Atelier (franchise): Difference between revisions

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* [[Mana]]: In the ''Iris'' and ''[[Mana Khemia]]'' games, anyway.
* [[Mana]]: In the ''Iris'' and ''[[Mana Khemia]]'' games, anyway.
* [[Magical Girl]]: Poin of ''Atelier Liese'' '''wants''' to be this. How much she succeeds is open to debate, especially since she seems to fixate on poor Liese as a rival and "villain" (at least until {{spoiler|Liese [[Love Freak|feeds her a sob-heavy version about why she ran away from home]] }}).
* [[Magical Girl]]: Poin of ''Atelier Liese'' '''wants''' to be this. How much she succeeds is open to debate, especially since she seems to fixate on poor Liese as a rival and "villain" (at least until {{spoiler|Liese [[Love Freak|feeds her a sob-heavy version about why she ran away from home]] }}).
* [[Marth Debuted in Smash Bros]]: Parts of the casts of the first two games made their American debuts in, of all things, Gust's ''other'' RPG series ''[[Ar Tonelico]]'', in a bonus virtual reality level for the two heroines. And with the release of ''[[Cross Edge]]'' in the States in May 2009, Marie has made her American console debut - completely outside her own franchise or even ''company''.
* [[Marth Debuted in Smash Bros]]: Parts of the casts of the first two games made their American debuts in, of all things, Gust's ''other'' RPG series ''[[Ar tonelico]]'', in a bonus virtual reality level for the two heroines. And with the release of ''[[Cross Edge]]'' in the States in May 2009, Marie has made her American console debut - completely outside her own franchise or even ''company''.
** "Marth Syndrome" has now struck the franchise ''twice''; ''Trinity Universe'' has been released in the US, and it features characters from Gust, Nippon Ichi and Idea Factory games... including the titular heroine of ''Atelier Violet''. This means that Violet joins Marie in debuting in America in a game ''not directly produced by her home company''. Frothing, possibly rabid gamers [[In Joke|armed with carrots]] have been spotted outside NISA's offices at this point.
** "Marth Syndrome" has now struck the franchise ''twice''; ''Trinity Universe'' has been released in the US, and it features characters from Gust, Nippon Ichi and Idea Factory games... including the titular heroine of ''Atelier Violet''. This means that Violet joins Marie in debuting in America in a game ''not directly produced by her home company''. Frothing, possibly rabid gamers [[In Joke|armed with carrots]] have been spotted outside NISA's offices at this point.
** And, of course, there's the fact that, thanks to bringing ''[[Atelier Annie]]'' over first, this trope now applies to Liese Randel, the heroine of ''Atelier Liese''.
** And, of course, there's the fact that, thanks to bringing ''[[Atelier Annie]]'' over first, this trope now applies to Liese Randel, the heroine of ''Atelier Liese''.
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* [[The Renaissance]]: The architecture, clothing (mostly) and government in the first five games is meant to feel like Renaissance Germany - specifically post-Westphalian Baroque Austria, [[Lighter and Softer|sans the rampant warfare and killing]], complete with some words being pronounced in a [[Gratuitous German]] style (see [[Spell My Name with an "S"]], below). The Iris games and beyond tend to be a bit more blatantly fantastic with their settings but still retain some elements of this. The Arland games, meanwhile, go in a [[Victorian Britain|different direction]].
* [[The Renaissance]]: The architecture, clothing (mostly) and government in the first five games is meant to feel like Renaissance Germany - specifically post-Westphalian Baroque Austria, [[Lighter and Softer|sans the rampant warfare and killing]], complete with some words being pronounced in a [[Gratuitous German]] style (see [[Spell My Name with an "S"]], below). The Iris games and beyond tend to be a bit more blatantly fantastic with their settings but still retain some elements of this. The Arland games, meanwhile, go in a [[Victorian Britain|different direction]].
* [[Running Gag]]: Player characters often shout "[[Captain Obvious|Barrel]]!" whenever the player searches one. Yes, this dates all the way back to Marie.
* [[Running Gag]]: Player characters often shout "[[Captain Obvious|Barrel]]!" whenever the player searches one. Yes, this dates all the way back to Marie.
* [[Schizo-Tech]]: Assiduously averted in the first five games (''Marie'' to ''Violet'') as all of them maintained a more or less realistic technology level for [[The Renaissance|their settings]]. Some of this began to creep into the games with the advent of the ''Iris'' sub-series, however (although it never got as bad as in [[Ar Tonelico]]).
* [[Schizo-Tech]]: Assiduously averted in the first five games (''Marie'' to ''Violet'') as all of them maintained a more or less realistic technology level for [[The Renaissance|their settings]]. Some of this began to creep into the games with the advent of the ''Iris'' sub-series, however (although it never got as bad as in [[Ar tonelico]]).
** This is all ''[[Lampshade Hanging|poked fun at and lampshaded]]'' in ''Atelier Rorona'', where a previously Renaissance-level civilization has discovered the ruins of a [[Precursors|more advanced culture]] and is slowly integrating technology as it is understood. By and large they have so far advanced to [[Victorian Britain|the steam age]] and firearms are becoming increasingly common, but a few more advanced pieces of technology appear throughout town, like ''a computerized bulletin board, complete with touchscreen'' in the town square.
** This is all ''[[Lampshade Hanging|poked fun at and lampshaded]]'' in ''Atelier Rorona'', where a previously Renaissance-level civilization has discovered the ruins of a [[Precursors|more advanced culture]] and is slowly integrating technology as it is understood. By and large they have so far advanced to [[Victorian Britain|the steam age]] and firearms are becoming increasingly common, but a few more advanced pieces of technology appear throughout town, like ''a computerized bulletin board, complete with touchscreen'' in the town square.
* [[Screwed by the Network]]: The original games were reportedly brought over to Sony for U.S. release approval several times, and shot down every time because "Americans won't get a 2D game that revolves around [[Item Crafting]]". This despite the games selling six-digits in Japan and influencing how the industry approached [[Item Crafting]].
* [[Screwed by the Network]]: The original games were reportedly brought over to Sony for U.S. release approval several times, and shot down every time because "Americans won't get a 2D game that revolves around [[Item Crafting]]". This despite the games selling six-digits in Japan and influencing how the industry approached [[Item Crafting]].