Blue Planet: Difference between revisions

Content added Content deleted
m (revise quote template spacing)
m (update links)
Line 12: Line 12:
=== This game includes examples of: ===
=== This game includes examples of: ===
* [[Ace Pilot]]: Plenty of them. On ''both'' sides. One mission is literally two small teams of [[Ace Pilot]]'s going up against each other. {{spoiler|two of them happen to be Xinny and Zero, two of the pilots that made up the four SOC-man team that ventured beyond the second Knossos portal in [[Freespace 2]] (including you, the player, and fan-favorite Snipes).}} Unusually for the trope, {{spoiler|it's possible to lose (by getting shot down), in which case you survive by ejecting, and Xinny and Zero survive to complete their mission, which is to retrieve (or rescue) a character from the first game in the ''Blue Planet'' series.}}
* [[Ace Pilot]]: Plenty of them. On ''both'' sides. One mission is literally two small teams of [[Ace Pilot]]'s going up against each other. {{spoiler|two of them happen to be Xinny and Zero, two of the pilots that made up the four SOC-man team that ventured beyond the second Knossos portal in [[Freespace 2]] (including you, the player, and fan-favorite Snipes).}} Unusually for the trope, {{spoiler|it's possible to lose (by getting shot down), in which case you survive by ejecting, and Xinny and Zero survive to complete their mission, which is to retrieve (or rescue) a character from the first game in the ''Blue Planet'' series.}}
* [[Action Girl]]: Noemi Laporte and Lorna Simms. Taylor in ''Age of Aquarius'', along with many others.
* [[Action Girl]]: Noemi Laporte and Lorna Simms. Taylor in ''Age of Aquarius'', along with many others.
* [[All There in the Manual]]: The "intelligence" section of the tech room and various parts of the mod website have vast amounts of information on the setting.
* [[All There in the Manual]]: The "intelligence" section of the tech room and various parts of the mod website have vast amounts of information on the setting.
* [[Animal Wrongs Group]]: The Gaian Effort from ''War in Heaven''.
* [[Animal Wrongs Group]]: The Gaian Effort from ''War in Heaven''.
Line 26: Line 26:
* [[Chastity Couple]]: Noemi Laporte and Lorna Simms, to the point where most fans assume the former to be a lesbian.
* [[Chastity Couple]]: Noemi Laporte and Lorna Simms, to the point where most fans assume the former to be a lesbian.
* [[Chekhov's Gun]]: The transmission from the Vasudan logistics ship contains specs for a miniature quantum pulse transceiver, which is {{spoiler|the means of communication for the Shivans}}. [[Sequel Hook|This is likely to be used in the next part of War in Heaven]].
* [[Chekhov's Gun]]: The transmission from the Vasudan logistics ship contains specs for a miniature quantum pulse transceiver, which is {{spoiler|the means of communication for the Shivans}}. [[Sequel Hook|This is likely to be used in the next part of War in Heaven]].
* [[The Chosen One]]: {{spoiler|First Samuel Bei, then Noemi Laporte.}} Or, to be more accurate, the [[Laser Guided Tykebomb]]'s.
* [[The Chosen One]]: {{spoiler|First Samuel Bei, then Noemi Laporte.}} Or, to be more accurate, the [[Laser Guided Tykebomb]]'s.
* [[Cliff Hanger]]: The first part of ''War in Heaven'' ends on a ''massive'' one: {{spoiler|The Wargods have been effectively annihilated by the GTVA, the Indus is disabled, 80% of the crew is incapacitated due to radiation poisoning, your character's girlfriend is in the infirmary and you don't know whether she's alive or dead, and the Fedayeen show up in a last-minute rescue to retrieve your character for a secret mission ... and then the credits roll.}}
* [[Cliff Hanger]]: The first part of ''War in Heaven'' ends on a ''massive'' one: {{spoiler|The Wargods have been effectively annihilated by the GTVA, the Indus is disabled, 80% of the crew is incapacitated due to radiation poisoning, your character's girlfriend is in the infirmary and you don't know whether she's alive or dead, and the Fedayeen show up in a last-minute rescue to retrieve your character for a secret mission ... and then the credits roll.}}
* [[The Computer Is a Cheating Bastard]]: Ships given the [[What Do You Mean It's Not Awesome?|BALLS OF STEELE]], or BOS, AI-class. BOS was ''[[Justified Trope|required]]'' to keep some of the most experienced players in the community from [[Script Breaking]] some of the missions and give the player competent wingmen without the need of having a large number of them as well as giving the feel that you are really in a squadron of ace pilots instead of red shirts.
