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{{quote|''"Streets of Rage and Zelda had a daughter, and she grew up beautiful." ''|James, [[Insert Credit]]}}
''[[
A notable game for a number of reasons. For one, while it was quite like ''Zelda'', one interesting difference was breakable items: if you used a weapon or item too much, it would break and become unusable. Since there was no way to repair broken items, the player is forced to try and conserve what he or she is given.
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{{tropelist}}
* [[Absurdly Spacious Sewer]]: Underneath the castle, although [[Justified Trope|there's a reason for this]]; something important is hidden down there.
* [[Apathetic Citizens]]
* [[Arrows
* [[Artificial Stupidity]]: Combined in a weird way, as although the AI controls the Spirits, the player can give them basic guidelines of where to move and what to do based on the direction he or she is facing and what buttons are pressed. The worst example of this is a secret minigame to get a special item.
* [[Attack Reflector]]: Tired of bombs being thrown at you? Arrows too? Wanna have a good laugh? Using any sword besides the [[Hilarity Ensues|fire sword]] you can bat those suckers right back at him.
* [[Authority Equals Asskicking]]: The Prince Ali, hero of the game,
* [[Back From the Brink]]
* [[Back Tracking]]
* [[Behind the Black]]
* [[Bittersweet Ending]]: {{spoiler|Agito is destroyed and Ali becomes [[The Good King]], but his sister Gwyne, who he spent the entire game trying to save, chooses to remain in the spirit world to be the guardian of the Armlets for the rest of her life
* [[Block Puzzle]]: The myriad switches which must be held open with rock/iron/steel balls. No reason is given for this.
* [[Bonus Dungeon]]: Quite a few.
* [[Bottomless Pits]]: A danger at first, these become less so after acquiring Shade, who will pull you up when you fall.
* [[Breakable Weapons]]: Everything except the Alt. Knife and a handful of infinite-use weapons that are very hard to find.
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* [[Cognizant Limbs]]
* [[Dark World]]: Shadow World, after defeating Evil Eyes.
* [[Doomed
* [[Elemental Embodiment
** [[Casting a Shadow]]: Shade.
** [[Dishing Out Dirt]]: Bow.
** [[Making a Splash]]: Dytto.
** [[Playing
* [[Emergency Weapon]]: The Alt. Knife.
* [[Giant Enemy Crab]]: You have to defeat one to claim the first spirit companion.
* [[Inexplicable Treasure Chests]]
* [[Infinity+1 Sword]]: The Infinite Omega Sword. Actually, any of the infinity weapons count as this.
* [[Living Shadow]]:
* [[Long-Lost Relative]]: Ali's sister,
* [[Low-Level Run]]: Very easy to do, as "level-up" power-ups are hard to come by, and don't do much aside from raising your maximum HP by a few points and allowing you to do extra damage. In fact, the game ranks you better if you do a low level run. It keeps track of a number of things and ranks them at the
* [[Marathon Level]]: One of the bonus dungeons has 100 floors. Each floor has enemies that need to be slain before you can advance to the next floor. If you can beat all 100 floors in a row, your reward is an unbreakable sword that can set your opponents on fire.
* [[Some Dexterity Required]]: Ali has a few special attacks he can do with the Alt. Knife, including a backflip with the somewhat unintuitive "forward-back-forward-Attack" motion.
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[[Category:Sega Genesis]]
[[Category:Action Adventure]]
[[Category:Fantasy Video Games]]
[[Category:Sega Saturn]]
[[Category:Beyond Oasis]]
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