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Betrayal at Krondor: Difference between revisions

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'''''[[Betrayal at Krondor''']]'' is a computer [[Western RPG]] created in 1993 by Dynamix and published by [[Sierra]]. It takes place in Midkemia, Raymond E. Feist's [[The Riftwar Cycle|Riftwar]] world. <ref> However, despite the misconception, Feist did not write any of the plot or the in-game text (having been busy with one of his books at the time), and the story and original characters are entirely the brainchildren of Neal Hallford, lead writer and developer.</ref>
 
While coming home from his cousin's wedding, a young magician named Owyn runs into an injured Seigneur Locklear, a squire of the Prince's court, and his strange [[Our Elves Are Better|moredhel]] companion named Gorath. After an assassination attempt by another moredhel, which is foiled by Gorath, Locklear forces Owyn to join them in a journey toward Krondor, capital of the Western Realm. It seems that Delekhan, the leader of the moredhel in the Northlands, is gathering troops for war, and Gorath must get this message to Prince Arutha to mount a counter-offensive, but there is more going on than it seems. . .
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* [[Border Patrol]]: Many areas of the game are inaccessible during certain chapters. If the party tries to enter these areas, either an NPC will pop up explaining the way is blocked somehow, one of the player characters will note that "going that way is a waste of time," or sometimes a [[Respawning Enemies|respawning enemy combat]] will be initiated.
* [[Bottomless Pits]]: All over the place in most dungeons. Fortunately, every single one has a hook above it and you can use a rope to swing across, if you have one. (Well, OK, they're not ''technically'' bottomless, but you can't see the bottom even if you fall in one, and they are fatal.)
* [[Call to Adventure]]: Of all the PCs, Owyn is the only one who doesn't ''need'' to stay involved in the story. This is at first subverted, as he tries to [[Refusal of the Call|go his separate way again ]]after helping an injured Locklear who stumbles into his camp with a chained Gorath in tow. When they realize afterwards that he could talk to the wrong person and get them all killed if they just let him go, Locklear says he's either coming along with them or getting his throat slit, which would be undesirable for both of them.
** [[Jumped At the Call|Double-subverted ]]at the start of Chapter II - after Gorath has been escorted to Krondor and now needs to accompany James on a mission to uncover the details of the conspiracy, Owyn intercepts them as they sneak out of the city. Throwing the argument from the start of the game back in their faces, he insists that he could jeopardize their mission, because who knows who he might accidentally talk to between there and Tiburn? James reluctantly agrees to take him along, reasoning that he'd be a hypocrite for hindering someone's efforts to [[In Harm's Way|get himself killed ]] at a tender young age.
* [[Canon Foreigner]]: Of the six controlled characters, Gorath, Owyn and Patrus appear ''only'' in the novelisation. Particularly jarring in Owyn's case, as he {{spoiler|comes out of it ''alive'', a ''very'' powerful magician with a great destiny in store for him, aware of the secret of Sethanon, able to understand spoken moredhel speech, and implicitly Pug's apprentice to boot. His absence in subsequent books is [[Hand Wave|handwaved]] with a "went home, gave up magic and lived a normal life" explanation.}}
* [[Canon Immigrant]]: Besides most of the characters appearing in the novelization and occasionally getting brief mentions in later books, the game also introduces the character of Lysle Rigger, who appeared in many more Feist novels.
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* [[Mind Probe]]: Gorath is subjected to this by the [[Telepathy|telepathic]] Gamina (and Makala as well) when he first meets Prince Arutha to warn him about the coming invasion from the north. However, as a moredhel, he seems to have [[Psychic Block Defense|innate defenses]], so he's not let off the hook quite that easily.
* [[Mistaken Identity]]: James becomes aware of having a long-lost twin brother when he gets mistaken for him.
* [[Morality Pet]]: Owyn to Gorath. While Gorath has no pronounced tendency to act amorally, whenever he does something that shows off his [[Pet the Dog|softer side, ]] it usually involves Owyn.
* [[Mysterious Protector]]: Subverted. In Chapter 4 {{spoiler|Gorath and Owyn are captured and brought to Sar-Sargoth, where they are set free by a mysterious magician magicking their cell doors open. They are unable to find out who it was.}} [[Fridge Brilliance|Later on]], though, it becomes apparent that it was undoubtedly {{spoiler|the [[Big Bad]] Makala - not out of any concern for their wellbeing, but so that they could deliver their false warning to Prince Arutha and carry on being his unwitting pawns. }}
** The novelization implies that it was actually [[The Starscream|Narab]], who freed them out of spite.
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[[Category:Licensed Game]]
[[Category:Video Game]]
[[Category:Betrayal at Krondor{{PAGENAME}}]]
[[Category:Western RPG]]
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