BioShock 2: Difference between revisions

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In February 2010, 2K Marin released a sequel set eight years after the end of the first ''[[Bioshock (Video Game)|Bioshock]]''. In this new game, the player is the [[Super Prototype]] Big Daddy "Subject Delta". Delta wields plasmid abilities and some nifty new tools as he attempts to track down Eleanor, the Little Sister with whom he was originally bonded. There's a new, very dangerous enemy called the Big Sister, and another romp through Rapture, now run by Andrew Ryan's collectivist foil Dr. Sofia Lamb. All accompanied by ''another'' [[Viral Marketing]] [http://www.somethinginthesea.com campaign].
 
''BioShock 2'' includes a multiplayer section, where players take control of Splicers during the war and compete in games like Deathmatch and [[Capture the Flag]]. Winning these games rewards the player with ADAM which is used to buy new weapons and plasmids. Players also got an apartment, where they can [[Virtual Paper Doll|change the appearance of their Splicer]].
 
In August 2010, 2K released two DLCs for ''[[Bio ShockBioshock]] 2'': ''The Protector Trials'' and ''Minerva's Den''. In ''The Protector Trials'' Tenenbaum activates another Alpha Series Big Daddy and asks him to save several Little Sisters from Sofia Lamb. ''Minerva's Den'' follows another prototype Big Daddy "Subject Sigma", who is tasked with obtaining a copy of Rapture's computer mainframe, called The Thinker, by one of its creators Charles Milton Porter. The latter is an actual story, while the former was a series of challenges with limitations, like using only certain weapons or plasmids.
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=== The base game contains examples of these tropes: ===
* [[Action Girl]]: {{spoiler|Eleanor Lamb will eventually join you as a Big Sister, though it just means putting on a suit, not a permanent process like making Big Daddies is}}. She is awesome.
* [[All There in the Manual|All There In The ARG]]: Didn't follow "[[Viral Marketing|Something In The Sea]]?" Then you have no real concept of a) who Mark Meltzer is, b) why you should care, or c) why he was awesome enough for fans to demand he appear in ''[[Bio ShockBioshock]] 2''.
* [[Amusement Park of Doom]]: Ryan Amusements. Already a nightmarish propaganda tool, by the time you visit it in ''[[Bio ShockBioshock]] 2'', it's just another urban battlefield strewn with lurking Splicers and automated gun turrets.
* [[Art Shift]]: In the original, the Splicers' character models are a little messed up but still seem human. The sequel takes place about a decade after the original, so the Splicers have been mutating even further for years, and many are half-feral by this point. As a result their character models are much more exaggerated, with giant tumors bulging out of their clothes, and even hooves and talons on some of them. Meanwhile, the Little Sisters were changed from their [[Creepy Child]] models to ones that evoke our paternal instincts better - there's even a difference in their reactions to being saved. The Little Sisters in the first game near-tearfully thank you, but the ones in the second act as if nothing much happened.
** Although this could be because in the second game you play as a Big Daddy, so they may be already used to this kind of treatment, but from a humanoid figure, they maybe more thankful for your kindness for rescuing them when it's not actually necessary.
* [[Apologetic Attacker]]: {{spoiler|Augustus Sinclair is eventually captured by Lamb's band and is forcibly converted into an Alpha Series Big Daddy. He has no control over his body due to mind control plasmids and barely has control over his speech. His final request of you is [[Mercy Kill|to kill him]], and offers suggestions on how to about it}}.
* [[Be Careful What You Wish For]]: Fans wanted to see [[Hero of Another Story|Mark Meltzer's]] story come to a definite conclusion, so 2k Games put Mark Meltzer in the game {{spoiler|as a Big Daddy you have to kill. Turns out, Mark wanted to be with his daughter under any conditions. This discovery put many of the followers of ''[[Bio ShockBioshock]] 2's'' ARG [[Player Punch|into bad moods.]]}}
** You don't ''have'' to kill him. There are several other Big Daddies around. Although if you don't, he will most likely {{spoiler|die when Fontaine Futuristics and Persephone fall to the bottom of the trench after Sofia Lamb destroyed the anchors that held buildings in place}}.
* {{spoiler|[[Bittersweet Ending]]: One of the endings where Subject Delta denies Eleanor the right to extract his ADAM after compromises had to be made in saving the Little Sisters, resulting in Eleanor being spared the [[Woobie, Destroyer of Worlds]] fate but now left as an orphan.}}
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** {{spoiler|[[Daddy's Little Villain]]}}: {{spoiler|Eleanor}} in the [[Multiple Endings|bad ending]].
