Automaton Horses: Difference between revisions

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== Video Games ==
== Video Games ==
* In ''[[Nethack]]'', horses are just like any other pet, only that they can be ridden. They need a saddle to ride and food to live, but are happy even without shoes, water, harness and sleep. They are also tamed within a few turns.
* In ''[[Nethack]]'', horses are just like any other pet, only that they can be ridden. They need a saddle to ride and food to live, but are happy even without shoes, water, harness and sleep. They are also tamed within a few turns.
* Horses in ''[[The Elder Scrolls IV Oblivion]]'' play this trope to a T. They never need to eat, drink, sleep or relieve themselves (but then again, [[Bottomless Bladder|neither does the player]]). Fortunately, the horse can do a respectable job of defending itself and will try to run away if attacked (which happens ''a lot'' in the game. Bandits hate horses, apparently.) But horses are left in stables when you enter a city, presumably to recover from horrific mistreatment.
* Horses in ''[[The Elder Scrolls IV: Oblivion]]'' play this trope to a T. They never need to eat, drink, sleep or relieve themselves (but then again, [[Bottomless Bladder|neither does the player]]). Fortunately, the horse can do a respectable job of defending itself and will try to run away if attacked (which happens ''a lot'' in the game. Bandits hate horses, apparently.) But horses are left in stables when you enter a city, presumably to recover from horrific mistreatment.
** ''[[The Elder Scrolls II Daggerfall]]'' plays it even further with horses that remain in inventory, appear instantly when equipped and vanish when unequipped. They respond to any movement keys, can jump repeatedly straight up, and can turn 360 degrees even with a wagon attached. They also don't complain during mounted combat, and cannot be attacked themselves.
** ''[[The Elder Scrolls II: Daggerfall]]'' plays it even further with horses that remain in inventory, appear instantly when equipped and vanish when unequipped. They respond to any movement keys, can jump repeatedly straight up, and can turn 360 degrees even with a wagon attached. They also don't complain during mounted combat, and cannot be attacked themselves.
*** They also levitate with the player (so does the cart you can buy).
*** They also levitate with the player (so does the cart you can buy).
*** ''[[The Elder Scrolls V Skyrim]]'' continues this fine tradition, [http://i.imgur.com/Xaoka.jpg with interest].
*** ''[[The Elder Scrolls V: Skyrim]]'' continues this fine tradition, [http://i.imgur.com/Xaoka.jpg with interest].
** The loading screens for ''Skyrim'' even [[Lampshade Hanging|lampshade]] this property. "What the horses of Skyrim lack in speed they make up in stamina."
** The loading screens for ''Skyrim'' even [[Lampshade Hanging|lampshade]] this property. "What the horses of Skyrim lack in speed they make up in stamina."
* After stepping right into this trope in ''[[The Legend of Zelda: Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask]]'', ''[[The Legend of Zelda: Twilight Princess]]'' desperately tries to avoid this early in the game... then forgets about it completely.
* After stepping right into this trope in ''[[The Legend of Zelda: Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask]]'', ''[[The Legend of Zelda: Twilight Princess]]'' desperately tries to avoid this early in the game... then forgets about it completely.