Black Holes Suck: Difference between revisions

no edit summary
m (removed Category:Unrealistic Black Hole; added [[Category:{{PAGENAME}}]] using HotCat)
No edit summary
 
(One intermediate revision by one other user not shown)
Line 46:
* In ''[[Galaxy Quest]]'', black holes are regularly treated as wormholes, to the point interstellar travel (by starship or sheath) is done by diving into them and coming out... uh, the other side.
* ''[[The Giant Spider Invasion]]'' has the eponymous beasties arrive through a black hole that landed in a farmer's field. Without anything being sucked into it, natch. At the climax of the movie the black hole is saturated with neutrons and apparently neutralized, which causes all the spiders to burst into flames and ooze ice cream. Yes, it's a very bad movie.
* ''[[Event Horizon]]''. The titular spacecraft featured both "normal-space" engines and the "[[Fan Nickname|Hell-Drive]]". The former was a (horrendously misnamed) "Ion Drive". The latter used an ''artificial black hole" to do a gravity-based spacewarp that apparently takes you straight through the [[Warhammer 4000040,000|Warp]]. Really, that whole movie is [[You Fail Science Forever]].
 
 
Line 123:
** And in the sequel, spawning a black hole causes it to suck up any nearby objects for a few seconds. When the few seconds are up, it expands and consumes the entire stage, protagonist included. And it cannot be removed once spawned.
* [[Mario & Luigi: Bowser's Inside Story]] has them in a few boss battles. In one, it's pretty much the result of the Dark Star's defeat and does huge damage if you don't mash A and B to make Mario and Luigi run away, while in the final Giant Bowser battle, the mech form of Princess Peach's Castle has a cannon that fires them, with you having to keep sliding the stylus across the touch screen to make Bowser launch himself back out of them when caught (and the final part of the battle has both sides stuck in black holes on different sides of the arena).
* [[Bomberman|Bomberman 64: The Second Attack]]. Where to begin. The big bad uses one to suck in planets and store his army and sustains it with gravity generators located on captured planets INSIDE the black hole and his interstellar warship (also inside the black hole). Then there's <s>Regulus</s> [[Do Not Call Me "Paul"|Bulzeeb]]. He attacks with black hole bombs which are, as you may have guessed, [[Exactly What It Says on the Tin|bombs that create a large (compared to most explosions in the game) black hole upon detonation]]. Of course, the black hole only compresses anything in its blast radius that's not the ground. And apparently <s>Regulus</s> Bulzeeb's armor is black hole proof since he can enter the black hole without being compressed or harmed.
** To give the game credit, at least they show death by compression into a singularity when it does hit you.
* The instructions for ''[[Crystal Quest|Crystal Crazy]]'' describe black holes as "rifts in the space-time continuum that instantly transport you from one place to another. Actually the time bit isn't really correct. Neither is the continuum bit. Or the rift. But it sounded good."
Line 135:
* In ''Haegemonia'', black holes are giant shiny funnels in space that ''sound'' like a twister. Getting close to then is not recommended. They show up rarely though.
** And when they do, they continuously damage every ship in a large radius (probably due to the fact that real-life black holes are major radiation hazards). In the only campaign mission where one shows up, the player's second in command warns that "our larger ships are already having trouble keeping themselves away from it". What is unrealistic is that there is a pair of nebulae barely a single AU away from the black hole; how they managed to avoid being sucked in is a mystery. Another unrealism is the fact that the accretion disc is VERY fast when it should be very slow due to relativistic time dilation.
* The ''End of the World'' level of [[Sonic the Hedgehog (2006 (video game)||Sonic the Hedgehog 2006]] features black and purple spheres that suck everything towards them and kill you if you touch them. [[Nightmare Fuel|They also resemble the Eye of Sauron]]!
* ''[[Star Fox (series)|Star FOX]]'' has the black hole level which is the loop of wandering in a space junkyard filled with boxes and broken Arwings floating around until you find one of the three warp spots which sends you somewhere else.
* One is created after the defeat of the final boss in ''[[Sonic Colors]]''. The final level is Sonic trying to escape it. {{spoiler|He fails around the 31 second mark.}}
* ''[[StarcraftStarCraft]] 2'' has this as a protoss ability. It hovers above the ground, sucking in grid lines and [[Instant Runes|mathematical formulae]], and everything within range is stretched out and pulled in... until the black hole finally explodes and '''the units emerge unharmed'''. In fact, when one is used on your army, the correct strategy is to order all your other units into the black hole as well so the enemy [[Fridge Logic|cannot easily destroy them]] while your main force is gone.
** As a bit of further explanation how this odd effect came about: The original revealed Black Hole ability did in fact destroy the units. However, it was probably changed for balance reasons, but the graphics were not changed.
* In the ''[[Touhou]]'' fighting game ''Immaterial and Missing Power'', boss Suika Ibuki creates black holes using her ability to manipulate density. They can draw in the player character but do not damage the terrain and are not instantly lethal.
Line 145:
** The {{spoiler|final dungeon}} in ''ME 2'' is a space station orbiting a black hole at the centre of the galaxy inside the accretion disc. It is possible to fly a spaceship around the place without getting burned or irradiated to death. The event horizon itself is visible in the distance, lacking gravitational redshift but having an unlikely size for something that would have a diameter of 10% of Earth's orbit in real life.
*** Mordin does speculate the area to be protected by powerful mass effect fields and radiation shields, which at least is an attempt to justify being able to pilot a ship within.
* ''[[Final Fantasy V]]'' had the Void, an [[Unrealistic Black HoleHoles Suck]] [[Sealed Evil in a Can|sealed inside]] [[Negative Space Wedgie|the Interdimensional Rift]].
* The [[Nazi Zombies]] mini-game of Black Ops has a small hand-held device<ref>Named the Gersch Device</ref> that when you press a few buttons and throw it the device generates a small black hole which sucks in all nearby zombies and which closes within a short period of time. Realistically the entire facility the character was on would have been sucked into the black hole if it were anything like a real one. What makes it even stranger is that the creator of the device notes that it was meant to be a portable teleporter which is proven if the player decides to jump into the black hole as it will teleport them to a random part of the map, so this makes you wonder why it acts as a destructive black hole on the zombies but only functions as if it were a worm hole if you touched it.
* ''[[X-COM]] Interceptor'' has semi-realistic black holes that can adversely affect travel on the interstellar map. They can suck in probes (and do so from a surprising distance away) and ships traveling near them are slowed by a significant amount as they try to escape the event horizon. The plot itself is set off by the discovery of an intercepted alien message that shows massive fleets flying into a black hole. It's initially suspected this is some kind of bizarre disposal method, but eventually it's discovered that {{spoiler|the aliens have figured out a way to turn black holes into wormholes to a [[Pocket Dimension]]}} where they are building a literally indestructible superweapon. The rest of the game turns into a race against time to find a way to counter the superweapon.