Artificial Stupidity/Video Games/First-Person Shooter: Difference between revisions

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{{trope}}
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] games include:
 
* AI in ''Shadow Ops: Red Mercury'' weren't the brightest bulbs in the shed. Enemy AI would run right out into the open, even past the player's AI teammates, just to shoot at the player. Teammates fared no better as they would ignore said enemies completely.
* Your squad in ''[[Brothers in Arms]]'' tends to stand in the open a few feet from cover, apparently prefering to let jerry ventilate them.
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* ''[[Painkiller]]'''s AI wasn't exactly what you'd call Mensa material to begin with, but the [[Obvious Beta]] expansion ''Painkiller Resurrection'' takes this trope [[Up to Eleven]], where enemies who can't deal with the erratic level design get hung up constantly on corners, curbs and other random bits of scenery as they try to charge the player.
* In ''[[Strife]]'', when you converse with the rebel soldiers while they stand around as NPCs, they sometimes warn you not to stand too close to the enemy's "Crusader" robots, due to said unit's short-range but highly damaging flamethrower. When these same rebels see active duty on certain levels, however, their AI causes them to attempt to close to melee range on their enemies, including Crusaders, resulting in many of them going to their fiery death like lambs to a slaughter. This is despite the fact that the rebel soldiers have no special melee attack; their only attack is to fire an assault rifle which works reasonably well from a distance.
* [[Metro 2033]] has the * ''worst*'' grenade throwers in the history of ever.
** [[Red vs. Blue|It's not their fault, someone put a wall in their way.]]
** Fascist soldiers have an excellent awareness of cover. They'll duck, hide, peek around before stepping out and will call to each other. Unfortunately this often happens ''on the wrong side'' of what they've chosen to hide 'behind'.
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* Psychos in ''[[Borderlands]]'' will often pull out and arm a grenade when low on health, charging at players [[For Massive Damage]]. They will even do so if there's no way that they'll actually reach the players before the grenade goes off.
 
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