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== Specifically, the world is a video game, and Claire is the player character. ==
== Specifically, the world is a video game, and Claire is the player character. ==
While he knows none of the other characters are really real, he’s still taking a basically “[[Karma Meter|good karma]]” route. Thus, he responds well to friendly characters and those invoking [[Videogame Caring Potential]] (particularly the “family” and “love interest” NPCs), yet easily responds with the [[Sociopathic Hero|traditional]] [[There Is No Kill Like Overkill|player]] [[Video Game Cruelty Potential|response]] to unsympathetic /antagonist characters.
While he knows none of the other characters are really real, he’s still taking a basically “[[Karma Meter|good karma]]” route. Thus, he responds well to friendly characters and those invoking [[Video Game Caring Potential]] (particularly the “family” and “love interest” NPCs), yet easily responds with the [[Sociopathic Hero|traditional]] [[There Is No Kill Like Overkill|player]] [[Video Game Cruelty Potential|response]] to unsympathetic /antagonist characters.


This is also why he’s an [[Badass Normal|ordinary human]] who can still effortlessly take on hordes of mooks and ostensibly more powerful bosses. On top of the usual player character advantages, he’s either good at the game, or simply reloading when he screws up (or both). This is why, despite his ostensible mortality, he’s never worried that he might die- if Claire dies, he can simply reload from last save and do it right.
This is also why he’s an [[Badass Normal|ordinary human]] who can still effortlessly take on hordes of mooks and ostensibly more powerful bosses. On top of the usual player character advantages, he’s either good at the game, or simply reloading when he screws up (or both). This is why, despite his ostensible mortality, he’s never worried that he might die- if Claire dies, he can simply reload from last save and do it right.