BioShock (series)/Nightmare Fuel: Difference between revisions

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{{work}}{{Darth Wiki}}
[[File:swarm_plasmid_8903.png|frame|[[The Wicker Man|OH NO, NOT THE BEES! NOT THE BEES!]]]]
 
[[BioBioShock Shock(series)]] has plenty to offer every fear. If you're afraid of the dark, people sneaking up on you, babbling madness, disfigurement, creepy monotone children, dystopian society, or even BEES, then this game has something in store for you. And it usually also involves heavy use of shadows and environmental noises.
 
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** And what's the very first thing you see after that? Piles of abandoned luggage, picket signs that say "Rapture is dead!" "Ryan doesn't own us!" "We're not your property!" and "Let it end! Let Us Ascend!" scattered all over, and finally, you come to an official looking notice pinned to the wall that reads "Attention! All Bathysphere travel is now denied." It sends chills up your spine when you realize what it means, too. Ryan is in so much denial about how secret Rapture is, he traps the population inside it in a vain attempt to hold onto a dead idea.
* The Lighthouse, which is more than a little creepy already. You just barely escape the plane crash in the middle of nowhere, and you see this big creepy tower just standing there in the middle of the ocean. You go in, and the first thing you see is this big gold statue, and big red banners with propaganda all over them. A very strong Fascist/Communist vibe just from that, and then you go down in the Bathysphere, and he treats you to a film containing an equally disturbing speech (something about "the great not being held back by the small", and the ''way'' he says it) and with similarly fascistic imagery (Look at all the old Nazi, or Soviet propaganda and you can see the exact same kind of imagery, with the barely human looking farmer, the big [[Strawman Political]] symbols in the sky attacking him). Also the sound the lights in the Lighthouse make when they come on is eerie. In fact, the brief [[Scenery Porn]] of you coming up to the city is probably the only break in the entire game.
** The lighthouse is spooky as Hell, but what else is Jack gonna do? He has to swim toward the bizarre building or drown. And if he was an [[wikipedia:The Call of Cthulhu|avid reader]], he'd be downright terrified. Equally creepy is when someone on the [https://web.archive.org/web/20120524221403/http://somethinginthesea.com/home.html surface] discovers it too... This can become [[Paranoia Fuel]] and [[Fridge Horror]] when you realize that the ocean is REALLY damned big. So big, in fact, that, theoretically, such a light-house could exist without anyone knowing any the wiser, but without a conveniently placed underwater city to explain why it's there. Just imagine finding this place in the dead of the sea, with no logical reason why it was built there... or who built it.
* The voice modifying machine when being converted into a Big Daddy. Looks painful, and the fact that screaming would only intensify the pain. Heck, the entire Big Daddy [[Body Horror|conversion process]] qualifies.
* The Splicers in general are pretty creepy, but especially the Spider Splicers. The first encounter you have with the Houdini Splicers is also particularly terrifying.
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*** "I observe all his commandments...I observe all his commandments...I OBSERVE ALL HIS COMMANDMENTS! * starts sobbing* I OBSERVE ALL HIS COMMANDMENTS! HIS COMMANDMENTS!
** Oh God, Dr. Grossman, oh God. "I don't want to ''hurt'' you, I just want to see what's ''inside!''"
* Enemies reflect damage they've taken, which means if you tend to use the [[Kill It Withwith Fire|fire plasmid]], all the dead splicers are grotesquely burned.
* There's one infamous encounter in the dentist's office, in the Medical Pavilion. In the dentist's office, you break a window, destroy a turret, and walk towards the dentist's chair. Suddenly, a thick white fog appears, you can hear someone running nearby and a THUD sound, and when your vision clears there's a corpse sitting in the previously empty chair. Just past it there's a table with goodies on it. When you get there, the fog starts up again. When it clears, you pick up the goodies, turn around, and there's a doctor ''right in your face.'' Thankfully, he won't attack until you do.