* [[The Computer Is a Cheating Bastard]]: Ships given the [[What Do You Mean It's Not Awesome?|BALLS OF STEELE]], or BOS, AI-class. BOS was ''[[Justified Trope|required]]'' to keep some of the most experienced players in the community from [[Script Breaking]] some of the missions and give the player competent wingmen without the need of having a large number of them as well as giving the feel that you are really in a squadron of ace pilots instead of red shirts.
* [[Cool Ship]]: The United Earth Federation's ''Solaris''-class destroyer is the biggest example, both in the literal and metaphorical sense. But on the whole, nearly ''every'' ship introduced in the Blue Planet series, both on a fighter and capital ship level, are this. Special mentions go to the {{spoiler|Vishnan ''Perserver'' and Shivan ''Dante'', who both surpass Juggernaut classification by ''five-fold'', and hammer away at each other with weapons that could oneshot any other ship in the game for several minutes, yet never drop below 75% hull integrity.}} Unique mention goes to the ''GTD Carthage'', an [[FS 2]] veteran destroyer that was built near the end of the Great War ([[FS 1]]), heavily retrofitted and equipped with experimental technology, and now presents a totally unique and ''very'' powerful threat to any battle-group. To give you an idea, this ship would have likely wiped the floor with [[FS 1]]'s ultimate [[Cool Ship]], the ''SD Lucifer''.
* [[Cool Ship]]: The United Earth Federation's ''Solaris''-class destroyer is the biggest example, both in the literal and metaphorical sense. But on the whole, nearly ''every'' ship introduced in the Blue Planet series, both on a fighter and capital ship level, are this. Special mentions go to the {{spoiler|Vishnan ''Perserver'' and Shivan ''Dante'', who both surpass Juggernaut classification by ''five-fold'', and hammer away at each other with weapons that could oneshot any other ship in the game for several minutes, yet never drop below 75% hull integrity.}} Unique mention goes to the ''GTD Carthage'', an [[FS 2]] veteran destroyer that was built near the end of the Great War ([[FS 1]]), heavily retrofitted and equipped with experimental technology, and now presents a totally unique and ''very'' powerful threat to any battle-group. To give you an idea, this ship would have likely wiped the floor with [[FS 1]]'s ultimate [[Cool Ship]], the ''SD Lucifer''.
* [[Colonel Badass]]: Captain Lorna Simms.
* [[Colonel Badass]]: Captain Lorna Simms.
* [[Contemplate Our Navels]]: Samuel Bei and Elder Mandho do this quite often.
* [[Contemplate Our Navels]]: Samuel Bei and Elder Mandho do this quite often.
* [[Continuity Nod]]: ''Many.''
* [[Continuity Nod]]: ''Many.''
** Xinny and Zero, the SOC wingmen from ''Into the Lion's Den'' in the original game, fight you in ''War in Heaven''.
** Xinny and Zero, the SOC wingmen from ''Into the Lion's Den'' in the original game, fight you in ''War in Heaven''.
Line 39: Line 39:
** The [[Silent Threat Reborn|GTCv Marcus Glaive]].
** The [[Silent Threat Reborn|GTCv Marcus Glaive]].
** One of the corvettes in the prologue is named 'Snipes', though this one is hard to see since the player can't change the camera angle.
** One of the corvettes in the prologue is named 'Snipes', though this one is hard to see since the player can't change the camera angle.
