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m (Dai-Guard moved page Artillery Duel (Video Game) to Artillery Duel over redirect: Remove TVT Namespaces from title) |
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{{work}}
[[File:artilleryduel_6535.jpg|frame]] ''Artillery Duel'' was a [[Side View]], [[Player Versus Player]], [[Turn
Each player controls an artillery piece, dropped out of the sky into a randomly chosen terrain. Each player has 15 or 30 seconds (depending on the difficulty level) to adjust barrel angle and powder charge, then fire the round. Wind is a factor, rising and falling, or even changing direction. [[Geo Effects|Terrain]] can get in the way of the shots, forcing the players to use high barrel angles, but sometimes the guns fall within each others' line of sight, giving the players easy shots with low angles and high powder charges.
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When a player hits the other player's gun, he [[Scoring Points|scores a point]], there is a [[Cutscene]] of two soldiers marching, and the game moves to a different terrain.
{{tropelist}}
* [[Attract Mode]]
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* [[Scoring Points]]
* [[Side View]]
* [[Turn
{{reflist}}
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[[Category:The Eighties]]
[[Category:Colecovision]]
[[Category:Artillery Duel]]▼
[[Category:Video Game]]
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