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== Tabletop Games ==
* Ablative armor in ''[[GURPS]]'' acts almost exactly like normal hitpoints (the exceptions being against attacks with armor penetration modifiers).
* ''[[Rifts]]'' and other Palladium games have body armor working as additional SDC with set coverage - strike roll falling between miss and Armor Rating damages armor's SDC instead of character's [[Only a Flesh Wound|SDC]]/Hit Points.
** Mega-Damage system is a pure example of this, as it ''replaces'' SDC system. MDC is used for heavy vehicles or at least battle armor supposed to protect from direct hits of rockets and suchlike, thus usually MDC grade armor doesn't have Armor Rating, i.e. covers the wearer completely. And since even 1 Mega-Damage usually can [[Chunky Salsa Rule|kill messily]] a normal human, anything other than armor's MDC simply doesn't count.
* ''[[BattleTech]]'' armor is universally like this; it literally adds extra hit point boxes to a given unit's location 'outside' the internal structure proper, which are usually not actually any tougher but have to be eliminated before any actual structure damage can be inflicted.
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