Betrayal at Krondor: Difference between revisions

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* [[Adaptation Distillation]]: The novelisation cuts away some of the less plot-relevant or dramatically-appropriate sidequests, such as the Quest for Ale.
* [[Adaptation Distillation]]: The novelisation cuts away some of the less plot-relevant or dramatically-appropriate sidequests, such as the Quest for Ale.
* [[All There in the Manual]]: The backstory of Midkemia and the events of the first Riftwar and the Great Uprising. Also the information that Gorath had a human mother and is only half-moredhel - which, in the game, is only ever alluded to once, on a fake gravestone. Supposedly, this is why he is able to grow a beard. In Midkemia canon, however, bearded elves and half-elves are equally impossible, so it's just as well this never became a plot point. Especially since it means that he's trying to stay anonymous while sporting his most distinguishing feature in plain sight. Also, why does Moraeulf have a beard, then? Nah, it's better to just assume that Gorath has a beard because it [[Rule of Cool|looks badass]].
* [[All There in the Manual]]: The backstory of Midkemia and the events of the first Riftwar and the Great Uprising. Also the information that Gorath had a human mother and is only half-moredhel - which, in the game, is only ever alluded to once, on a fake gravestone. Supposedly, this is why he is able to grow a beard. In Midkemia canon, however, bearded elves and half-elves are equally impossible, so it's just as well this never became a plot point. Especially since it means that he's trying to stay anonymous while sporting his most distinguishing feature in plain sight. Also, why does Moraeulf have a beard, then? Nah, it's better to just assume that Gorath has a beard because it [[Rule of Cool|looks badass]].
* [[Always Chaotic Evil]]: The moredhel in the eyes of the humans. Subverted in that one encounters moredhel, including one of the main characters, who are decent or even admirable people, or at least far more complex and ambiguous than the label would allow.
* [[Exclusively Evil]]: The moredhel in the eyes of the humans. Subverted in that one encounters moredhel, including one of the main characters, who are decent or even admirable people, or at least far more complex and ambiguous than the label would allow.
** Played straight with the pantathians, who do not appear in the game except as enemies. [[Justified Trope|Justified]] as they are genetically hardwired to single-mindedly work towards the purpose of restoring their master and creator, the Valheru Alma-Lodaka, to power.
** Played straight with the pantathians, who do not appear in the game except as enemies. [[Justified Trope|Justified]] as they are genetically hardwired to single-mindedly work towards the purpose of restoring their master and creator, the Valheru Alma-Lodaka, to power.
* [[And Now for Someone Completely Different]]: This happens a few times, actually, but the most egregious is the beginning of Chapter 5, when you lose Owyn for the first time and instead get Patrus, whose stats are...well, he's a very old man.
* [[And Now for Someone Completely Different]]: This happens a few times, actually, but the most egregious is the beginning of Chapter 5, when you lose Owyn for the first time and instead get Patrus, whose stats are...well, he's a very old man.
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* [[Informed Equipment]]: Owyn may be wearing the Dragon Plate Armor on his inventory screen, but in a fight it looks like he's still got just that robe on.
* [[Informed Equipment]]: Owyn may be wearing the Dragon Plate Armor on his inventory screen, but in a fight it looks like he's still got just that robe on.
* [[Interchangeable Antimatter Keys]]: Justified somewhat in the fact that there ''are'' several different types of keys, and in the description for some of them it is mentioned that "they are manufactured by the hundreds."
* [[Interchangeable Antimatter Keys]]: Justified somewhat in the fact that there ''are'' several different types of keys, and in the description for some of them it is mentioned that "they are manufactured by the hundreds."
* [[In Universe Game Clock]]: Days pass into nights and your characters need food and sleep every day. On the other hand, time passes proportionally to your movement rather than in real time, which means that if you're standing still you're frozen in time. But really, why would you want to stand still?
* [[In-Universe Game Clock]]: Days pass into nights and your characters need food and sleep every day. On the other hand, time passes proportionally to your movement rather than in real time, which means that if you're standing still you're frozen in time. But really, why would you want to stand still?
* [[I Will Only Slow You Down]]: After a battle where one (but not all) of the characters enters [[Non-Lethal KO|near-death status]], the injured member will insist that the others go on without him - and will be told, word for word, that [[No One Gets Left Behind]]. ''No one.''
* [[I Will Only Slow You Down]]: After a battle where one (but not all) of the characters enters [[Non-Lethal KO|near-death status]], the injured member will insist that the others go on without him - and will be told, word for word, that [[No One Gets Left Behind]]. ''No one.''