* [[Crazy Prepared]]: Admiral Steele ''has contingencies for the contingencies''. He, and often the SOC as well, often do things that are disadvantageous, but can potentially end up as crucial elements in setting up a gambit in the future. In other words, they'll take a small loss to set up something that, for the foreseeable future, has no use whatsoever, just because at some point it might be very useful in whatever gambit they come up with down the line. This allows them to pull off [[Xanatos Gambits]] with alarming frequency. Thankfully, the UEF officers aren't slouches, either.
* [[Crazy Prepared]]: Admiral Steele ''has contingencies for the contingencies''. He, and often the SOC as well, often do things that are disadvantageous, but can potentially end up as crucial elements in setting up a gambit in the future. In other words, they'll take a small loss to set up something that, for the foreseeable future, has no use whatsoever, just because at some point it might be very useful in whatever gambit they come up with down the line. This allows them to pull off [[Xanatos Gambits]] with alarming frequency. Thankfully, the UEF officers aren't slouches, either.
* [[Cutscene]]: Both [http://www.youtube.com/watch?v=seORm2SR5oc Age of Aquarius] and [http://www.youtube.com/watch?v=1u_nooix_ko War in Heaven] use in-game cutscenes for campaign intro. Age of Aquarius' ends in a playable cutscene from first person view, while War in Heaven ends with something that could be called a cutscene montage. There is also a flashback cutscene in the form of recording {{spoiler|1=which reveals [http://www.youtube.com/watch?v=biGB_P59KWE what happened to Earth].}} There's also a [http://www.youtube.com/watch?v=KgAgWe9ZWig rendered version of the Age of Aquarius intro cutscene], made by a community member.
* [[Cutscene]]: Both [http://www.youtube.com/watch?v=seORm2SR5oc Age of Aquarius] and [http://www.youtube.com/watch?v=1u_nooix_ko War in Heaven] use in-game cutscenes for campaign intro. Age of Aquarius' ends in a playable cutscene from first person view, while War in Heaven ends with something that could be called a cutscene montage. There is also a flashback cutscene in the form of recording {{spoiler|1=which reveals [http://www.youtube.com/watch?v=biGB_P59KWE what happened to Earth].}} There's also a [http://www.youtube.com/watch?v=KgAgWe9ZWig rendered version of the Age of Aquarius intro cutscene], made by a community member.
* [[Darker and Edgier]]
* [[Darker and Edgier]]
* [[Death Seeker]]: {{spoiler|Captain Gennady of the Katana}}, in the extra mission included you see why he choose to {{spoiler|stand back and hold the line to allow the Indus and Yangtze to escape.}}
* [[Death Seeker]]: {{spoiler|Captain Gennady of the Katana}}, in the extra mission included you see why he choose to {{spoiler|stand back and hold the line to allow the Indus and Yangtze to escape.}}
* [[Demonic Spiders]]: The GTF Nyx and GTF Atalanta. You will learn to hate them. Although, with the new AI featured in ''War in Heaven'', pretty much every fighter is a Demonic Spider compared to the original game.
* [[Demonic Spiders]]: The GTF Nyx and GTF Atalanta. You will learn to hate them. Although, with the new AI featured in ''War in Heaven'', pretty much every fighter is a Demonic Spider compared to the original game.
** [[Oh Crap|"Trebuchet strike incoming!"]]
** [[Oh Crap|"Trebuchet strike incoming!"]]
Line 51: Line 51:
** {{spoiler|It is also impossible to stop the corvettes warning the GTD Carthage during the initial trap for it, period. ''Even if'' you disable ''every single subsystem'', they ''still'' manage to jury-rig a transmitter to warn the Carthage to retreat. You cannot stop this without losing the mission, as the corvette(s) must survive.}}
** {{spoiler|It is also impossible to stop the corvettes warning the GTD Carthage during the initial trap for it, period. ''Even if'' you disable ''every single subsystem'', they ''still'' manage to jury-rig a transmitter to warn the Carthage to retreat. You cannot stop this without losing the mission, as the corvette(s) must survive.}}
* [[Dialogue Tree]]: One mission involves Noemi having to talk Captain Simms out of a depression through [[Epiphany Therapy]] using these. It's surprisingly tricky.
