Betrayal at Krondor: Difference between revisions

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'''''Betrayal at Krondor''''' is a computer [[Western RPG]] created in 1993 by Dynamix and published by [[Sierra]]. It takes place in Midkemia, Raymond E. Feist's [[The Riftwar Cycle|Riftwar]] world. <ref> However, despite the misconception, Feist did not write any of the plot or the in-game text (having been busy with one of his books at the time), and the story and original characters are entirely the brainchildren of Neal Hallford, lead writer and developer.</ref>
 
While coming home from his cousin's wedding, a young magician named Owyn runs into an injured Seigneur Locklear, a squire of the Prince's court, and his strange [[Our Elves Are Better|moredhel]] companion named Gorath. After an assassination attempt by another moredhel, which is foiled by Gorath, Locklear forces Owyn to join them in a journey toward Krondor, capital of the Western Realm. It seems that Delekhan, the leader of the moredhel in the Northlands, is gathering troops for war, and Gorath must get this message to Prince Arutha to mount a counter-offensive, but there is more going on than it seems. . .
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Has a [[Betrayal at Krondor/Characters|character sheet]].
 
[[Needs Wiki Magic Love]].
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* [[Abandoned Mine]]: The Mac Mordain Cadal.
** The dwarves are trying to get it un-abandoned, though.
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* [[Spanner in the Works]]: The [[Big Bad]] {{spoiler|Makala}} imprisons {{spoiler|the magician Pug}} on an alien planet where magic can't be cast, to buy himself time to {{spoiler|study the [[Artifact of Doom|Lifestone]] without Pug's interference}}. [[Fridge Brilliance|Presumably]] he assumed that anyone looking to free the prisoner would either fail or not do so in time. The rescuer would certainly need to be a powerful magician, which few people are, and they tend to go on such missions alone, since non-magicians would just [[The Load|get in the way]]. If the rescuer went without preparation, the "no magic" problem and the hostile natives would make dead meat of them. If they scouted and found out about the "no magic" problem in advance, they'd sit and look for a solution before going there. Enter the [[Sword and Sorcerer]] team of {{spoiler|Gorath and Owyn}}, who just wade right in.
* [[Squishy Wizard]]: All the spellcasters. Except sort of ''not'', since their ability to [[Cast from Hit Points|cast lots of powerful spells and stay alive]] actually indicates a pretty good endurance.
* [[Strategy Guide]]: Though it's online and not a hard copy, the [httphttps://web.archive.org/web/20140905093824/https://notendur.hi.is/eybjorn/krondor/krondor.html BAK Help Web] goes way beyond a normal [[Walkthrough|FAQ or Walkthrough]]. Featuring detailed maps, stats on every weapon and item, every single bit of text, and even a screenshot and stats for ''every combat in the game'', it's one of the most comprehensive resources on a single game out there.
* [[Stupid Sacrifice]]: {{spoiler|Gorath's death arguably has shades of this. The most dangerous artifact on Midkemia is in the room and the two powerful magicians capable of disintegrating a puny fighter in an instant just let Delekhan get close to it? Exhaustion is only so much of an excuse.}}
* [[Sword and Sorcerer]]: Gorath and Owyn for much of the game, the only combo of characters to consistently stay together.
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