Assassin's Creed: Brotherhood: Difference between revisions

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Gameplay improvements include a more robust fighting system that allows chaining instant kills together if you don't miss or take damage, riding horses inside the city, and control of larger weapons such as cannons. In addition, multiplayer has been added to the roster for the first time in series history, with the "plot" being Templars in training at Abstergo to think and work like Assassins.
 
Ubisoft has gotten very involved with the fandom for ''Brotherhood'', hosting videos on a [http://www.youtube.com/user/AssassinsCreed YouTube channel] as well as their [https://web.archive.org/web/20120618125709/http://assassinscreed.us.ubi.com/brotherhood/#/videos/Video/8023 official website].
 
The sequel, ''[[Assassin's Creed: Revelations]]'', concludes Ezio's story, after which the series resumes being numbered.
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* [[Wrestler in All of Us]]: In addition to Ezio still using a chokeslam, Il Carnefice/The Executioner can kill his target from behind by using a standing version of an Inverted Death Valley Driver/[[Kenta Kobashi|Burning Hammer]], and the Blacksmith uses a backbreaker.
* [[Wretched Hive]]: Rome under Borgia rule. It's up to Ezio to clean it up.
* [[:Category:Yandere|Yandere]]: Cesare and Lucrezia, for each other.
* [[You All Look Familiar]]: Purposely invoked in multiplayer for the purpose of [[Paranoia Fuel]]. To maintain this, if a player equips their character with visible customizations, ''all'' of that character's NPC counterparts will match the player's look. ''Somewhat'' mitigated in Alliance, Chest Capture and Manhunt modes as the pursuers and targets are clearly defined—thus narrowing down who is your target but also who your pursuer could be, unless a Disguise is used—but in full force during Wanted and Advanced Wanted.
** Further invoked for any ability which affects characters' appearances, i.e. Disguise ("reskins" the player character into a different character for at least ten seconds), Morph (up to four or six NPCs near the player character suddenly "transform" to match the player character's appearance), or Blender (changes a NPC in a crowd into the same skin as that of the player for as long as the player character stays in that crowd, and as long as there isn't an actual NPC that already has the same skin).