Assassin's Creed: Revelations: Difference between revisions

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* [[Room Full of Crazy]]: The [http://www.youtube.com/watch?v=tjL8sDM32n8 Black Room].
* [[Rousing Speech]]: Ezio gets to deliver one this time around. "Fight with me, and show him what it means to cross the Assassins!"
* [[Sequel Episode]]: To "[[Assassin's Creed 2]]" and "[[Assassin's Creed: Brotherhood]]"
* [[Shout-Out]]: One of the Random City Events for Ezio has you in a fistfight with a man that says he ''"Floats like a butterfly, stings like a scorpion"''.
* [[Stealth Mook]]: Stalkers, mooks that blend into the civilian population and attempt to [[Back Stab]] the player character. They can be revealed with Eagle Vision.
* [[Suddenly Voiced|Suddenly Accented]]: Altaïr gains an Arabic [[Accent/Justified]] in-game by upgrades to the Animus.
* [[Super Senses]]: As in the previous game, Ezio's Eagle Sense allows him to perceive things that no ordinary person should be able to, such as tracking someone across multiple city blocks from the scent of the poison she is carrying, or knowing from a distance which guard among dozens has a particular key. As powerful as it is, it's a pale shadow of the "Knowing" of [[Precursors|Those Who Came Before]], but was their gift to the bloodline of the Assassins.
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** The Assassins also backed the Ottoman Empire to gain an ally in fighting the Borgia Papacy. This has unintended consequences as *many* Templar agents are recruited from countries the Ottomans proceed to invade and conquer. The Count (aka Vlad Tepes) allies with the Templars in order to defend his homeland, and is promptly murdered by Ishak Pasha, an Assassin. As a result, the Sentinel betrays and murders many of his former comrades for selling out his homeland. The Renegade fights to avenge his murdered tribe as Manuel's bodyguard. The Vanguard likewise seeks to defend her homeland from Turk conquest. [[Nice Job Breaking It, Hero]].
** After being mysteriously silent about it in ''Brotherhood'', civilians now once again call you out if you loot corpses in front of them.
* [[Wide Open Sandbox]]
* [[Win to Exit]]: Desmond's part of the story. He must complete Ezio's and Altaïr's memories in order to wake up from the coma he's in as a result of the events of the previous game, and thus escape the Animus before it deletes him.
* [[With Catlike Tread]]: The Templar Stalkers have a [[Scare Chord]] and yell ''"Die Assassin!"'' before they try to kill you.