Ascetic Aesthetic: Difference between revisions
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* ''[[Kingdom Hearts]]'' locations The Castle That Never Was as well as Castle Oblivion utilize this aesthetic, as does Naminé's room in the Twilight Town mansion, accordingly. |
* ''[[Kingdom Hearts]]'' locations The Castle That Never Was as well as Castle Oblivion utilize this aesthetic, as does Naminé's room in the Twilight Town mansion, accordingly. |
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* In ''[[Final Fantasy XIII]]'', {{spoiler|the final part of [[The Very Definitely Final Dungeon|Orphan's Cradle]], immediately prior to the [[Final Boss]], is a stylish, clean white room that looks eerily like a lobby or waiting room.}} Unsettling, especially considering the surreal alternate dimension previously traversed to get to that point. |
* In ''[[Final Fantasy XIII]]'', {{spoiler|the final part of [[The Very Definitely Final Dungeon|Orphan's Cradle]], immediately prior to the [[Final Boss]], is a stylish, clean white room that looks eerily like a lobby or waiting room.}} Unsettling, especially considering the surreal alternate dimension previously traversed to get to that point. |
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* The entirety of the world in the indie game [http://www.againstthewallgame.com/ Against The Wall], which is "set on the side of an infinite brick wall". [[Absurd Altitude|Don't look down.]] |
* The entirety of the world in the indie game [https://web.archive.org/web/20131028180135/http://www.againstthewallgame.com/ Against The Wall], which is "set on the side of an infinite brick wall". [[Absurd Altitude|Don't look down.]] |
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* The [[Lost Superweapon|Yi-Lono-Mordel]] Control Room of the [[Interactive Fiction]] game ''[[The Weapon (video game)|The Weapon]]'' is described as this. |
* The [[Lost Superweapon|Yi-Lono-Mordel]] Control Room of the [[Interactive Fiction]] game ''[[The Weapon (video game)|The Weapon]]'' is described as this. |
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