Battlefield Heroes: Difference between revisions

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** Further averted with just about every weapon released post-Tier 2 weapons. They all use their real life designation (for instance, Scoped M16, Micro-Uzi, M32, etc.)
* [[Anachronism Stew]]: With the addition of the [[Medal of Honor]] and ''[[Dead Space (Franchise)|Dead Space]]'' weapons and clothing, this is game has everything from WWII-ish to modern times to futuristic mixed into one. At the get-go, though, it still had pirates and ninjas.
* [[Blown Across the Room]]: Explosives and tank shells will frequently throw infantry around, but the Soldier class' Blasting Strike will throw everything that's not the environment around -- inaround—in fact, it's a Soldier's only real defense against tanks.
** The Amassing Force widgets from the Wizard sets are... something like this. Both fire balls of magic; one repels infantry and vehicles, the other sucks them in.
* [[Bottomless Magazines]]: While you do need to reload everything, you always have ammunition for it.
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* [[Continuity Nod]]: Incidentally, to prior Battlefield games. Long before Heroes was even on the drawing board, players in [[BF 1942]] could be seen (if rarely) standing on the back of jeeps and tanks (the shape of the tank's turret also granting cover), and riding on the wings of airplanes (though, you'd fall off if the plane turned over.)
* [[Cool Guns]]: While the Thompson is a perfectly common gun inside the [[WW 2]] setting of the game, the better level 10 version adds the rarely-used drum magazine with a grip on the front.
* [[Composite Character]]: After a fashion -- thefashion—the three classes are each an amalgamation of the standardized classes from other ''Battlefield'' games.
* [[Crippling Overspecialization]]: If you don't aim down the telescopic sight of a [[Sniper Rifle]] ([[Do Not Run With a Gun|which forces you to slow down]]), it seems to be capable of hitting anyway on your screen. Even if that part of the screen is behind your character's rifle's barrel.
* [[Critical Hit]]: The damage multiplier of them varies, they appear in orange numbers and chances of them happening is pretty slim in a single firefight - unless you use Poisoned Blade for knives...
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* [[Revolvers Are Just Better]]: The lvl-10 versions of pistols which have a better chance to critically hit and a larger magazine.
** That's only the Royals. The Nationals get the completely different, stripper-clip fed Mauser C96 'Broomhandle' - which, if you think about it, is basically a Nazi Revolver.
* [[RPG Elements]]: You have a set amount of characters you can make per account, you choose one to play with at a time, with their own persistance - they level up and choose the abilities they use and their effectiveness. It's like an MMO with no [[NPC|NPCs]]s, though the game's currency is counted for your account rather then individual characters.
* [[Rule of Fun]] / [[Rule of Cool]] : More or less the entire game - your [[Hit Points]] are far greater than in other
[[Battlefield (Video Game)|Battlefield]] games to make it easier to survive, the third-person' allows you to look at your character, everyone has some capability of fighting tanks on their own, you are still awarded experience points based off your efforts instead of actual kills or point captures, ''you can ride on a plane's wing''...
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* [[Sniper Pistol]]: Soldiers and Commandos may use a pistol which is one, but [[PVP-Balanced|does less damage at a closer distance]] and the other pistols, made for closer ranges, are not. In fact, Soldiers' submachineguns are generally capable of hitting things from far away with reasonable accuracy, they just deal much less damage.
* [[Speaking Simlish]] : The player characters don't actually speak all that much ingame, except for a muffled "Hello" (spoken with a stereotypical accent). For the most part, they just express themselves with overexaggerated interjections and gestures.
** You can even use your hard-earned experience points to buy them new additional gestures. These are used either [[Attack Pattern Alpha|to suggest a new combat tactic to the others]], call for help/backup, or taunt the enemy -- especiallyenemy—especially immediately after you've killed one.
* [[Spiritual Successor]]: [[Battlefield Play 4 Free]], which is an updated version of Battlefield 2 with elements of Heroes and Bad Company 2. It's considerably less humorous than Heroes, but incorporates many of the same elements.
* [[Stop Being Stereotypical]] : [[Averted Trope|Averted]], but [[Justified Trope|justified]], since it's all [[Played for Laughs]]. Seriously, "Corporal Tommy Chester" ? "Kommandant Heinrich von Schnitzel" ?
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=== Tropes used by the classes: ===
* [[Heal Thyself]]: All classes can buy and use bandages to heal themselves. Counts as a '''Regeneration''' [[Status Buff]], which may be [[Status Buff Dispel|canceled by taking damage. It can also be used to remove poison or fire]]. There's also the health tonic, which works instantly but heals considerably less than bandages.
* [[Magic Tool]]: Wrenches can also be bought and repair a percentage of damage to a vehicle you are driving.
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* [[Status Buff]]: Bandages [[Heal Thyself]] over time as a '''Regeneration''' effect, Wrenches does the same for the vehicle you're driving. Sarge's Stamina Boost is a static '''Max Health''' buff.
 
==== Soldiers ====
 
Soldiers use [[Standard FPS Guns|submachine guns, shotguns and pistols]].
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* [[The Medic]]: The Soldier class is the only one with the ability to heal other players.
 
==== Commandoes ====
 
Commandoes may use [[Standard FPS Guns|knives, sniper rifles and pistols]].
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* [[Useless Useful Stealth]]: The Stealth ability is necessary to not get spotted and wiped out by the other classes if you play as Commando, with your low [[Hit Points]]...
 
==== Gunners ====
 
Gunners use [[Standard FPS Guns|machine guns, shotguns and rocket launchers]].
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{{reflist}}
[[Category:Third -Person Shooter]]
[[Category:Battlefield Heroes]]