Battlefield: Bad Company: Difference between revisions

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The ''Battlefield: Bad Company'' [[Spin-Off]] [[Buffy-Speak|subseries... thing]] represents something of a departure from the norm for the ''[[Battlefield (series)|Battlefield]]'' series. Both games bring a whole new feature to improve the Battlefield experience: plot! And destruction physics, but we'll get to that later.
 
Set [[Twenty Minutes Into the Future]], ''Battlefield: Bad Company'', the first game in the series, follows the exploits of [[Title Drop|B(ad) Company]], a group made up of the [[Ragtag Bunch of Misfits|military's rejects and trouble cases]] that are sent on [[Suicide Mission|Suicide Missions]]s [[We Have Reserves|in lieu of better trained (read: more expensive) soldiers]]. Things get a bit more interesting when B Company stumbles across a dead mercenary bearing the logo of [[Big Bad|The Legionnaire]], a famed commander known for paying his mercenaries in gold bars. [[Blatant Lies|Being upstanding soldiers, they of course report this immediately to their superiors]]. ''Bad Company''s campaign is a somewhat [[Lighter and Softer|light hearted]] story for what has traditionally been a gritty genre. Highlights include accidentally invading a [[Ruritania|neutral country]] and driving around on its golf courses while dodging tank fire.
 
''Bad Company 1'' is also notable for introducing [[Everything Breaks|destruction physics]] to the series. Its engine Frostbite allows for everything from fences to the outer walls of buildings to be destroyed, meaning that cover no longer means safety.
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{{tropelist}}
=== ''Battlefield: Bad Company'' examples: ===
 
* [[Affectionate Parody]]: ''Bad Company'' had trailers whose point were to make video game references. They were titled [[Gears of War|Bad World]], [[Rainbow Six|Rainbow Sprinkles]], and [[Metal Gear Solid|Snake Eyes]].
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=== ''Battlefield: Bad Company 2'' and ''Battlefield: Bad Company 2: Vietnam'' provide examples of: ===
 
* [[Action Film, Quiet Drama Scene]]: During "Zero Dark Thirty", the squad will stop and have a surprisingly deep conversation about religion and morality if you don't interrupt them by starting another firefight (you can't save games, so here's the conversation. http://www.youtube.com/watch?v=[[L 7 Kl 46 CX Vl U]]&feature=related).
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* [[Unfriendly Fire]]: {{spoiler|Aguire is shot by the man who's teaming up with him to EMP the United States}}.
* [[Voodoo Shark]]: Sweetwater's attempt to explain how the scalar weapon works in ''Bad Company 2'' raises more questions than it answers. Then again, he ''is'' talking out his ass.
* [[Whole-Plot Reference]]: Angry Russians waging war on the United States, {{spoiler|an officer in charge of covert operations turning on his operatives because they're in the way of his revenge, and EMP used as a weapon}}. You can tell ''Bad Company 2'' apart from [[Modern Warfare|Modern Warfare 2]] because there's at least two [[Take That|Take Thats]]s at ''Modern Warfare 2''.
** Not to mention a final level consisting of close-range firefights on board a plane.
* [[Whoring]]: ''Bad Company 2'' took steps against it by making explosives reload more slowly then other ammunition from ammo boxes and only giving one grenade unless you use a specialization to be able to hold two. You can sit in a spot and throw grenades forever, but you'll be throwing them slow enough to make it not a profitable venture. Even then, most players only use their noob tubes to knock down cover or attack vehicles.
* [[World War Three]]: Russia vs The Whole World. {{spoiler|Russia is winning}}.
* [[You All Look Familiar]]: The ''Bad Company'' games only have a character model for each weapon type and side they're on, causing you to see many lookalike platinum-blond Russians in red (well, sometimes green) berets attempting to kill you with light machine guns in the second game. The ones that wear balaclavas are more justifiable. <ref>[[Wild Mass Guessing|Maybe]], [[Hand Wave|the uniforms are based on their main weapon]]!</ref> When you fight enemies that shouldn't be using uniforms, it gets strange.
** Some of these are [[Justified Trope|Justified]], for example Snipers always wear ghillie suits, Demolition soldiers from the first game and American Engineers from the second get a blast shield on their helmet, while Russian Engineers wear balaclavas, reminiscent of the first game's Special Ops class.
 
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=== Both games provide examples of: ===
 
* [[Boxed Crook]]: ''Bad Company'': actually, the game is titled over a company who's troops are supposed to be all of this. The PC took a joyride in a helicopter, wrecking it and a general's limo.<ref>In both games, Preston Marlowe ''does not'' have a helicopter rating: he's a private and an infantryman. He just wanted to see if he could do it. He could not.</ref> One of your sqaudmates uploaded a virus into the US defense grid. The other one blew up the largest ammo dump east of Paris. The Sarge is the only one who's not a discipline problem, but he joined B Company for reasons of his own.
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=== B Company provides examples of: ===
 
* [[Action Survivor]]: Preston Marlow; also a [[Badass Normal]] along with the rest of the squad, but he's clearly softer than they are, and his blog video for the first game had him telling his little brother back home about his intention to ''be'' this. Most evident when ''Bad Company'' starts, but still visible even as he starts growing out of it, notably in ''Bad Company 2''.