* [[Dangerously Genre Savvy]]: Sofia Lamb. Once she realizes Eleanor is helping Delta, she sits in the quarantine room with her and watches her every move. Later, {{spoiler|she uses the Big Daddy's link to their Sisters to knock you out by strangling Eleanor.}} Immediately afterward, {{spoiler|she straps you to a table, saying that if they kill you, you'll just go back to a Vita Chamber.}} Later, {{spoiler|she [[Rocks Fall, Everyone Dies|tries to destroy the entire building to kill you regardless of the Vita Chambers]] }}, and then {{spoiler|sabotages the ballast tanks on the escape boat to so that it can only handle enough weight that she can escape}}. ''Then'' {{spoiler|when you're on the final leg of the run to the boat, she's got a huge stack of explosives waiting for you at the door.}}
* [[Darker and Edgier]]. It may seem impossible, but ''[[Bio ShockBioshock]] 2'' [[Up to Eleven|manages to get even darker and edgier]] than the first game, at least in some respects.
* [[Deflector Shield]]: The level 3 upgrade for the drill.
* [[Distaff Counterpart]]: The Big Sisters.
* [[Dual Boss]]: There's a [[Climax Boss]] fight against two Big Sisters at the same time at the beginning of the final level.
* [[Dual-Wielding]]: Subject Delta can wield a [[This Is a Drill|Drill]]/[[BFG]] with one hand and shoot plasmids with the other. Justified on account of his enormous size and strength.
* [[Easter Egg]]: ''[[Bio ShockBioshock]] 2's'' [http://www.youtube.com/watch?v=BNqsJbTwxM0 Unstable Teleport Plasmid].
** Using the Incinerate plasmid in a block of ice in Dionysus Park reveals a cat called Schrodinger...
* [[Electronic Speech Impediment]]: Alex the Great's "secretary".
* [[Elemental Powers]]: Of the standard [[Fire, Ice, Lightning|fire, ice, lightning]] variety, same as in the last game, along with one [[Blow You Away|wind-based]] plasmid. Genes can influence your resistances to said elements and also cause you to emit them when struck. And if you enjoy using the drill, you can become a full-on [[An Ice Person|ice guy]] with the Freezing Drill gene.
* [[The End of the Beginning]]: The best ending
{{quote| {{spoiler|'''Eleanor'''}}: "If Utopia is not a place, but a people, then we must choose carefully, for the world is about to change, and in our story, Rapture was just the beginning."}}
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* [[Gatling Good]]: In ''2'', the Tommy Gun is discarded in favor for a minigun you carry one-handed. Meet your new best friend.
* [[Guide Dang It]]: The sequel's achievement "9-Irony", it doesn't help that its also '''secret'''.
* [[Give My Regards in Thethe Next World]]:
{{quote| '''[[Jerk Jock|Danny Wilkins]]:''' Tell your sister I said "Hi!"}}
* [[Gone Horribly Right]]: The Alpha Series Big Daddies. The scientists tried to create a bond where the Big Daddies viewed the Little Sisters as their own daughters. It worked - they just didn't factor in the implications of what happens when a father is forced to [[Heroic BSOD|watch his own daughter get killed in front of him]]. The Daddies would break down and sob in front of the Sisters' crawlspace entrances, and become only suitable as berserk soldiers. That's why the Big Daddies we see in the game are more of [[Punch Clock Villain|Punch Clock Bodyguards]], so that if the Little Sister dies they only lose one asset instead of two.
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* [[Hopeless Boss Fight]]: The first Big Sister fight is impossible to win, though she'll retreat after you're critically low on health.
* [[Human Sacrifice]]: {{spoiler|This is what Sofia has in mind for her daughter.}}
* [[Impaled Withwith Extreme Prejudice]]: ''2''‘s spear gun allows you to do this to your enemies, and it is both quite satisfying ''and'' efficient, since you can retrieve the spears and reuse them. If that's not enough, you can have the instrument of impalement gleefully propel your victim around the room, then explode - Rocket spears are your ammunition of choice.
* [[Inappropriate Hunger]]: If you Incinerate! a splicer while carrying a [[Little Sister]], she asks for marshmallows.
* [[Instrumentality]]: Sofia Lamb's ultimate goal, {{spoiler|by forcefully injecting the combined memories and intelligence of everyone in Rapture - via the ADAM they used - into her daughter Eleanor, then conditioning her to act only "for the greater good"}}.
