Batman: Arkham City: Difference between revisions

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** Averted by Mr. Freeze and the Joker in the latter half of the game: they adapt their tactics accordingly, but Batman is prepared for them before hand.
** Averted by Mr. Freeze and the Joker in the latter half of the game: they adapt their tactics accordingly, but Batman is prepared for them before hand.
** {{spoiler|Once you infiltrate TYGER's base, Hugo Strange will appear on a video screen with a hostage, forcing Batman to stand still while his thugs surround him and tries a [[Hannibal Lecture]]. Once he actually orders them to kill him, he's moved away from the hostage. Nice scene Strange, but any particular reason you didn't keep that weapon pointed at the hostage? Batman wouldn't have fought back if it meant that the hostage would die}}.
** {{spoiler|Once you infiltrate TYGER's base, Hugo Strange will appear on a video screen with a hostage, forcing Batman to stand still while his thugs surround him and tries a [[Hannibal Lecture]]. Once he actually orders them to kill him, he's moved away from the hostage. Nice scene Strange, but any particular reason you didn't keep that weapon pointed at the hostage? Batman wouldn't have fought back if it meant that the hostage would die}}.
* [[Book Ends]]: Cross-media example. The site of the final battle? {{spoiler|The same movie theater the Waynes left the night Bruce's parents were killed. Hammering the point home, their [[Chalk Outline|Chalk Outlines]] are still there, behind the building, in the helpfully-indicated Crime Alley, originating Hugo Strange's quote atop the page and allowing you to "pay your respects" (which also gives you an achievement)}}.
* [[Book Ends]]: Cross-media example. The site of the final battle? {{spoiler|The same movie theater the Waynes left the night Bruce's parents were killed. Hammering the point home, their [[Chalk Outline]]s are still there, behind the building, in the helpfully-indicated Crime Alley, originating Hugo Strange's quote atop the page and allowing you to "pay your respects" (which also gives you an achievement)}}.
* [[Border Patrol]]: If Batman tries to glide over the perimeter wall of Arkham City, he will turn around while escaping gunfire from turrets.
* [[Border Patrol]]: If Batman tries to glide over the perimeter wall of Arkham City, he will turn around while escaping gunfire from turrets.
* [[Boss Arena Idiocy]]: {{spoiler|Clayface}}, whose arena is covered in TNT. If you stand right in front of it as he rolls towards you, he will blow up and take at least almost half his health.
* [[Boss Arena Idiocy]]: {{spoiler|Clayface}}, whose arena is covered in TNT. If you stand right in front of it as he rolls towards you, he will blow up and take at least almost half his health.
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* [[Cold-Blooded Torture]]: After Penguin captures Mr. Freeze, his freeze gun becomes Penguin's new favorite toy. While Batman is trying to figure out how to get to him and save the two undercover police that he's taken hostage, he freezes one of the cop's fingers one by one and then takes a hammer to them, all over the loudspeaker so Batman can hear it. [[It Got Worse|Then he just decides to freeze his whole hand and smash it all at once]].
* [[Cold-Blooded Torture]]: After Penguin captures Mr. Freeze, his freeze gun becomes Penguin's new favorite toy. While Batman is trying to figure out how to get to him and save the two undercover police that he's taken hostage, he freezes one of the cop's fingers one by one and then takes a hammer to them, all over the loudspeaker so Batman can hear it. [[It Got Worse|Then he just decides to freeze his whole hand and smash it all at once]].
* [[Color Coded for Your Convenience]]: {{spoiler|At the end of Catwoman's second episode, the green arrows lead back to Arkham City, where Catwoman saves Batman and allows him to save Gotham. The red arrows lead into Gotham City, Batman's death and the fall of Gotham City at the hands of The Joker}}.
* [[Color Coded for Your Convenience]]: {{spoiler|At the end of Catwoman's second episode, the green arrows lead back to Arkham City, where Catwoman saves Batman and allows him to save Gotham. The red arrows lead into Gotham City, Batman's death and the fall of Gotham City at the hands of The Joker}}.
