Assassin's Creed (video game): Difference between revisions

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The game's plot bears many similarities to a book titled [[wikipedia:Alamut (1938 novel)|Alamut]], though there are enough changes to say that it isn't an adaptation so much as a simple case of "inspired by...".
 
As far as critical reception goes, it was generally well received as another roof-hopper in the vein of ''[[Prince of Persia]]'', if derided for a little too much repetition and a bizarre need to fill a stealth game with combat towards the end. The framing story was used as a way to maintain ''[[Prince of Persia]]'''s [[Non-Lethal KO]] mechanic—Desmondmechanic -- Desmond must maintain "sync" with Altaïr, so the player can only act as Altaïr would and not act out of accord with history or Desmond will lose sync and the memory will have to be restarted. The gameplay is composed of various assassination missions, which also involve hunting down people for information and also killing other men who might get in the way. Like any good stealth game, Altaïr must handle these by blending in to his environment and drawing minimal attention or he'll have a legion of angry guards waiting to take his head off.
 
As the game ended with a clear [[Sequel Hook]] and sold extremely well, it should come as no surprise that [[Assassin's Creed II|a sequel was developed]], and the single game has spawned [[Assassin's Creed|an entire franchise]].
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* [[A Taste of Power]]: You start the game with maxed out equipment and techniques, as well as a nearly-maxed out health meter. However, you lose it all after the first mission due to Altaïr's grievous abuse of said power.
* [[Attempted Rape]]: The thugs are ''accusing'' those women of being thieves, but its very obvious they have other intentions...at least until [[Big Damn Heroes|Altaïr shows up]].
* [[Bag of Spilling]]: An in-game example—Altaïrexample -- Altaïr loses all of his weapons and equipment after he's demoted at the beginning of the game.
* [[Bavarian Fire Drill]]: You can join groups of priests and pretend to be praying to pass through various city gates unnoticed by the guards, who normally won't let you through. They even step aside to let the group of priests pass more easily. However, this would not work if you just do the praying posture and try to step through the gate without real priests accompanying you.
* [[Big Damn Heroes]]: Altaïr, every time he [[Pet the Dog|Saves a Citizen]].
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* [[Matrix Raining Code]]: Every time the Animus loads memories.
* [[Mercy Kill]]: If you have a quick eye, you'll notice that sometimes when you've dealt with a guard using the short blade or the sword, they're only mortally wounded and not dead yet. You can kill the already doomed soldier by walking over to them and stabbing them in the face with the Assassination Blade.
* [[Mook Chivalry]]: And how. Enemies almost never attack together, which lets you abuse [[Counter Attack|Counter Attacks]]s to no end. Sometimes they do actually attack during counter animations, but Altair is invincible during that time which makes the entire attempt pointless. Higher tier enemies eventually begin to break your guard to prevent you from holding block all the time though. [[Difficulty Spike|Suddenly subverted]] in the final confrontation, but counter kills take away most of the edge.
* [[Murder, Inc.]]: A rare quasi-heroic version appears in the form of the ''hashashin'' themselves.
* [[Never Hurt an Innocent]]: One of the rules of [[theThe Hashshashin|the Hashshashins]]s. Altaïr breaking it is one of the reasons why he's stripped of his rank. You can also kill innocents, but at the cost of Sync.
** Averted once you beat the game and replay old memories after the credits roll. Altaïr can kill hordes of innocent people and receive no Sync penalty for doing so.
** This gets a lampshade in the second game: at one point Ezio tells a pair of guards that he knows they're just following orders and that he won't hurt them if they back down. Of course, they just laugh at this notion, making them fair game.
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** Inverted with one of Altaïr's later targets. After learning of Altaïr's work, he becomes paranoid and publicly kills an ''actual'' man of the cloth, proclaiming him to be an Assassin. Of course, Altaïr is in the exact same crowd.
** During the last assassination mission, the person you assume to be Robert de Sable is wearing a helmet concealing his face. While not exactly a paper thin disguise, the fact that "Robert" suddenly speaks with a woman's voice is a big hint.
*** And "Robert's" chest sticks out a little more than is normal for a man—notman--not blatantly obvious as the armor conceals the discrepancy somewhat, but still noticeable.
* [[Precursors]]: Somewhat subtle, as the Piece of Eden is {{spoiler|clearly a piece of high-technology in ''1191 AD'', and it had to be left by someone}}, but there is no lip-service to this fact. As well, Vidic says that {{spoiler|all technology is the result of the Templars choosing "inventors" through history to pretend to invent them, and they are actually "gifts from those who came before". ''[[Assassin's Creed II]]'' puts the lie to that (noted inventors [[Leonardo da Vinci]] and [[Nikola Tesla]] were allies of the Assassins), but Vidic has no reason to know that and would certainly lie about it if he did.}}
* [[Pre-Mortem One-Liner]]: After Altair finishes interrogating someone, he always says something cold-blooded before [[You Have Outlived Your Usefulness|killing them.]]
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* [[Utopia Justifies the Means]]: [[The Knights Templar]], believing humanity to be corrupt and uncivilized, plan to {{spoiler|use [[Precursor]] [[Lost Technology|technology]] to mind-control the entire planet. To them, global order is worth it, even at the cost of personal freedom.}}
* [[Video Game Caring Potential]]: Saving random citizens always feels rewarding, though by the end of the game you can usually recite their thank you speeches by heart. Also, if you hang around the vigilantes they say nice things about you, and in some assassinations they even ''obstruct your target from leaving!'' There's just something so satisfying of being on the receiving end of civilian AI interference for a change.
* [[Video Game Cruelty Potential]]: Some of Altaïr's combo kills and counters are [[squickSquick|squickworthy]]worthy in their efficient brutality. Especially the Assassin blade counter kills. You'll wince at some of them. And if you'll notice, so will some of the guards who saw it.
** Some guards, if you have them cornered and killed their allies, will fall to their knees and beg for their lives. [[You Bastard|You could let them go, but...]]
** When you're replaying missions after beating the game, chances are you're stealth-killing every beggar woman who approaches you, right in the middle of their pleas for coin because they're sick and starving. Well, now they'll never be hungry or sick again.