* [[Ironic Echo]]: Not the best example, but the {{spoiler|speech Eleanor makes for each ending}} are very similar. Just an inflection difference in two cases.
** Also the Ryan Amusements. All government activities that are mocked in the main ride (indoctrination, suppression of rights, market control [Fontaine rose to power thanks to smuggling], youth indoctrination etc.) are actually endorsed by Ryan.
* [[Jerk Jock]]: Danny Wilkins in the ''[[Bio ShockBioshock]] 2'' multiplayer. Also subverted to an extent with Pigskin, the young football player Splicer, who is the most sympathetic enemy model since he doesn't ''want'' to kill you, but his boss will kill him if he doesn't.
* [[Karma Houdini]]: In the "best" ending, {{spoiler|Eleanor spares Sofia Lamb's life, believing from what Delta has taught her through his actions that ''anyone'' can be redeemed and that mercy is more important than vengeance.}}
** Also Stanley Poole who, despite being a {{spoiler|mass-murderer}} could have been be spared by Delta. Of course, he was still stuck in the underwater city infested with homicidal mutants.
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* [[Mind Screw]]: [http://www.youtube.com/watch?v=Ej2AHBNaq40 The unstable teleport plasmid journey].
* [[Mole in Charge]]: Sofia Lamb put Stanley Poole in control of Dionysus Park, her sanctum. He was Andrew Ryan's spy all along.
* [[More Dakka]]: Compared to its predecessor ''[[Bio ShockBioshock]] 2'' definitely enjoys and employs this with both its weapons and plasmids, especially since you're using both at once.
** There's the option of summoning two security bots, hypnotizing a Leadhead Splicer or Alpha Series, and laying out mini turrets while firing away with your own Gatling Gun all at once to create a hailstorm of bullets (hacked turrets and security bots summoned by hacked security cameras also possible), playing this trope rather straight and proving rather effective.
* [[My Beloved Smother]]: Probably the mildest example of Sofia Lamb's style of parenting would be keeping her daughter all but a prisoner in her home to keep her from the "dog-eaters" outside.
** {{spoiler|Sofia also literally smothers Elanor near the end}}.
* [[Nerf]]: Quite a few of the weapons and plasmids were rebalanced/depowered in the transition between ''[[Bio ShockBioshock]] 1'' and ''[[Bio ShockBioshock]] 2'', probably for multiplayer purposes or on account of the new dual-wielding gameplay.
* [[Obvious Beta]]: ''[[Bio ShockBioshock]] 2's'' PC version has many minor bugs, and most of the patches go to the multiplayer. Hint: Don't go to the 2K Forums if you don't have a flame-retardant suit on. Although Elizabeth is strictly protective against it.
* [[The Pollyanna]]: When {{spoiler|Eleanor Lamb inserts your mind into a Little Sister temporarily so she can help save your life and you get to see how Little Sisters see Rapture, everything being bright and colorful.}}
** The [[Trope Namer]] ''Pollyanna'' was written by ''Eleanor'' Porter. Coincidence? This combined with Charles Milton ''Porter'' of ''Minerva's Den''.
* [[Put Onon a Bus]]: Tenenbaum. Almost literally, since she hops on an underwater train and disappears from the plot. ''Minerva's Den'' shows that she left to help get the Thinker, a computer capable of curing the splicers out of Minerva's Den.
* [[Retcon]]: The second game is naturally built on this, as it delves further into the history of Rapture. (Primarly via [[Revision]].) Particularly obvious examples include the introductions of Sofia Lamb and the Alpha series.
* [[Psycho Prototype]]: The Alpha-series Big Daddies. All except Subject Delta went bonkers after losing their bonded Little Sister, making them quite effective as soldiers but not suited for anything else.
* [[Redemption Equals Death]] : {{spoiler|If Subject Delta was evil, but displayed compassion toward others later on, he can choose to knock away Eleanor's syringe when she attempts to absorb him just before his death, causing Eleanor to realize that her "father" would rather die than have her follow down the same path he did.}}
* [[Remember the New Guy?]]: Turns out, Sofia Lamb was out of the picture by the time Atlas was picking up steam, but still a forefront in the "Maybe Ryan's not right" train of thought.
* [[Sawed-Off Shotgun]]: Played totally straight with the damage upgrade to ''2's'' shotgun, which literally says sawing off the barrel makes it deal more damage. Precisely why the developers think long-barreled shotguns actually exist is anyone's guess.
* [[Scare'Em Straight]]: The purpose of the "Journey to the Surface" ride in Ryan Amusements is to convince Rapture's youth that all that waits for them up there are authority figures ready to reach down and steal their stuff, quash their ambitions, or drag them off to war. Ryan's a bit iffy about the [[Uncanny Valley|creepy animatronics]], but...