* [[Dialogue Tree]]: One mission involves Noemi having to talk Captain Simms out of a depression through [[Epiphany Therapy]] using these. It's surprisingly tricky.
** Not exactly an [[Epiphany Therapy]], though, as Simms is more on the ''verge'' of a specific [[Despair Event Horizon]], rather than actually being depressed or traumatized. The epiphany isn't some new information, it's reminding Simms of a perspective that Simms herself once had, and simultaneously providing reassurance and credibility that that perspective has merit. That, and [[The Power of Friendship]] and [[The Power of Love]]. Simms doesn't "snap out of it" even then, though, as its a gradual process (but the very fact that Simms takes even a step in the other direction is very noticeable to everyone else and a huge relief.
** Not exactly an [[Epiphany Therapy]], though, as Simms is more on the ''verge'' of a specific [[Despair Event Horizon]], rather than actually being depressed or traumatized. The epiphany isn't some new information, it's reminding Simms of a perspective that Simms herself once had, and simultaneously providing reassurance and credibility that that perspective has merit. That, and [[The Power of Friendship]] and [[The Power of Love]]. Simms doesn't "snap out of it" even then, though, as its a gradual process (but the very fact that Simms takes even a step in the other direction is very noticeable to everyone else and a huge relief.
* [[Dysfunction Junction]]: The pilots of the UEFg ''Indus''.
* [[Dysfunction Junction]]: The pilots of the UEFg ''Indus''.
* [[Enemy Chatter]]: Most likely to have a feel that they are not just your everyday [[Mooks]].
* [[Enemy Chatter]]: Most likely to have a feel that they are not just your everyday [[Mooks]].
Line 78: Line 78:
* [[Hope Spot]]: ''War in Heaven'' likes to toss these out before brutally crushing them.
* [[Hope Spot]]: ''War in Heaven'' likes to toss these out before brutally crushing them.
* [[Heroic BSOD]]: Seemingly happen to Kassim in ''War in Heaven'', early on after his first real combat sorties, he frequently strays from his path during missions, and midway he apparently freaked out, may or may not be [[Go Mad From the Revelation]], could be just trauma of war or having visions similar to Laporte. The same thing happened with Lorna Simms shortly after the Rheza Station battle until Laporte beat some sense into her, and {{spoiler|again after Delenda Est}}.
* [[Heroic BSOD]]: Seemingly happen to Kassim in ''War in Heaven'', early on after his first real combat sorties, he frequently strays from his path during missions, and midway he apparently freaked out, may or may not be [[Go Mad From the Revelation]], could be just trauma of war or having visions similar to Laporte. The same thing happened with Lorna Simms shortly after the Rheza Station battle until Laporte beat some sense into her, and {{spoiler|again after Delenda Est}}.
* [[Hundred-Percent Completion]]: Most people will try at some stage, such as making sure almost every friendly capital ships survive, and ensuring the destruction of every single non-plot critical enemy ships.
* [[100% Completion]]: Most people will try at some stage, such as making sure almost every friendly capital ships survive, and ensuring the destruction of every single non-plot critical enemy ships.
* [[Humans Are Bastards]] ''and'' [[Humans Are Good]], with the clash between the two clearly reinforcing that [[Humans Are Flawed]]. However, this is far more important than it might initially seem: {{spoiler|the Vishnans and Shivans seem to be debating which of the two humanity will turn out to be, or if it's already decided.}}
* [[Humans Are Bastards]] ''and'' [[Humans Are Good]], with the clash between the two clearly reinforcing that [[Humans Are Flawed]]. However, this is far more important than it might initially seem: {{spoiler|the Vishnans and Shivans seem to be debating which of the two humanity will turn out to be, or if it's already decided.}}
* [[Good Is Not Nice]]: The UEF can do some pretty sleazy things when they have to.
* [[Good Is Not Nice]]: The UEF can do some pretty sleazy things when they have to.
Line 84: Line 84:
* [[It Got Worse]]: Just when you think things couldn't possibly go worse for the United Earth Federation in ''War in Heaven''...
* [[It Got Worse]]: Just when you think things couldn't possibly go worse for the United Earth Federation in ''War in Heaven''...
