Beat Them At Their Own Game: Difference between revisions

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** Straight example since it took rampant cheating on the part of the [[Emotionless Girl]] for them to win.
** Straight example since it took rampant cheating on the part of the [[Emotionless Girl]] for them to win.
*** Technically, she didn't cheat. The only thing she did that wasn't within the rules of the game was to turn off the computer club's cheat.
*** Technically, she didn't cheat. The only thing she did that wasn't within the rules of the game was to turn off the computer club's cheat.
* During the Kyoto [[Story Arc]] in ''[[Rurouni Kenshin]]'', Saitou challenges Sanosuke to hand-to-hand combat (the latter's specialty), even going so far as to suspend [[Combat Pragmatist|fighting dirty]], in order to prove that Sano isn't on his or Kenshin's level (and consequently, a liability in the coming battles). Needless to say, it was a [[No Holds Barred Beatdown]], and not in Sano's favor.
* During the Kyoto [[Story Arc]] in ''[[Rurouni Kenshin]]'', Saitou challenges Sanosuke to hand-to-hand combat (the latter's specialty), even going so far as to suspend [[Combat Pragmatist|fighting dirty]], in order to prove that Sano isn't on his or Kenshin's level (and consequently, a liability in the coming battles). Needless to say, it was a [[No-Holds-Barred Beatdown]], and not in Sano's favor.
* The favored method of the D'arby Bros. in ''[[Jo Jo's Bizarre Adventure (Manga)|Jo Jos Bizarre Adventure]]'' is to force the heroes to play an innocuous game (poker, a video game, or Rock-Paper-Scissors) and then cheat like hell at it to win (since, according to them, it isn't cheating if you don't get caught). Naturally, the heroes have to cheat right back while catching the D'arbys in the midst of their own cheating. The results were... [[Villainous Breakdown|memorable.]]
* The favored method of the D'arby Bros. in ''[[Jo Jo's Bizarre Adventure (Manga)|Jo Jos Bizarre Adventure]]'' is to force the heroes to play an innocuous game (poker, a video game, or Rock-Paper-Scissors) and then cheat like hell at it to win (since, according to them, it isn't cheating if you don't get caught). Naturally, the heroes have to cheat right back while catching the D'arbys in the midst of their own cheating. The results were... [[Villainous Breakdown|memorable.]]
* In [[Yu-Gi-Oh GX]], Judai manages to defeat a deck destruction expert by deck out.
* In [[Yu-Gi-Oh GX]], Judai manages to defeat a deck destruction expert by deck out.
** He also beats a guy using a quiz deck with a quiz of his own.
** He also beats a guy using a quiz deck with a quiz of his own.
* This is the tactic employed by the [[Anti-Villain|Anti-Spiral]] in ''[[Tengen Toppa Gurren Lagann]]'' - whenever the protagonists get a bigger mecha, they field an equally big one to try and instil despair into the protagonists in order to dampen their [[Hot Blooded|hot blood]] powered Spiral Energy.
* This is the tactic employed by the [[Anti-Villain|Anti-Spiral]] in ''[[Tengen Toppa Gurren Lagann]]'' - whenever the protagonists get a bigger mecha, they field an equally big one to try and instil despair into the protagonists in order to dampen their [[Hot-Blooded|hot blood]] powered Spiral Energy.
* When Kenshiro fights Shu in ''[[Fist of the North Star]]'', he managed to defeat him through a secret Hokuto Shinken technique that allows him to emulate Nanto Seiken.
* When Kenshiro fights Shu in ''[[Fist of the North Star]]'', he managed to defeat him through a secret Hokuto Shinken technique that allows him to emulate Nanto Seiken.
** During his battle with Raoh, Toki artificially increases his strength to use his opponent's fighting style. Unfortunately he doesn't succeed.
** During his battle with Raoh, Toki artificially increases his strength to use his opponent's fighting style. Unfortunately he doesn't succeed.
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** Black Waltz No. 2, however, is a subversion. If you use Vivi's spells against him, he will taunt you and counter with a higher-level spell, handily discouraging you from "fighting fire with fire". And if you're wondering about Black Waltz No. 1... Vivi isn't in your party then.
** Black Waltz No. 2, however, is a subversion. If you use Vivi's spells against him, he will taunt you and counter with a higher-level spell, handily discouraging you from "fighting fire with fire". And if you're wondering about Black Waltz No. 1... Vivi isn't in your party then.
** See also Blue Magic, in which a character can learn enemy-exclusive skills, usually via getting ''hit with it''. This includes the instant-death skills.
** See also Blue Magic, in which a character can learn enemy-exclusive skills, usually via getting ''hit with it''. This includes the instant-death skills.