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* [[Shoot the Shaggy Dog]]: {{spoiler|Mark Meltzer's tale, provided that you harvest the Little Sister his daughter Cindy has become.}}
* [[Shrouded in Myth]]: Jack's status by the second game. As a nod to the multiple endings, Splicers argue over the specifics of his adventure in Rapture, while one sect views him as a Messianic figure who freed them from the tyranny of Andrew Ryan, and who will return someday.
* [[Sliding Scale of Idealism Versus Cynicism]]: The multiple endings of ''[[Bio ShockBioshock]] 2'' run the gamut very nicely, with the best ending on the idealism side and getting further down the scale as you go. {{spoiler|Eleanor's monologues that accompany each ending especially.}}
* [[Spirit Advisor]]: {{spoiler|Subject Delta to Eleanor}} in the good ending. {{spoiler|And the rest, except the one when he refuses to advise her.}}
* [[There Are No Therapists]]: Actually, Ryan originally invited Sofia Lamb to help people deal with living so far from sunlight, but it didn't go well. It didn't help that the therapist was just as crazy as her patients.
* [[Throw It In]]: "[[Viral Marketing|Something In The Sea]]" wasn't going to have an effect on the main game, but fans loved it so much that protagonist Mark Meltzer was given a minor role in ''[[Bio ShockBioshock]] 2''.
* [[Took a Level In Badass]]: For most of the second game, Eleanor is set up as the [[Damsel in Distress]]. However, that all changes {{spoiler|once she gets her hands on Big Sister armor...}}
** Actually it was her who {{spoiler|orchestrated the Delta's resurrection}} and helped him along his way {{spoiler|using her telepathic bond with Little Sisters}}.
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* [[Understatement]]: In an audio diary from the sequel, Ryan admits that "I...visited Eve's Garden today...it ended poorly." Translation: {{spoiler|I just murdered my mistress.}}
* [[The Unfought]]: Despite everything that Sofia Lamb does during the course of the sequel, you never fight her. {{spoiler|Her fate is ultimately decided by Eleanor, following your example on dealing with defenseless enemies.}}
* [[Universal Ammunition]]: ''[[Bio ShockBioshock]] 2'' features the world's first .50 BMG Thompson, so that it could share ammo with the Big Daddy's huge gatling gun.
* [[Unseen Prototype]]: The name Subject Delta implies that there were three before you, and they... well, we don't talk about them.
** However, an audio diary from Gil Alexander cites Delta as the first successful Alpha Series, so you can probably guess what happened to the first three on your own.
* [[Vorpal Pillow]]: {{spoiler|Sophia to Elanor}}.
* [[Well-Intentioned Extremist]]: The Neutral ending of ''2'' turns Delta into this - he [[I Did What I Had to Do|did what he had to]] to save Elanor, {{spoiler|including sacrificing himself so she wouldn't follow his example}}.
* [[What Happened to Thethe Mouse?]]: Tenenbaum disappears early in the game without a word. ''Minerva's Den'' explains where she went, though there was/is a bit of a gap between her disappearance and the DLC. Also, no explanation is given to what happens to the NPCs Delta spare.
** When fans spoke up about the possibility of not knowing Mark Meltzer's fate after the events of "[[Viral Marketing|Something In The Sea]]," 2K added him to ''[[Bio ShockBioshock]] 2''.
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=== The Protector Trials and Minerva’s Den DLCs contains examples of these tropes: ===
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* [[Book Ends]]: {{spoiler|The game ends with the viewpoint character getting into a bathysphere - just like at the beginning of the first game.}}
* [[Faking the Dead]]: In a sense, {{spoiler|The Thinker to Porter.}}
* [[Fun Withwith Acronyms]]: In Minerva's Den, we are introduced to Rapture's [[Master Computer]], the Rapture Operational Data Interpreter Network, nicknamed "The Thinker". If you notice what the acronym [[wikipedia:Auguste Rodin|spells]], the [[wikipedia:The Thinker|nickname]] starts making more sense...
* [[Instant AI, Just Add Water]]: The Thinker.
* [[In the Future, Humans Will Be One Race]]: An audio log in the Minerva's Den missions reveals that people in Rapture have begun using plasmids to change their race, as Porter recalls a businessman suggest he splice himself white to get ahead. [[Hand Wave|May or may not explain]] why there's so few characters who aren't of Anglo or Russian descent.