Black Holes Suck: Difference between revisions

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** And in the sequel, spawning a black hole causes it to suck up any nearby objects for a few seconds. When the few seconds are up, it expands and consumes the entire stage, protagonist included. And it cannot be removed once spawned.
* [[Mario & Luigi: Bowser's Inside Story]] has them in a few boss battles. In one, it's pretty much the result of the Dark Star's defeat and does huge damage if you don't mash A and B to make Mario and Luigi run away, while in the final Giant Bowser battle, the mech form of Princess Peach's Castle has a cannon that fires them, with you having to keep sliding the stylus across the touch screen to make Bowser launch himself back out of them when caught (and the final part of the battle has both sides stuck in black holes on different sides of the arena).
* [[Bomberman|Bomberman 64: The Second Attack]]. Where to begin. The big bad uses one to suck in planets and store his army and sustains it with gravity generators located on captured planets INSIDE the black hole and his interstellar warship (also inside the black hole). Then there's <s>Regulus</s> [[Do Not Call Me "Paul"|Bulzeeb]]. He attacks with black hole bombs which are, as you may have guessed, [[Exactly What It Says on the Tin|bombs that create a large (compared to most explosions in the game) black hole upon detonation]]. Of course, the black hole only compresses anything in its blast radius that's not the ground. And apparently <s>Regulus</s> Bulzeeb's armor is black hole proof since he can enter the black hole without being compressed or harmed.
** To give the game credit, at least they show death by compression into a singularity when it does hit you.
* The instructions for ''[[Crystal Quest|Crystal Crazy]]'' describe black holes as "rifts in the space-time continuum that instantly transport you from one place to another. Actually the time bit isn't really correct. Neither is the continuum bit. Or the rift. But it sounded good."