* [[It's Up to You]]: Averted. Unlike in the original games, trying to do everything yourself instead of using your wingmen tends to end badly.
* [[It's Up to You]]: Averted. Unlike in the original games, trying to do everything yourself instead of using your wingmen tends to end badly.
* [[Knight Templar]]: The Wargods as well as those on the ''Toutatis'' have become like this near the end, forgetting their Ubuntu principles, especially when hunting the GTD Carthage: not only is Admiral Lopez not [[A Father to His Men|exactly a bad person]], but they are willing to sacrifice hundreds of civilians in doing so and label them collateral damage.
* [[Knight Templar]]: The Wargods as well as those on the ''Toutatis'' have become like this near the end, forgetting their Ubuntu principles, especially when hunting the GTD Carthage: not only is Admiral Lopez not [[A Father to His Men|exactly a bad person]], but they are willing to sacrifice hundreds of civilians in doing so and label them collateral damage.
* [[Last Stand]]: Many, {{spoiler|1=The UEFg ''Yangtze'', after its subspace drive is shot out leaving it unable to retreat, turns back towards the GTVA fleet in a desperate, suicidal attack.}} ''Age of Aquarius'' features at least half a dozen of these, with the player alternating between being the [[Big Damn Heroes]] or [[Do Not Go Gentle|one of the people going down with a fight.]] ''Delenda Est'', the final mission of the first chapter of ''War In Heaven'' is notable for feeling like this for ''both'' sides of the battle, simultaneously and throughout. It even features [[Facing the Bullets One-Liner]]'s on both sides at the beginning, middle, and end.
* [[Last Stand]]: Many, {{spoiler|1=The UEFg ''Yangtze'', after its subspace drive is shot out leaving it unable to retreat, turns back towards the GTVA fleet in a desperate, suicidal attack.}} ''Age of Aquarius'' features at least half a dozen of these, with the player alternating between being the [[Big Damn Heroes]] or [[Do Not Go Gentle|one of the people going down with a fight.]] ''Delenda Est'', the final mission of the first chapter of ''War In Heaven'' is notable for feeling like this for ''both'' sides of the battle, simultaneously and throughout. It even features [[Facing the Bullets One-Liner]]'s on both sides at the beginning, middle, and end.
* [[Late Arrival Spoiler]]: The fact that the GTVA is attacking Sol was originally a massive [[Twist Ending]] to ''Age of Aquarius''. However, it's almost completely impossible to talk about ''War in Heaven'' without mentioning this.
* [[Late Arrival Spoiler]]: The fact that the GTVA is attacking Sol was originally a massive [[Twist Ending]] to ''Age of Aquarius''. However, it's almost completely impossible to talk about ''War in Heaven'' without mentioning this.
* [[Lethal Joke Weapon]]: TAG missiles were known for having a small niche where they were actually more than novelties. But in ''War In Heaven'', where jamming beam weapons' accuracy and coherency is often the only thing preventing UEF ships from getting gutted in short order, getting hit by a TAG missile--which can allow GTVA ships to accurately target UEF ships with their beams--is one of the ultimate [[Oh Crap]] moments. This comes into FULL effect in {{spoiler|Delenda Est, whereupon one of your ships realizes with dawning horror--too late--that they've been hit with a TAG missile, and is promptly obliterated in a single shot. That ship was your AWACS ship.}}
* [[Lethal Joke Weapon]]: TAG missiles were known for having a small niche where they were actually more than novelties. But in ''War In Heaven'', where jamming beam weapons' accuracy and coherency is often the only thing preventing UEF ships from getting gutted in short order, getting hit by a TAG missile--which can allow GTVA ships to accurately target UEF ships with their beams--is one of the ultimate [[Oh Crap]] moments. This comes into FULL effect in {{spoiler|Delenda Est, whereupon one of your ships realizes with dawning horror--too late--that they've been hit with a TAG missile, and is promptly obliterated in a single shot. That ship was your AWACS ship.}}
Line 93: Line 93:
** They are still outranged and outgunned by GTVA warships of comparable size. Many UEF tactics revolve around deception and electronic warfare to throw off the GTVA beam cannons' aim and catch GTVA warships in disadvantageous positions. For a UEF ship to fight a "Tev" ship on equal terms is to give the GTVA an almost certain victory.
