Atom Zombie Smasher: Difference between revisions

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Reverted edits by Gethbot (talk) to last revision by SelfCloak
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Tag: Reverted
m (Reverted edits by Gethbot (talk) to last revision by SelfCloak)
Tag: Rollback
 
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* [[Risk-Style Map]]: the overworld view.
* [[Save Scumming]]: Your game saves every time you win, lose, or concede a level, making it impossible to 'undo' an action. Unless you realize that, as noted [http://forums.steampowered.com/forums/showthread.php?t=1987955 here], your save games are saved in the AppData folder. Amazing how much [[Fake Difficulty]] can vanish when you can [[Set Right What Once Went Wrong]]?
* [[Sniper Rifle|Sniper Rifles]]s: One mercenary unit is a team of snipers set up on a rooftop. While you can tell them which direction to shoot in, you can't target individual enemies, and they stop shooting while rotating to a new position.
* [[Sniping Mission]]: If you end up with only a sniper team and barricades/mines/bombs.
* [[Support Power]]: Allows you to fire a missile barrage.
* [[Too Dumb to Live]]: Some civilians decide to run straight into the attacking zombies instead of to the helicopter 20 feet away.
* [[Top Down View]]: Justified, as you're working for '''Orbital''' Command. A lot of your artillery is fired from [[Kill Sat|Kill Sats]]s, after all.
* Veteran Unit: All mercenaries level up. Even barricades.
* [[Video Game Caring Potential]]: So you've evacuated the city, but there is still one little fellow left behind. You'd better try your hardest to save that little dot from a terrifying death by zombies.
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[[Category:Zombie Stories]]
[[Category:Video Game]]
[[Category:Atom Zombie Smasher{{PAGENAME}}]]
[[Category:Microsoft Windows]]
[[Category:Mac OS]]