** Almost everything associated with the Riddler is--of course--green. This makes it easy to spot switches, trophies and question mark symbols against the [[Real Is Brown|more muted background coloring]]. If you have the Catwoman DLC, her Riddler trophies (which will shock Batman if he tries to pick it up) will be colored red, while his are the normal green.
** Almost everything associated with the Riddler is—of course—green. This makes it easy to spot switches, trophies and question mark symbols against the [[Real Is Brown|more muted background coloring]]. If you have the Catwoman DLC, her Riddler trophies (which will shock Batman if he tries to pick it up) will be colored red, while his are the normal green.
** Just like in the first game, Batman's detective vision differentiates between normal mooks (blue) and those holding guns (orange). This is actually intentional from Batman's part.
** Just like in the first game, Batman's detective vision differentiates between normal mooks (blue) and those holding guns (orange). This is actually intentional from Batman's part.
** Again, like in ''[[Batman: Arkham Asylum]]'', when an enemy is about to attack Batman, a symbol appears over his head to make the player know how to proceed. A blue symbol means you can simply counter-attack. A yellow one means it's going to be a blade attack, so it has to be dodged. A red one means it cannot be avoided, so you have to jump out of the way.
** Again, like in ''[[Batman: Arkham Asylum]]'', when an enemy is about to attack Batman, a symbol appears over his head to make the player know how to proceed. A blue symbol means you can simply counter-attack. A yellow one means it's going to be a blade attack, so it has to be dodged. A red one means it cannot be avoided, so you have to jump out of the way.
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* [[Fake Difficulty]]: Not much, but it subtly exists when fighting against max-difficulty thugs such as in the bonus mission at the end of the main story ({{spoiler|the one where Catwoman confronts Two-Face}}). Communication between them becomes ''instant''; as soon as one (conscious) mook knows where you are, they all do, even before the thug that spotted you speaks.
* [[Fake Difficulty]]: Not much, but it subtly exists when fighting against max-difficulty thugs such as in the bonus mission at the end of the main story ({{spoiler|the one where Catwoman confronts Two-Face}}). Communication between them becomes ''instant''; as soon as one (conscious) mook knows where you are, they all do, even before the thug that spotted you speaks.
** The second half of Augmented Reality training also counts. The controls are much too sensitive and the precision required much too high in order to get one of the best, quickest ways to move around the city and an absolute requirement in order to meet the "get to the phone" parts of Zsasz's side mission.
** The second half of Augmented Reality training also counts. The controls are much too sensitive and the precision required much too high in order to get one of the best, quickest ways to move around the city and an absolute requirement in order to meet the "get to the phone" parts of Zsasz's side mission.
** The same can be said for the Predator challanges, which come in two flavors: Normal and Extreme. The Extreme difficulty variations of maps equip all thugs with thermal googles <ref>(allows them to see an un-upgraded player hiding on gargoyles and renders smoke from grenades and broken fire extinguishers useless)</ref>, ludicrous weapons <ref>(full health upgrades will let you survive a maximum of 3-5 shots from any weapon at any distance all round, thugs will hit you every time, even across the room with a shotgun whilst Batman is grappling at high speed)</ref>, and the ability to alert others instantly. To make things even more unfair, there will always be a thug with a detective vision jammer thrown in, who always either a)has an incredibly awkward route that overlaps with other mooks and/or goes to a difficult to reach area; or b) must be taken down last for all level medals.
** The same can be said for the Predator challanges, which come in two flavors: Normal and Extreme. The Extreme difficulty variations of maps equip all thugs with thermal googles,<ref>(allows them to see an un-upgraded player hiding on gargoyles and renders smoke from grenades and broken fire extinguishers useless)</ref> ludicrous weapons,<ref>(full health upgrades will let you survive a maximum of 3-5 shots from any weapon at any distance all round, thugs will hit you every time, even across the room with a shotgun whilst Batman is grappling at high speed)</ref> and the ability to alert others instantly. To make things even more unfair, there will always be a thug with a detective vision jammer thrown in, who always either a)has an incredibly awkward route that overlaps with other mooks and/or goes to a difficult to reach area; or b) must be taken down last for all level medals.
