Atelier (franchise): Difference between revisions

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* [[Large Ham]]: Vayne's dark-side's [[Liam O'Brien|English VA]] in ''Mana Khemia'' deserves a special mention for this. Beggur of ''Iris 1'' is also noted for this in the best way possible, especially in English.
* [[Large Ham]]: Vayne's dark-side's [[Liam O'Brien|English VA]] in ''Mana Khemia'' deserves a special mention for this. Beggur of ''Iris 1'' is also noted for this in the best way possible, especially in English.
* [[Lady of War]]: A '''lot''' of supporting characters across various games. Kyrielich from ''Marie'', Yurika from ''Elie'' (sort of), Katarina from ''Violet'', Fee from ''Iris 2''...
* [[Lady of War]]: A '''lot''' of supporting characters across various games. Kyrielich from ''Marie'', Yurika from ''Elie'' (sort of), Katarina from ''Violet'', Fee from ''Iris 2''...
* [[Low Fantasy]]: While the games are hardly gritty or cynical (just the opposite really), they are also generally low-blatant-magic, with a focus on creating items for your use to get things like "fire spells" and the like, are heavily dominated by humanity, and don't possess a scope that goes much beyond a single country or principality (in the earlier games this is part of the point; you're operating on a time limit so you don't have time to go [[Walking the Earth]] for whatever you need). One of the criticisms directed toward the ''Atelier Iris'' sub-series is that it tended very much away from the Low Fantasy roots of its predecessors, and ''Mana Khemia'' and the DS Atelier games (''Liese'' and ''Annie'') get credit for bringing the series back toward this; the dev team of ''Atelier Rorona'' [http://atelier-ps3.jp/rorona/d-blog/index.htm openly stated] that they intended to go back to this full-force with that game, which the Arland games did.
* [[Low Fantasy]]: While the games are hardly gritty or cynical (just the opposite really), they are also generally low-blatant-magic, with a focus on creating items for your use to get things like "fire spells" and the like, are heavily dominated by humanity, and don't possess a scope that goes much beyond a single country or principality (in the earlier games this is part of the point; you're operating on a time limit so you don't have time to go [[Walking the Earth]] for whatever you need). One of the criticisms directed toward the ''Atelier Iris'' sub-series is that it tended very much away from the Low Fantasy roots of its predecessors, and ''Mana Khemia'' and the DS Atelier games (''Liese'' and ''Annie'') get credit for bringing the series back toward this; the dev team of ''Atelier Rorona'' [https://web.archive.org/web/20090618074434/http://atelier-ps3.jp/rorona/d-blog/index.htm openly stated] that they intended to go back to this full-force with that game, which the Arland games did.
** The truly great irony is that, in the original design document (as revealed in the Atelier Series Official Chronicle), the Salburg setting ''was'' going to be very dark, gritty fantasy in the vein of ''[[Berserk]]''. The early visual concepts thrown around for Marie and crew didn't really line up with such a dark setting, however, and so the rough edges were filed off to turn it into the optimistic, hopeful concept seen in the final game. A few remnants of the old "dark" concept survive, though, such as the plague that struck Elie's hometown (though crucially, it was Marie who ''saved'' it).
** The truly great irony is that, in the original design document (as revealed in the Atelier Series Official Chronicle), the Salburg setting ''was'' going to be very dark, gritty fantasy in the vein of ''[[Berserk]]''. The early visual concepts thrown around for Marie and crew didn't really line up with such a dark setting, however, and so the rough edges were filed off to turn it into the optimistic, hopeful concept seen in the final game. A few remnants of the old "dark" concept survive, though, such as the plague that struck Elie's hometown (though crucially, it was Marie who ''saved'' it).
* [[Mana]]: In the ''Iris'' and ''[[Mana Khemia]]'' games, anyway.
* [[Mana]]: In the ''Iris'' and ''[[Mana Khemia]]'' games, anyway.