Body Armor as Hit Points: Difference between revisions

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== Real Time Strategy ==
* ''[[Command & Conquer]] Renegade'' also used it. Even vehicles have both types of hitpoints, but the armor is taken off first. This makes some sense for the Mammoth Tank since it ties in with their self-repair (which only affects normal health, allowing it to recover to 50% just like in the original game).
* In ''[[StarcraftStarCraft]]'', the Protoss have the "Deflector Shields" version.
* Armor upgrades in ''[[Dawn of War]]'' increase hit points rather than damage resistance. This is because the game engine relies on armor type to determine damage taken.
* In ''[[StarcraftStarCraft II]]'', the Vanidium Plating upgrade adds +5% HP per armor upgrade. This also affects vehicles and spaceships, as well as soldiers. Marines also get a [[Luckily, My Shield Will Protect Me|Combat Shield]] upgrade that grants +10 HP.
 
== Role Playing Games ==
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[[Category:Video Game Physics]]
[[Category:Tropes in Shining Armor]]
[[Category:Body Armor as Hit Points{{PAGENAME}}]]