usually win any fight by turtling until the opponent's bar runs out, and then bashing him to pieces as he futilely tries to recharge.
* Several recent ''[[WWE Smackdown|WWE SmackDown! vs. RAW]]'' games exhibit problems during specialty matches, most notably the Elimination Chamber -- rather than fight normally, computer-controlled opponents will instead spend much of the match climbing up and down the chain rigging and corner chambers. Sometimes, rather than climb down, opponents will instead hurl their bodies off the chambers with diving attacks that almost always miss, inflicting upon them damage more grievous than the player-controlled character can effectively dole out. However, they do make up for this somewhat by constantly breaking pin attempts -- despite the fact that the Elimination Chamber is an elimination-style match and the computer, at least in theory, benefits from the elimination of other competitors just as much as the player does. Meanwhile, AI characters in the Royal Rumble mode have been known to eliminate themselves from the match by jumping onto an opponent outside the ring.
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