Banestorm: Difference between revisions

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** al-Haz and al-Wazif are primarily divided over the existance of magic and it's acceptability according to Sharia Law; the Wazifi Sunnis see nothing wrong with the use of magic for bettering human lives, though they require wizards to serve two years in service to the government. The Shi'ite Hazi consider magic more dangerous and morally dubious, and barely tolerate its use for good, though many Mullahs want it outlawed entirely. Only Megalos' use of magic in it's army keeps these radicals in a minority.
** al-Haz and al-Wazif are primarily divided over the existance of magic and it's acceptability according to Sharia Law; the Wazifi Sunnis see nothing wrong with the use of magic for bettering human lives, though they require wizards to serve two years in service to the government. The Shi'ite Hazi consider magic more dangerous and morally dubious, and barely tolerate its use for good, though many Mullahs want it outlawed entirely. Only Megalos' use of magic in it's army keeps these radicals in a minority.
* [[Barbarian Hero]]. The Nomad Lands is essentially where most of them come from.
* [[Barbarian Hero]]. The Nomad Lands is essentially where most of them come from.
* [[City of Advemture]]: Tredroy, which is divided by treaty between three kingdoms.
* [[The Fair Folk]]: The closest thing to that is the Dark Elves; the Banestorm from the point of view of those on Earth is strikingly similar to stories of babynapping fairies.
* [[The Fair Folk]]: The closest thing to that is the Dark Elves; the Banestorm from the point of view of those on Earth is strikingly similar to stories of babynapping fairies.
* [[Fantasy Gun Control]]. Actually enforced by the [[The Men in Black|Ministry of Serendipity]].
* [[Fantasy Gun Control]]. Actually enforced by the [[The Men in Black|Ministry of Serendipity]].
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* [[The Knights Templar]]. The actual Knights Templar of Yrth, while being a [[Church Militant]] group themselves, are actually rather mild in their fanaticism, compared to their rival order, the Knights Hospitaller. On the other hand, they may have more sinister secrets, having mastered magic very rapidly after their arrival on Yrth.
* [[The Knights Templar]]. The actual Knights Templar of Yrth, while being a [[Church Militant]] group themselves, are actually rather mild in their fanaticism, compared to their rival order, the Knights Hospitaller. On the other hand, they may have more sinister secrets, having mastered magic very rapidly after their arrival on Yrth.
* [[The Empire]]. The previously mentioned Empire of Megalos, which dominates most of the continent of Ytarria.
* [[The Empire]]. The previously mentioned Empire of Megalos, which dominates most of the continent of Ytarria.
* [[The Tourney]]: The town of Harkwood is famous for it's tourney.
* [[Wutai]]. The nation of Sahud, a definitely Japanese-inspired kingdom with strong Chinese, Korean, and Mongolian elements. This is justified in that, like all of Banestorm's human cultures, Sahud was founded by humans from the very cultures it represents.
* [[Wutai]]. The nation of Sahud, a definitely Japanese-inspired kingdom with strong Chinese, Korean, and Mongolian elements. This is justified in that, like all of Banestorm's human cultures, Sahud was founded by humans from the very cultures it represents.