Atom Zombie Smasher: Difference between revisions

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A [[Real Time Strategy|real time strategy]] game by Blendo Games, released in 2011. Included in the third [[Humble Indie Bundle]].
 
Set in the 1960s, in [[Where the Hell Is Springfield?|Nuevos Aires]], AZS tasks the player with evacuating as many people as possible, before they're overrun by the emerging [[Not Using the Z Word|Zed]] hordes.
 
To accomplish this, the player is given control of a rescue helicopter, as well as various mercenaries, capable of fighting the Zed.
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That... and orbital nukes.
 
{{tropelist}}
----
=== Provides examples of: ===
* [[Apocalypse How]]: As a game mechanic, even! There are four levels of infection in an area, the bigger it is the harder the map is. The descriptions of the levels match up with ours, with level 1 representing contained outbreak and 4 being a total infection of the area.
* [[A Winner Is You]]: The ending is the same, no matter who actually won.
* [[Color -Coded Armies]]: Yellow dots for civilians, purple dots for Zed. Infantry squads are shown as a green dot inside a large bubble representing their line of sight.
* [[Cool Helmet]]: One of the characters shown in the page image, [[Noodle Incident|"Animal"]] Smith, is always wearing his Viking helmet.
** Subverted in the final cutscene: {{spoiler|Smith's child with Adele Deering has small horns growing from its head.}}
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** Then there's the "Elephantbird," a massive artillery gun that replaces all other mercenaries on your roster. Both fall under [[Macross Missile Massacre]], with the Elephantbird firing more shells with far greater accuracy and reloading near instantaneously. It's sadly only available for use once an in-game year, while the Catbird is available every round after being unlocked.
* [[Giant Mook]]: Arriving later on in the game, they are essentially [[Boss in Mook Clothing|Bosses in Mook Clothing.]] Only explosive damage can harm them.
* [[Herd -Hitting Attack]]: The entire point of artillery, especially when upgraded.
* [[Jigsaw Puzzle Plot]]: The intermissions.
* [[Kill Sat]]: As mentioned above, Catbird Cannon. Results in a barrage of missiles.
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* [[Nuclear Option]]: They're called Llama Bombs.
** Actually, these are bioweaponry. Literal weaponized llamas.
* [[Non -Entity General]]
* [[Not Using the Z Word]]: Oddly enough, it's used once in the opening cutscene but never again during gameplay.
* [[One -Hit -Point Wonder]]: The civilians get infected immediately they touch the zombie.
* [[Point Build System]]
* [[Randomly Generated Levels]]: A large part of the challenge.
* [[Real Time Withwith Pause]]
* [[Risk -Style Map]]: the overworld view.
* [[Save Scumming]]: Your game saves every time you win, lose, or concede a level, making it impossible to 'undo' an action. Unless you realize that, as noted [http://forums.steampowered.com/forums/showthread.php?t=1987955 here], your savegamessave games are saved in the [[App Data]]AppData folder. Amazing how much [[Fake Difficulty]] can vanish when you can [[Set Right What Once Went Wrong]]?
* [[Sniper Rifle|Sniper Rifles]]: One mercenary unit is a team of snipers set up on a rooftop. While you can tell them which direction to shoot in, you can't target individual enemies, and they stop shooting while rotating to a new position.
* [[Sniping Mission]]: If you end up with only a sniper team and barricades/mines/bombs.
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* [[Top Down View]]: Justified, as you're working for '''Orbital''' Command. A lot of your artillery is fired from [[Kill Sat|Kill Sats]], after all.
* Veteran Unit: All mercenaries level up. Even barricades.
* [[VideogameVideo Game Caring Potential]]: So you've evacuated the city, but there is still one little fellow left behind. You'd better try your hardest to save that little dot from a terrifying death by zombies.
* [[Video Game Cruelty Potential]] (as well as [[Sadistic Choice]]): ...on the other hand, accidentally (and [[Suspiciously Specific Denial|"accidentally"]]) blowing up civilians close to the zombies is not infrequent. The nature of the game also means choosing which civilians to evacuate, and which become zombie fodder. The author has stated that putting the player in a position of making difficult decisions is part of the design.
* [[Weaponized Animal]]: Llamas. Work more or less like a nuke.
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{{reflist}}
[[Category:Real Time Strategy]]
[[Category:Humble Indie Bundle]]
[[Category:Zombie Stories]]
[[Category:Atom Zombie Smasher]]
[[Category:Video Game]]
[[Category:{{PAGENAME}}]]
[[Category:Microsoft Windows]]
[[Category:AtomMac Zombie SmasherOS]]
[[Category:Linux]]