Book of Mages: The Dark Times: Difference between revisions

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* [[Black and Gray Morality]]: The Black Robes are pure evil, but the White Robes do some questionable things and aren't averse to bribery and cheating to get their way, and the neutral mages' group are strict adherents to [[Honor Before Reason]] and only care that a Great Mage is chosen by a proper election, regardless of whether he's good or evil. A Black Robe PC will be evil by dint of being a Black Robe, but a White Robe PC can be [[Light Is Not Good|almost as evil, if he so chooses]].
* [[Black and Gray Morality]]: The Black Robes are pure evil, but the White Robes do some questionable things and aren't averse to bribery and cheating to get their way, and the neutral mages' group are strict adherents to [[Honor Before Reason]] and only care that a Great Mage is chosen by a proper election, regardless of whether he's good or evil. A Black Robe PC will be evil by dint of being a Black Robe, but a White Robe PC can be [[Light Is Not Good|almost as evil, if he so chooses]].
* [[Bonus Boss]]: {{spoiler|The Mysterious Hermit.}}
* [[Bonus Boss]]: {{spoiler|The Mysterious Hermit.}}
* [[But Thou Must]]: The game is usually pretty good about averting this, but {{spoiler|if you side with Battlebeard during the Black Robe internal dispute, you ''cannot'' let him retire; the game forces you to betray and kill him.}}
* [[But Thou Must!]]: The game is usually pretty good about averting this, but {{spoiler|if you side with Battlebeard during the Black Robe internal dispute, you ''cannot'' let him retire; the game forces you to betray and kill him.}}
* [[Cast From Hit Points]]: Most Dark Wood special magic. Also, Chaos Desert's Remove Effects ability.
* [[Cast From Hit Points]]: Most Dark Wood special magic. Also, Chaos Desert's Remove Effects ability.
* [[Cutscene Power to The Max]]: Played with. You can [[Curb Stomp Battle|curb stomp]] most mages in the Great Sea War without actually fighting them if your mage rank is high enough, but if you're strong enough to do that, you're strong enough to hammer them in a fight anyway.
* [[Cutscene Power to The Max]]: Played with. You can [[Curb Stomp Battle|curb stomp]] most mages in the Great Sea War without actually fighting them if your mage rank is high enough, but if you're strong enough to do that, you're strong enough to hammer them in a fight anyway.
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* [[Explosive Leash]]: The Potion of Great Power contains a deadly poison that can be activated at will by whoever holds the proper spell. A major plotline revolves around finding the mage who has created an antidote.
* [[Explosive Leash]]: The Potion of Great Power contains a deadly poison that can be activated at will by whoever holds the proper spell. A major plotline revolves around finding the mage who has created an antidote.
* [[Face Heel Turn]]: You can make one if you join the White Robes and later turn your robe. {{spoiler|If you don't, Flamier does.}}
* [[Face Heel Turn]]: You can make one if you join the White Robes and later turn your robe. {{spoiler|If you don't, Flamier does.}}
* [[Full Circle Revolution]]: {{spoiler|If the White Robes win under an evil leader, the epilogue mentions that people saw no difference between them and the Black Robes that they replaced.}}
* [[Full-Circle Revolution]]: {{spoiler|If the White Robes win under an evil leader, the epilogue mentions that people saw no difference between them and the Black Robes that they replaced.}}
* [[Greek Chorus]]: The gossipmongers in the bar, who you can overhear kibitzing about you in the bar. Also a source of some of the game's [[Funny Moments]].
* [[Greek Chorus]]: The gossipmongers in the bar, who you can overhear kibitzing about you in the bar. Also a source of some of the game's [[Funny Moments]].
* [[Heroic Neutral]]: Your role in the Neutral storyline; you occasionally have to fight off Black Robe mages trying to make you join them.
* [[Heroic Neutral]]: Your role in the Neutral storyline; you occasionally have to fight off Black Robe mages trying to make you join them.
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* [[Tournament Arc]]: Two examples: the Young Mage Contest and the Great Mage election. The first is a tournament held every five years to showcase up-and-coming talent and win honor for the clans. {{spoiler|The second is subverted; no proper election is held, though the Black Robes hold their own tournament ''if'' you don't prevent it, and instead a war breaks out.}}
* [[Tournament Arc]]: Two examples: the Young Mage Contest and the Great Mage election. The first is a tournament held every five years to showcase up-and-coming talent and win honor for the clans. {{spoiler|The second is subverted; no proper election is held, though the Black Robes hold their own tournament ''if'' you don't prevent it, and instead a war breaks out.}}
* [[Two Lines, No Waiting]]: The War of the Robes has little to nothing to do with the Book of Mages; the first is the main storyline, while the latter is essentially a sidequest, though being Number 1 allows you to [[Curb Stomp Battle|curb stomp]] most mages during the Great Sea War [[Zero Effort Boss|instead of actually fighting them]].
* [[Two Lines, No Waiting]]: The War of the Robes has little to nothing to do with the Book of Mages; the first is the main storyline, while the latter is essentially a sidequest, though being Number 1 allows you to [[Curb Stomp Battle|curb stomp]] most mages during the Great Sea War [[Zero Effort Boss|instead of actually fighting them]].
* [[Un Equal Rites]]: Part of the history, when the six clans fought over whose magic style was the best. The first Great Mage ended this, and when the Book of Mages was created and conflicts between mages started up again, it was on an individual rather than clan basis.
* [[Un-Equal Rites]]: Part of the history, when the six clans fought over whose magic style was the best. The first Great Mage ended this, and when the Book of Mages was created and conflicts between mages started up again, it was on an individual rather than clan basis.
* [[The War Sequence]]: The Great Sea War between the White Robes and Black Robes. Assuming you've joined either side, you win it by both outnumbering the other side and having more total levels.
* [[The War Sequence]]: The Great Sea War between the White Robes and Black Robes. Assuming you've joined either side, you win it by both outnumbering the other side and having more total levels.