* [[Fake Longevity]]: Arguably, Challenge ''Campaigns''. While Challenge maps are a fine way to lengthen the gameplay, Challenge Campaigns require you to beat the exact same levels again with a few modifiers. Basically, to reach 100%, you need to beat all 24 challenge maps at least twice as Batman. And if you want the trophies, with Catwoman, Robin and Nightwing as well.
* [[Fake Longevity]]: Arguably, Challenge ''Campaigns''. While Challenge maps are a fine way to lengthen the gameplay, Challenge Campaigns require you to beat the exact same levels again with a few modifiers. Basically, to reach 100%, you need to beat all 24 challenge maps at least twice as Batman. And if you want the trophies, with Catwoman, Robin and Nightwing as well.
* [[Fake Ultimate Hero]]: Quincy Sharp took the credit for saving the day in the first game, which let him become mayor.
* [[Fake Ultimate Hero]]: Quincy Sharp took the credit for saving the day in the first game, which let him become mayor.
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** Penguin's men have urban camo pants and winter jackets, as well as a black outlined penguin insignia somewhere on their clothes or body. Some of them wear black and white balaclavas. Armored Penguin thugs wear top-grade red and black padded armor from the military. The Penguin Titan Henchman resembles a normal one, but with ripped clothing.
** Penguin's men have urban camo pants and winter jackets, as well as a black outlined penguin insignia somewhere on their clothes or body. Some of them wear black and white balaclavas. Armored Penguin thugs wear top-grade red and black padded armor from the military. The Penguin Titan Henchman resembles a normal one, but with ripped clothing.
** Two-Face's men wear white prison jumpsuits, with one side burned. Some of them also appear to have half melted rubber masks.
** Two-Face's men wear white prison jumpsuits, with one side burned. Some of them also appear to have half melted rubber masks.
** The Mad Hatter's [[Mook|Mooks]] seem to wear white rabbit masks (with mind-control devices in them).
** The Mad Hatter's [[Mook]]s seem to wear white rabbit masks (with mind-control devices in them).
** Riddler's men are in fact [[The Mole|moles and plants]] he's bribed to inform on their bosses to him: they appear glowing green to Batman but otherwise are unremarkable.
** Riddler's men are in fact [[The Mole|moles and plants]] he's bribed to inform on their bosses to him: they appear glowing green to Batman but otherwise are unremarkable.
** Like the Hatter, Poison Ivy doesn't have henchmen of her own. She just poaches them from the other gangs by using her pheromones to brainwash them. In ''Arkham City Lockdown'', her mooks are brainwashed policemen.
** Like the Hatter, Poison Ivy doesn't have henchmen of her own. She just poaches them from the other gangs by using her pheromones to brainwash them. In ''Arkham City Lockdown'', her mooks are brainwashed policemen.
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* [[Groin Attack]]:
* [[Groin Attack]]:
** Batman pulls one on a Tyger mook in the ''Hugo Strange'' trailer.
** Batman pulls one on a Tyger mook in the ''Hugo Strange'' trailer.
** Penguin also does one on one of his own [[Mook|mooks]] possibly by accident.
** Penguin also does one on one of his own [[mook]]s possibly by accident.
** Catwoman kicks Two-Face in the crotch early in the game, once Batman has subdued him.
** Catwoman kicks Two-Face in the crotch early in the game, once Batman has subdued him.
** Like in ''Arkham Asylum'', using a ground takedown on an enemy ends up with Batman punching them in the head or the crotch, depending which way the enemy is positioned.
** Like in ''Arkham Asylum'', using a ground takedown on an enemy ends up with Batman punching them in the head or the crotch, depending which way the enemy is positioned.
