Bionic Commando: Difference between revisions
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''[[Bionic Commando]]'' is a sequel of sorts to the very different, top-down shooter ''Commando'' (Super Joe was the hero of Commando), and the game includes several mini-levels based on the original. It in turn had its own sequel, a similar game but with a more sci-fi look, for the Nintendo Game Boy. It also received another sequel for the Game Boy Color, titled ''Bionic Commando: Elite Forces''.
The series remained dormant for several years before being revived. First an [[Video Game Remake|enhanced remake]] of the
Spencer is a character in ''[[Marvel vs. Capcom 3]]''.
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** Often, it was easiest in the NES version to just run around the boss and blow up the reactor with a few rockets without killing the boss.
** At the end of the arcade game, after spending a billion quarters fighting your way through the horrible [[Fake Difficulty]], you reach the enemy general... an old man who doesn't fight back, and dies in a couple shots.
* [[Art Evolution]]: Although the overall world's art style is similar (enemies with ridiculously colorful uniforms, walking mechs, etc.), the character design has changed drastically from ''Rearmed'' to the sequel. Super Joe now looks like Jack Nicholson in full Joker mode (sans makeup), although the change is somewhat
* [[Attract Mode]]: The game has a rather lengthy intro sequence when left running at the title screen that explains most of the story and gives demos of the gameplay.
* [[Badass Beard]]: Sabio sports one in Rearmed 2. It's probably what allowed him to become leader of Pagagaya in the first place.
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* [[Eleventh-Hour Superpower]]: You have Super Joe's machine gun for the final 3 levels of ''Rearmed'', and the upgraded rocket launcher only for the final boss fight.
** You supposedly receive the special bazooka at the end of the original NES game, but despite three levels of explaining how powerful it is, it's exactly the same as the rocket launcher you've been carrying since area 5.
* [[Engrish]]: The NES game's
* {{spoiler|[[Face Heel Turn]]}}: {{spoiler|Super Joe}}.
* [[Faux Action Girl]]: Mag, in the modern sequel. Introduced as a possible rival or boss, she then {{spoiler|does nothing of import, and gets [[Your Head Asplode|Hitler'd]] by the Big Bad.}}
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** {{spoiler|partially justified, due to the fact that this comes from denial.}}
** {{spoiler|his wife rarely if ever interacted with him during Rearmed and a majority of the sequel and the only time she did he was asleep}}
* [[Interquel]]: Rearmed 2 takes place between Rearmed 1 and the next generation console version.
* [[Invulnerable Civilians]]: Averted - it's very possible to shoot innocent civilians in a neutral area; you'll just set off alarms and the Peacekeeper forces will attempt to kill you.
** Played straight in ''Rearmed''; opening fire in a <s>neutral zone</s> FSA camp doesn't trigger anything.
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* [[Reformulated Game]]: The NES version, which adapted the wire-swinging concept from the arcade version into an entirely new game with selectable stages and more emphasis on exploration.
* [[Required Secondary Powers]]: In the sequel, Spencer is outrageously tough to kill, and can deal great heaping gobs of damage just by ''landing correctly.'' (Generally that means arm-first...) Wholly justified--his body must be bionically reinforced to keep up with the rigors of his bionic arm.
** Why yes it is. In the 360/PS3 version, the in-game text actually outright says he possesses some kind of "bionic armor". This not only makes him highly durable, but also allows him to regenerate health. Also like his other bionics, over time he gets used to using it again and it gets stronger, or "upgrades" or whatever you want to call it. So yeah,
* [[Respawning Enemies]]: Averted and played straight - unless the enemy spawned from an opening/shutting door, most enemies will stay dead for good no matter how far you stray from them. However, if you leave an area through a doorway, then come back, the enemies will respawn.
* [[Ret Canon]]: The connection between the original ''Commando'' and ''Bionic Commando'' was originally an American invention for the arcade game when they were promoting it, claiming that the nameless player character were controlling was actually Super Joe himself. The NES version added ''Commando''-like overhead segments and made Super Joe into a real character in the game. The 2009 sequel retconned Super Joe's identity into "Joseph Gibson", essentially linking the original ''Commando'' with its sequel ''Mercs''.
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* [[Translation Matchmaking]]: Originally called ''Top Secret'' in Japan, the arcade game was retitled ''Bionic Commando'' and marketed as a ''Commando'' spinoff.
* [[Truce Zone]]: Various neutral zones in the original.
* [[Ultimate Universe]]: Elite Forces seems to be this. It starts with a similar premise--long time war, Super--er, I mean, Commander Joe missing, etc, but everything else is just completely different. New fictional countries, no
* [[Video Game Remake]]: ''Every single Bionic Commando game but the very first and the very latest.'' The NES game was a remake of the arcade game. The Game Boy version was almost a direct remake of the original, with only a few changes, mostly an [[Art Shift]]. The Game Boy ''Color'' version added a heroine and redesigned some levels. ''Rearmed'' is the last and best remake. Thankfully the madness ends there with the '09 sequel and Rearmed 2 in '11.
* [[Weaksauce Weakness]]: Spencer is weighed down by his bionics and can't swim. Further, he's even more
* [[Wreaking Havok]]: Hurling around debris and enemy soldiers in '09. Spencer can throw ''real'' far and ''real'' accurate and ''real'' hard, making for some really satisfying takedowns.
* [[You Have Outlived Your Usefulness]]: Said word by word at the end of ''Rearmed'' right after Master D's revival.
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