** Similar to the above, there's a part in Arcadia when you approach a desk and the lights flicker, only for them to come back on and have the player see a shadow on the wall and realize ''that the splicer is standing right behind you!'' "HELLO, BEAUTIFUL!"
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* The audio diaries.... The fact that you hear and know what's going on without seeing it, and therefore forces you to fill in what's happening in your mind has a creepy 'radio-drama' feel to it: (Ex: "Doctor! Stop cutting!" or "Break her neck for me, {{spoiler|would you kindly?}}")
* One of the many Plasmids you can pick up allows you to summon a swarm of bees to distract your enemies and deal some damage over time. These bees ''erupt from your arm'' in a fairly gruesome way. To quote the wiki:
{{quote| "In BioShock Insect Swarm manifests itself as [[Squick|multiple honeycomb-like pods of reddened flesh on Jack's hand and wrist, with half a dozen hornet-like insects crawling along them."]]}}
* Having to use those oh-so-sterile needles. Bonus for getting fear of needles and fear of disease at the same time.
** [[Fridge Horror]] sets in when you find one of Sinclair's audio diaries in ''[[BioBioShock Shock(series)]] II''. All of his EVE needles were made by junkies for a dime each. Then he sold them for a dollar each to Ryan...
* Try waking up in a Vita Chamber, miles from the actual fight, and finding a Splicer right in front of it. The Splicer said, "Do you know what we do to Judases!?"
* Just coming out of a regeneration tube once. Suddenly, it all goes black. Even your powers don't give light. Suddenly, there's a red spot-light that you instinctively run to. You can hear ''them'' crawling in the shadows. Splicers. You don't know how many or what kind. They're just moving around, waiting, watching, talking in their own incoherent ramblings. Occasionally, one skirts the edge of the spotlight, flashing a leg or a claw. You can shoot randomly into the darkness, but there's no guarantee it'll hit. And then, when they finally decide to move, they move en masse. And all you can do is run...
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* The part before you go to the medical pavilion. Andrew Ryan talking to you, and then an army of splicers is banging on the door obviously baying for blood, the door won't open, and then the glass starts to crack...
* There's the recording 'Not What She Wanted,' in which [[Deadly Doctor|Steinman]] conducts what is presumably his first unnecessary surgery, whistling away.
{{quote| '''Nurse''': Uh, doctor, she's not booked for a face lift ... Doctor ... stop cutting ... DOCTOR, STOP CUTTING! GET ME THE CHIEF OF SURGERY! GET ME THE CHIEF OF SURGERY NOW!}}
** And when you encounter Steinman for real:
{{quote| ''"What can I do with this one, Aphrodite? She [[Punctuated! forFor! Emphasis!|WON'T! (STAB!) STAY! (STAB! and TWI-I-I-ST!) STILL!!!]]" I wanna make them beautiful, but they always turn out WRONG! ''That'' one, too ''fat'', this one, too ''tall'', THIS one, too [[Oh Crap|symmetrical]]! And now...what's this, goddess? An intruder! He is ''ugly!'' (Pulls out Thompson) ''UGLY! UGLY! [[Rain of Arrows|UGLY!!!'']] Look at you! HIDEOUS!''}}
** and when you finally put him down:
{{quote| ''"LOOK IN A MIRROR! LOOK IN A MIRROR!"''}}
** How about as soon as you step into his pavilion?
{{quote| Ghost: *pounding on closed door* You promised me pretty, Steinman! YOU PROMISED ME PRETTY! Now look at me! ''LOOK AT ME!''}}
** And as soon as you go through that door, you're greeted by three portraits, which have dashed outlines and large pairs of scissors angled over certain parts of their faces, copious amounts of red paint everywhere (too bright to be blood), and on the floor..."Above all, do no harm." Even worse, if you position yourself half behind a column while looking at one of the pictures (of a woman looking to the right), the picture changes and she's ''looking right at you''.
** [[It Gets Worse]]. Due to the founding principles of Rapture, Dr. Steinman wouldn't have been bound by the Hippocratic Oath anyways. He is either specifically calling attention to the fact he is going out of his way to violate it or so screwed up that he legitimately thinks what he is doing is helping.
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{{reflist}}
[[Category:Video Games/Nightmare Fuel]]
[[Category:BioshockBioShock (series)]]
[[Category:Nightmare Fuel]]