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** Killer Croc is still at large in the city. If you take the time to visit the sewers after the fight with Ra's al Ghul, you can spark a brief encounter with Croc whom states "will wait and then feast on his corpse." It's very clear Croc ain't giving up any time soon.
** Killer Croc is still at large in the city. If you take the time to visit the sewers after the fight with Ra's al Ghul, you can spark a brief encounter with Croc whom states "will wait and then feast on his corpse." It's very clear Croc ain't giving up any time soon.
** There is a [http://www.youtube.com/watch?v=M7ibNc8vjWE hidden hatch] that hints at {{spoiler|Scarecrow's}} return. Judging by the contents of the ship, {{spoiler|he may be working in tandem with Bedbug}}, who made a brief cameo in the ''Arkham City'' comics. And he's been confirmed as the (supposed) [[Big Bad]] of ''Arkham Knight''.
** There is a [http://www.youtube.com/watch?v=M7ibNc8vjWE hidden hatch] that hints at {{spoiler|Scarecrow's}} return. Judging by the contents of the ship, {{spoiler|he may be working in tandem with Bedbug}}, who made a brief cameo in the ''Arkham City'' comics. And he's been confirmed as the (supposed) [[Big Bad]] of ''Arkham Knight''.
** When checking the radio stations on the Cryptographic Sequencer, you made find some channels that spout off random numbers. When matched up with alphabet and decoded, they likewise hint at {{spoiler|Scarecrow}}'s return: the first one is a simple alphabet substitution cipher and translates to "I WILL RETURN BATMAN", the second one uses a reverse alphabet and translates to "YOU WILL PAY FOR WHAT YOU HAVE DONE TO ME", but the third one is a much more elaborate one that not only uses the reversed alphabet, but also a [[wikipedia:Vigen%C3%A8re cipher|Vigenere cipher]]: by using "{{spoiler|SCARECROW}}" as the keyword, the decoded message becomes "{{spoiler|FEAR WILL TEAR GOTHAM CITY TO SHREDS}}".
** When checking the radio stations on the Cryptographic Sequencer, you made find some channels that spout off random numbers. When matched up with alphabet and decoded, they likewise hint at {{spoiler|Scarecrow}}'s return: the first one is a simple alphabet substitution cipher and translates to "I WILL RETURN BATMAN", the second one uses a reverse alphabet and translates to "YOU WILL PAY FOR WHAT YOU HAVE DONE TO ME", but the third one is a much more elaborate one that not only uses the reversed alphabet, but also a [[wikipedia:Vigenère cipher|Vigenere cipher]]: by using "{{spoiler|SCARECROW}}" as the keyword, the decoded message becomes "{{spoiler|FEAR WILL TEAR GOTHAM CITY TO SHREDS}}".
** During the Protocol 10 segment, a group of thugs in unique outfits with {{spoiler|Scarecrow}}'s motif appear on the roof of the building with a frozen over swimming pool: they're out of way from your next destination and they disappear after Protocol 10 gets shut down, so this one's quite obscure as well.
** During the Protocol 10 segment, a group of thugs in unique outfits with {{spoiler|Scarecrow}}'s motif appear on the roof of the building with a frozen over swimming pool: they're out of way from your next destination and they disappear after Protocol 10 gets shut down, so this one's quite obscure as well.
** Tanks of {{spoiler|Scarecrow [[Psycho Serum|toxin]]}} shows up throughout the city, usually in Riddler rooms, but even in {{spoiler|the hideout of [[Sadist Teacher|his]] student, [[Bandaged Face|Thomas]] [[Criminal Doppelganger|Elliot]]}}.
** Tanks of {{spoiler|Scarecrow [[Psycho Serum|toxin]]}} shows up throughout the city, usually in Riddler rooms, but even in {{spoiler|the hideout of [[Sadist Teacher|his]] student, [[Bandaged Face|Thomas]] [[Criminal Doppelganger|Elliot]]}}.