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Body Armor as Hit Points: Difference between revisions

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== Tabletop Games ==
* Ablative armor in ''[[GURPS]]'' acts almost exactly like normal hitpoints (the exceptions being against attacks with armor penetration modifiers).
* ''[[Rifts]]'' and other Palladium games have body armor working as additional SDC with set coverage - strike roll falling between miss and Armor Rating damages armor's SDC instead of character's [[Only a Flesh Wound|SDC]]/Hit Points.
* ''[[Rifts]]'s'' Mega-Damage system basically ''replaces'' your normal SDC/Hit Points with the armor's MDC, given that even light Mega-Damage to a normal human will usually [[Chunky Salsa Rule|kill them outright]].
** Mega-Damage system is a pure example of this, as it ''replaces'' SDC system. MDC is used for heavy vehicles or at least battle armor supposed to protect from direct hits of rockets and suchlike, thus usually MDC grade armor doesn't have Armor Rating, i.e. covers the wearer completely. And since even 1 Mega-Damage usually can [[Chunky Salsa Rule|kill messily]] a normal human, anything other than armor's MDC simply doesn't count.
** Other Palladium games have body armor work as additional SDC, though it is also a slight aversion to the trope due to a mechanic called Armor Rating. It's dependent on how much of the body is covered by armor. Any strike roll that goes over the A.R. does damage directly to the character, anything under the A.R. damages the armor itself.
* ''[[BattleTech]]'' armor is universally like this; it literally adds extra hit point boxes to a given unit's location 'outside' the internal structure proper, which are usually not actually any tougher but have to be eliminated before any actual structure damage can be inflicted.
 
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