Automatic Level: Difference between revisions

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'''Please note''' that cutscenes and [[Attract Mode|Attract Modes]] are not automatic levels. They don't have to do with guns or [[Character Level|Character Levels]], either. Also disqualified are [[Programming Game|Programming Games]] where the characters' actions can't be controlled in any case.
'''Please note''' that cutscenes and [[Attract Mode|Attract Modes]] are not automatic levels. They don't have to do with guns or [[Character Level|Character Levels]], either. Also disqualified are [[Programming Game|Programming Games]] where the characters' actions can't be controlled in any case.
{{examples|Examples:}}
{{examples}}
* Many fan-created ''[[Super Mario World (Video Game)|Super Mario World]]'' levels make careful use of note blocks, conveyor belts, obstacles and moving platforms to achieve this, usually with the intent of making the noises made go along with the beat of a song.
* Many fan-created ''[[Super Mario World (Video Game)|Super Mario World]]'' levels make careful use of note blocks, conveyor belts, obstacles and moving platforms to achieve this, usually with the intent of making the noises made go along with the beat of a song.
* "Hands-Off House" for ''[[Glider]] 4.0'', and "AutoPilot" for ''Glider PRO''.
* "Hands-Off House" for ''[[Glider]] 4.0'', and "AutoPilot" for ''Glider PRO''.