* When you kill [[The Dragon]] in ''[[Rune]]'', he falls into a pit of green goo, accidentally transforming into a [[One-Winged Angel|super zombie]]. He realizes that he has basically beaten you and jumps over the [[Insurmountable Waist Height Fence]] you're now trapped behind; you then commit suicide by jumping into the goo and becoming a super zombie yourself.
* When you kill [[The Dragon]] in ''[[Rune]]'', he falls into a pit of green goo, accidentally transforming into a [[One-Winged Angel|super zombie]]. He realizes that he has basically beaten you and jumps over the [[Insurmountable Waist-Height Fence]] you're now trapped behind; you then commit suicide by jumping into the goo and becoming a super zombie yourself.
* Meta Knight, the recurring sword-wielding [[Worthy Opponent]] from the ''Kirby'' series, usually leaves a sword in the boss arena for you to take and use against him. Originally, in ''Kirby's Adventure'', he refused to start the fight until you took it, but in ''Kirby Super Star'', he will fight you if you wait several minutes without taking it. Because Meta Knight's attacks don't create stars for Kirby to inhale and spit, you can't hurt him without a power, meaning that you ''must'' use the sword to defeat him. Thankfully, you won't lose the sword if Meta Knight hits you.
* Meta Knight, the recurring sword-wielding [[Worthy Opponent]] from the ''Kirby'' series, usually leaves a sword in the boss arena for you to take and use against him. Originally, in ''Kirby's Adventure'', he refused to start the fight until you took it, but in ''Kirby Super Star'', he will fight you if you wait several minutes without taking it. Because Meta Knight's attacks don't create stars for Kirby to inhale and spit, you can't hurt him without a power, meaning that you ''must'' use the sword to defeat him. Thankfully, you won't lose the sword if Meta Knight hits you.
** You can still beat Meta Knight in Super Star even if you choose to go powerless (or if you end up losing your power), though the method of doing so isn't immediately obvious; when he uses one of his projectile attacks, inhale it and spit it back at him. However, this is much harder than just using the sword (or another power), as not only are you at the mercy of the [[AI Roulette]], but for the first half of the fight you must wait much longer than usual between his attacks, dodging becomes crucial to success, which is much harder to do than with most other bosses (especially with his tornado attacks), he leaves almost no breathing room between attacks during the second half, and to top it off his projectiles come out fast and can easily hit you before you have a chance to inhale them if you don't react quickly. While Ultra makes it much easier by making some of his attacks produce stars, in the original SNES version a powerless MK fight is best left until you're familiar with dodging his attacks, and is only really feasible in The Arena, where there's no time limit to worry about.
** You can still beat Meta Knight in Super Star even if you choose to go powerless (or if you end up losing your power), though the method of doing so isn't immediately obvious; when he uses one of his projectile attacks, inhale it and spit it back at him. However, this is much harder than just using the sword (or another power), as not only are you at the mercy of the [[AI Roulette]], but for the first half of the fight you must wait much longer than usual between his attacks, dodging becomes crucial to success, which is much harder to do than with most other bosses (especially with his tornado attacks), he leaves almost no breathing room between attacks during the second half, and to top it off his projectiles come out fast and can easily hit you before you have a chance to inhale them if you don't react quickly. While Ultra makes it much easier by making some of his attacks produce stars, in the original SNES version a powerless MK fight is best left until you're familiar with dodging his attacks, and is only really feasible in The Arena, where there's no time limit to worry about.
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* In [[Tak and The Power of Juju]], Tak defeats Tlaloc by turning Tlaloc's sheep curse back on him.
* In [[Tak and The Power of Juju]], Tak defeats Tlaloc by turning Tlaloc's sheep curse back on him.
** In Tak 2: Staff of Dreams, Tlaloc uses half of the Staff of Dreams to turn into a huge purple monster with tiny bat wings. Tak counters by using his half of the staff to... turn into a huge '''blue''' monster with tiny bat wings.
** In Tak 2: Staff of Dreams, Tlaloc uses half of the Staff of Dreams to turn into a huge purple monster with tiny bat wings. Tak counters by using his half of the staff to... turn into a huge '''blue''' monster with tiny bat wings.
* The final battle of ''[[Spyro the Dragon|Spyro]] 2: Ripto's Rage'' involves competing with Ripto to gather orbs which give [[Eleventh Hour Superpower|special powers]] to whoever collects them.
* The final battle of ''[[Spyro the Dragon|Spyro]] 2: Ripto's Rage'' involves competing with Ripto to gather orbs which give [[Eleventh-Hour Superpower|special powers]] to whoever collects them.