* [[Kill Us Both]]: {{spoiler|At the end of the game, Gorath and [[Big Bad|Delekhan]] grab the sword sticking out of the Lifestone - Delekhan trying to pull it out and Gorath trying to stop him - and nearly freeing the spirits trapped within. Owyn and Pug have to kill both of them to preserve the world, much to Owyn's regret.}}
* [[Kill Us Both]]: {{spoiler|At the end of the game, Gorath and [[Big Bad|Delekhan]] grab the sword sticking out of the Lifestone - Delekhan trying to pull it out and Gorath trying to stop him - and nearly freeing the spirits trapped within. Owyn and Pug have to kill both of them to preserve the world, much to Owyn's regret.}}
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* [[Locked Out of the Fight]]: Gorath stays behind while Pug and Owyn try and fail to reason with {{spoiler|the [[Big Bad]]. Pug convinces Gorath that {{spoiler|Makala}} would be more respectful and less likely to act rashly if confronted by fellow magicians, and the moredhel warrior would be more of a liability in a mage-versus-mage fight, and someone should stay and protect the Oracle of Aal, anyway. ([[Gameplay and Story Segregation]] is in play; the real reason is that the designers knew that Gorath would be able to harry the enemy magician and protect the magicians, which would make the fight a complete [[Anticlimax Boss]] by this point.)}}
* [[Locked Out of the Fight]]: Gorath stays behind while Pug and Owyn try and fail to reason with {{spoiler|the [[Big Bad]]. Pug convinces Gorath that {{spoiler|Makala}} would be more respectful and less likely to act rashly if confronted by fellow magicians, and the moredhel warrior would be more of a liability in a mage-versus-mage fight, and someone should stay and protect the Oracle of Aal, anyway. ([[Gameplay and Story Segregation]] is in play; the real reason is that the designers knew that Gorath would be able to harry the enemy magician and protect the magicians, which would make the fight a complete [[Anticlimax Boss]] by this point.)}}
* [[Long-Lost Relative]]: Lysle Rigger, long-lost brother of thief-turned-squire James.
* [[Long-Lost Relative]]: Lysle Rigger, long-lost brother of thief-turned-squire James.
* [[Loveable Rogue]]: Squires James aka Jimmy the Hand
* [[Loveable Rogue]]: Squires James aka Jimmy the Hand
* [[Mind Probe]]: Gorath is subjected to this by the [[Telepathy|telepathic]] Gamina (and Makala as well) when he first meets Prince Arutha to warn him about the coming invasion from the north. However, as a moredhel, he seems to have [[Psychic Block Defense|innate defenses]], so he's not let off the hook quite that easily.
* [[Mind Probe]]: Gorath is subjected to this by the [[Telepathy|telepathic]] Gamina (and Makala as well) when he first meets Prince Arutha to warn him about the coming invasion from the north. However, as a moredhel, he seems to have [[Psychic Block Defense|innate defenses]], so he's not let off the hook quite that easily.
* [[Mistaken Identity]]: James becomes aware of having a long-lost twin brother when he gets mistaken for him.
* [[Mistaken Identity]]: James becomes aware of having a long-lost twin brother when he gets mistaken for him.
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* [[Telepathy]]: Gamina has this ability.
* [[Telepathy]]: Gamina has this ability.
* [[The Determinator]]: Gorath
* [[The Determinator]]: Gorath
* [[The Greatest Story Never Told]]: In the context of the series, this is what the story ends up as, in particular {{spoiler|the events of the final struggle over the top-secret Lifestone beneath Sethanon and the circumstances of Gorath's [[Heroic Sacrifice]]. About five people end up with a new-found respect for the supposedly [[Always Chaotic Evil]] moredhel, but that's it. The people of the Kingdom and Gorath's people in the North never learn what happens.}}
* [[The Greatest Story Never Told]]: In the context of the series, this is what the story ends up as, in particular {{spoiler|the events of the final struggle over the top-secret Lifestone beneath Sethanon and the circumstances of Gorath's [[Heroic Sacrifice]]. About five people end up with a new-found respect for the supposedly [[Exclusively Evil]] moredhel, but that's it. The people of the Kingdom and Gorath's people in the North never learn what happens.}}
* [[The Infiltration]]: There are several options to get past the guards in Harlech - the neatest one is finding the local witch {{spoiler|and Gorath's wife}} and getting her to teach Owyn a spell to make him appear moredhel, find out the password, and then just walk past them. At a different point, James and Locklear pretend to be Quegan mercenaries to walk into Delekhan's army and deactivate the {{spoiler|Rift Machine he's using to teleport more of his army to the Dimwood.}}
* [[The Infiltration]]: There are several options to get past the guards in Harlech - the neatest one is finding the local witch {{spoiler|and Gorath's wife}} and getting her to teach Owyn a spell to make him appear moredhel, find out the password, and then just walk past them. At a different point, James and Locklear pretend to be Quegan mercenaries to walk into Delekhan's army and deactivate the {{spoiler|Rift Machine he's using to teleport more of his army to the Dimwood.}}
* [[The Lost Woods]]: The forest between Caldara and Elvandar is so thick that it's almost impossible to see anything in the normal view other than trees. Also, there are deadly sleeping glades and a few other supernatural phenomena lurking about. Plus, it's the home of the elves. Strangely enough, the other forest in the game, the Dimwood, is so sparsely vegetated that it can barely be called a forest at all.
* [[The Lost Woods]]: The forest between Caldara and Elvandar is so thick that it's almost impossible to see anything in the normal view other than trees. Also, there are deadly sleeping glades and a few other supernatural phenomena lurking about. Plus, it's the home of the elves. Strangely enough, the other forest in the game, the Dimwood, is so sparsely vegetated that it can barely be called a forest at all.