Beat Them At Their Own Game: Difference between revisions

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** The Straw Hat crew was challenged to a Davy Back Fight, where a pirate crew challenges another crew to a series of games with crew members as the prize. The Foxy Pirates used several underhand tricks to get the advantage but the Straw Hats naturally beat them.
** The Straw Hat crew was challenged to a Davy Back Fight, where a pirate crew challenges another crew to a series of games with crew members as the prize. The Foxy Pirates used several underhand tricks to get the advantage but the Straw Hats naturally beat them.
** The CP9, confident in their abilities, made a game out of rescuing Robin where they divided five keys among them (one which unlocked Robin's cuffs) and had the Straw Hats scramble to defeat them and find the right one before Robin was permanently taken away. We all know how that turned out.
** The CP9, confident in their abilities, made a game out of rescuing Robin where they divided five keys among them (one which unlocked Robin's cuffs) and had the Straw Hats scramble to defeat them and find the right one before Robin was permanently taken away. We all know how that turned out.
* Frequently used in ''[[Ranma One Half]]'', but notably subverted and then averted when Ryoga learns the Shi Shi Hokodan technique. After being devastated by the technique, Ranma attempts to master it, but this proves impossible, as the Shi Shi Hokodan is powered by depression, and Ranma (despite all circumstances) is a pretty happy fellow compared to Ryoga, and certainly can't hope to match his misfortunes. Instead, he resorts to mastering a variant powered by his ''confidence''. This works for a time, but Ryouga -- helped along by the depression of having his technique thwarted -- then uses the ''Perfect'' Shi Shi Hokodan. It's fueled by a level of absolute depression for which Ranma can't muster an equal amount of confidence, especially once Ranma starts losing. In the end, Ranma achieves victory by finding a way to turn Ryouga's own attack against him.
* Frequently used in ''[[Ranma ½]]'', but notably subverted and then averted when Ryoga learns the Shi Shi Hokodan technique. After being devastated by the technique, Ranma attempts to master it, but this proves impossible, as the Shi Shi Hokodan is powered by depression, and Ranma (despite all circumstances) is a pretty happy fellow compared to Ryoga, and certainly can't hope to match his misfortunes. Instead, he resorts to mastering a variant powered by his ''confidence''. This works for a time, but Ryouga -- helped along by the depression of having his technique thwarted -- then uses the ''Perfect'' Shi Shi Hokodan. It's fueled by a level of absolute depression for which Ranma can't muster an equal amount of confidence, especially once Ranma starts losing. In the end, Ranma achieves victory by finding a way to turn Ryouga's own attack against him.
* ''[[Bobobobo Bobobo]]'' is quite fond of using parodies of his enemies' attacks.
* ''[[Bobobobo Bobobo]]'' is quite fond of using parodies of his enemies' attacks.
* The ''[[Naruto]]'' character Kakashi Hatake is known as the "Copy-Ninja" for his ability to flawlessly copy an enemy's moves, using his Sharingan eye, ''even as they are performing them''.
* The ''[[Naruto]]'' character Kakashi Hatake is known as the "Copy-Ninja" for his ability to flawlessly copy an enemy's moves, using his Sharingan eye, ''even as they are performing them''.
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** The move Mirror Move allows the user to use the move just used by the opponent, and the move Transform literally allows Pokémon to beat the opponent at their own game, as the [[Ditto Fighter|Transforming]] Pokémon gains access to the target's typing, stats, and moves. To a lesser extent, the move Role Play can change the user's ability to that of the target.
** The move Mirror Move allows the user to use the move just used by the opponent, and the move Transform literally allows Pokémon to beat the opponent at their own game, as the [[Ditto Fighter|Transforming]] Pokémon gains access to the target's typing, stats, and moves. To a lesser extent, the move Role Play can change the user's ability to that of the target.
* Averted in ''[[Planescape: Torment]]'': a mage duel with the final boss is impossible to win even if you cheat to get so high level the XP meter refuses to register more. Instead, you can defeat him by: beating him with something, having your buddies beat him, talking him into surrendering, talking him into suicide, nullifying him out of existance with sheer force of will, or even killing yourself.
* Averted in ''[[Planescape: Torment]]'': a mage duel with the final boss is impossible to win even if you cheat to get so high level the XP meter refuses to register more. Instead, you can defeat him by: beating him with something, having your buddies beat him, talking him into surrendering, talking him into suicide, nullifying him out of existance with sheer force of will, or even killing yourself.
* In ''[[Super Paper Mario]]'', one level has a Koopa Troopa running away from Mario, hitting a ? Block, and snagging a Mega Star to grow into a [[Attack of the 50 Foot Whatever|giant 8-bit version of itself]] and proceeds to try and crush Mario. This is more of a joke rather than a dangerous mook since running to the left snags you your own Mega Star, allowing you to thwart the Koopa with your own giant 8-bit self.
* In ''[[Super Paper Mario]]'', one level has a Koopa Troopa running away from Mario, hitting a ? Block, and snagging a Mega Star to grow into a [[Attack of the 50-Foot Whatever|giant 8-bit version of itself]] and proceeds to try and crush Mario. This is more of a joke rather than a dangerous mook since running to the left snags you your own Mega Star, allowing you to thwart the Koopa with your own giant 8-bit self.
** Additionally, unlike Mario and friends, the Koopa can be stomped out of your way as always. You simply need to gain enough height to reach his head.
** Additionally, unlike Mario and friends, the Koopa can be stomped out of your way as always. You simply need to gain enough height to reach his head.
* [[Grand Theft Auto]]: San Andreas has a scene where you can fight a Vietnamese gang boss sword vs sword (he tosses one to you to duel). Of course, if by then you've picked up a shotgun, you're still more than free to use it.
* [[Grand Theft Auto]]: San Andreas has a scene where you can fight a Vietnamese gang boss sword vs sword (he tosses one to you to duel). Of course, if by then you've picked up a shotgun, you're still more than free to use it.