* In ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'', one of the fights against Magus invokes this trope; whatever magic is used against you is the only way to successfully fight back, and it changes every few rounds. This can be confusing if you're used to playing [[Elemental Rock-Paper-Scissors]], though the DS version helps clear it up. For all but one party combination (and that one only works after a fair bit of [[Level Grinding]] to get Crono, Frog, and Lucca's Triple Tech), you won't be able to match one (or two) of the elements, depending on your party; hitting him physically with anyone but Frog makes him manually cycle the elements, solving that problem.
* In ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'', one of the fights against Magus invokes this trope; whatever magic is used against you is the only way to successfully fight back, and it changes every few rounds. This can be confusing if you're used to playing [[Elemental Rock-Paper-Scissors]], though the DS version helps clear it up. For all but one party combination (and that one only works after a fair bit of [[Level Grinding]] to get Crono, Frog, and Lucca's Triple Tech), you won't be able to match one (or two) of the elements, depending on your party; hitting him physically with anyone but Frog makes him manually cycle the elements, solving that problem.
* While most ''Klonoa'' series bosses require you to throw enemies into them, the King of Sorrow from ''Klonoa 2; Lunatea's Veil'' attacks you with spiked orbs which he controls with chains of energy. To defeat him, you have to steal one of his orbs and throw it at him; conveniently, it can be used multiple times, as it returns to you on a chain of energy after you throw it.
* While most ''Klonoa'' series bosses require you to throw enemies into them, the King of Sorrow from ''Klonoa 2; Lunatea's Veil'' attacks you with spiked orbs which he controls with chains of energy. To defeat him, you have to steal one of his orbs and throw it at him; conveniently, it can be used multiple times, as it returns to you on a chain of energy after you throw it.
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* ''[[Super Smash Bros]] Brawl'' has a boss named Duon that has a melee-attacking side and a projectile-throwing side. The blog notes that it's best to match him and fight close to it when the melee side is facing you, and keep your distance from the projectile-throwing side.
* ''[[Super Smash Bros]] Brawl'' has a boss named Duon that has a melee-attacking side and a projectile-throwing side. The blog notes that it's best to match him and fight close to it when the melee side is facing you, and keep your distance from the projectile-throwing side.
* Subverted in ''[[Doom]]'', as the rocket-firing Cyberdemon actually takes less than normal damage from the rocket launcher, making it rather ineffective<ref>To be specific, the rocket deals damage from both the impact and the explosion itself. The Cyberdemon is immune to splash damage, which means it only takes damage from the impact itself.</ref>.
* Subverted in ''[[Doom]]'', as the rocket-firing Cyberdemon actually takes less than normal damage from the rocket launcher, making it rather ineffective<ref>To be specific, the rocket deals damage from both the impact and the explosion itself. The Cyberdemon is immune to splash damage, which means it only takes damage from the impact itself.</ref>.
* The Prowler from ''[[Assassin's Creed Brotherhood (Video Game)|Assassin's Creed: Brotherhood]]'', with his hooded robe and retractable switchblade, appears to be a Templar attempt to fight the Assassins with their own methods. In fact, the Multiplayer itself is this, being a training program used by the Templars in order to replicate Assassin techniques.
* The Prowler from ''[[Assassin's Creed: Brotherhood (Video Game)|Assassin's Creed: Brotherhood]]'', with his hooded robe and retractable switchblade, appears to be a Templar attempt to fight the Assassins with their own methods. In fact, the Multiplayer itself is this, being a training program used by the Templars in order to replicate Assassin techniques.
** This is solidified in ''[[Assassin's Creed Revelations (Video Game)|Assassin's Creed Revelations]]'': One of the new enemy types is the Stalker, who can be dressed in white, appears out of friggin' nowhere and tries to shank you... just like you've been doing to countless Templars.
** This is solidified in ''[[Assassin's Creed Revelations (Video Game)|Assassin's Creed Revelations]]'': One of the new enemy types is the Stalker, who can be dressed in white, appears out of friggin' nowhere and tries to shank you... just like you've been doing to countless Templars.
* In [[Pickory]], [[Unexpected Gameplay Change|one of the boss fights is actually a clone of KSpaceDuel]]. You get a ship which is identical to the boss in every way.
* In [[Pickory]], [[Unexpected Gameplay Change|one of the boss fights is actually a clone of KSpaceDuel]]. You get a ship which is identical to the boss in every way.
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[[Category:Badass]]
[[Category:Badass]]
[[Category:Beat Them At Their Own Game]]
[[Category:Beat Them At Their Own Game]]
[[Category:Trope]]