** They are still outranged and outgunned by GTVA warships of comparable size. Many UEF tactics revolve around deception and electronic warfare to throw off the GTVA beam cannons' aim and catch GTVA warships in disadvantageous positions. For a UEF ship to fight a "Tev" ship on equal terms is to give the GTVA an almost certain victory.
** The range of the railguns have been significantly increased before release. A Narayana can actually fight off two Deimos at the same time.
** The range of the railguns have been significantly increased before release. A Narayana can actually fight off two Deimos at the same time.
** The Solaris is the pinnacle of this of course, with 12 torpedo launchers (each fires 4 Apocalypse torpedoes each salvo) and the railguns are mounted on turrets allowing it to engage enemies in any direction. In addition, its numerous burst flaks and PDS will send any enemy bombers that comes close into a [[Bullet Hell]] nightmare (just see how many torpedoes the Toutatis unloaded on the Hood).
** The Solaris is the pinnacle of this of course, with 12 torpedo launchers (each fires 4 Apocalypse torpedoes each salvo) and the railguns are mounted on turrets allowing it to engage enemies in any direction. In addition, its numerous burst flaks and PDS will send any enemy bombers that comes close into a [[Bullet Hell]] nightmare (just see how many torpedoes the Toutatis unloaded on the Hood).
* [[Made of Indestructium]]: {{spoiler|The Vishnan ''Preserver'' and the Shivan ''Dante'' hammer away at each other with ridiculously powerful<ref>By which we mean "can kill any other ship in one shot"</ref> [[Wave Motion Gun|Wave Motion Guns]] throughout "Universal Truth", but it's unlikely either will be down below three-quarters health by the end of the mission.}}
* [[Made of Indestructium]]: {{spoiler|The Vishnan ''Preserver'' and the Shivan ''Dante'' hammer away at each other with ridiculously powerful<ref>By which we mean "can kill any other ship in one shot"</ref> [[Wave Motion Gun|Wave Motion Guns]] throughout "Universal Truth", but it's unlikely either will be down below three-quarters health by the end of the mission.}}
* [[Magnetic Weapons]]: The secondary armament of most UEF capital ships (the main armament being the torpedoes).
* [[Magnetic Weapons]]: The secondary armament of most UEF capital ships (the main armament being the torpedoes).
Line 152: Line 152:
** GTVA beam cannons are, however, far more powerful and generally more accurate than railguns, and the nukes can be shot down. The UEF rely on jamming systems to confuse GTVA sensors and prevent them from using their beams effectively.
** GTVA beam cannons are, however, far more powerful and generally more accurate than railguns, and the nukes can be shot down. The UEF rely on jamming systems to confuse GTVA sensors and prevent them from using their beams effectively.
* [[What the Hell, Hero?]]: The UEFg ''Hesperia'' bungles a truce up. Badly.
* [[What the Hell, Hero?]]: The UEFg ''Hesperia'' bungles a truce up. Badly.
** A lot of people are calling the GTVA on this in regard to their invasion of Sol.
** A lot of people are calling the GTVA on this in regard to their invasion of Sol.
* [[You Are in Command Now]]: How Admiral Netreba obtained his position apparently.
* [[You Are in Command Now]]: How Admiral Netreba obtained his position apparently.
* [[You Shall Not Pass]]: Four White Guard fighters facing down a huge horde of Gaian Effort raiders in ''Deals in Shadows''. The Gefs are ... less than impressed by their dramatic speech.
* [[You Shall Not Pass]]: Four White Guard fighters facing down a huge horde of Gaian Effort raiders in ''Deals in Shadows''. The Gefs are ... less than impressed by their dramatic speech.
{{quote|''"Hahaha! Listen to these dogs! Don't let them close, or they might break a lance on your hull!"''}}
{{quote|''"Hahaha! Listen to these dogs! Don't let them close, or they might break a lance on your hull!"''}}