Booze-Based Buff: Difference between revisions

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* In ''[[Urban Dead]]'', cans of beer and bottles of wine both increase your health by one, but because drinking either one takes a whole turn, it's usually better to just search for a medkit.
* In ''[[Urban Dead]]'', cans of beer and bottles of wine both increase your health by one, but because drinking either one takes a whole turn, it's usually better to just search for a medkit.
* In ''Nodiatis'', the "Alcoholic" class gets increasing protection from [[Standard Status Ailments]] by being "buzzed".
* In ''Nodiatis'', the "Alcoholic" class gets increasing protection from [[Standard Status Ailments]] by being "buzzed".
* In ''[[Runescape]]'' a variety of ales can be brewed via the Cooking skill. These provide temporary boosts to specific skills when drunk.
* In ''[[RuneScape]]'' a variety of ales can be brewed via the Cooking skill. These provide temporary boosts to specific skills when drunk.
** However, alcohol of all types reduces your chance to hit in close combat.
** However, alcohol of all types reduces your chance to hit in close combat.
* In some [[Multi User Dungeon|MUDs]], being drunk boosts your healing rate. At least one had a ''sword'' that made you drunk when you used it.
* In some [[Multi User Dungeon|MUDs]], being drunk boosts your healing rate. At least one had a ''sword'' that made you drunk when you used it.
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* In ''[[Dwarf Fortress]]'' all dwarves—even ''babies''—are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.
* In ''[[Dwarf Fortress]]'' all dwarves—even ''babies''—are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.
* In ''[[The Sims Medieval]]'', Sims get a positive buff from drinking, and an extra one if the drink actually ''tastes'' good. Those with the "Drunkard" Flaw get a negative buff from ''not'' drinking, but don't get any more positive effects from drinking than those without the flaw.
* In ''[[The Sims Medieval]]'', Sims get a positive buff from drinking, and an extra one if the drink actually ''tastes'' good. Those with the "Drunkard" Flaw get a negative buff from ''not'' drinking, but don't get any more positive effects from drinking than those without the flaw.
* In ''[[Frontier Ville]]'', you can get drinks from the Saloon such as Loyal Pioneer, which lets you do 10 actions at a neighbour's homestead instead of 5 and Quick Draw Quaff which lets you do 5 actions using only 1 energy.
* In ''[[The Pioneer Trail]]'', you can get drinks from the Saloon such as Loyal Pioneer, which lets you do 10 actions at a neighbour's homestead instead of 5 and Quick Draw Quaff which lets you do 5 actions using only 1 energy.


== Survival Horror ==
== Survival Horror ==
* [[Badass Normal|Edward Carnby]] from the ''[[Alone in The Dark]]'' series drinks from various hip flasks scattered about to gain health.
* [[Badass Normal|Edward Carnby]] from the ''[[Alone in the Dark]]'' series drinks from various hip flasks scattered about to gain health.
* In ''[[Eternal Darkness]]'', Edward carries a flask of "[[G-Rated Drug|liquid courage]]"; drinking it restores sanity. There must be something to it, since Edward is one of the few characters who doesn't wind up dead or insane after his adventure. (Well, not ''immediately'' after, but that's beside the point.)
* In ''[[Eternal Darkness]]'', Edward carries a flask of "[[G-Rated Drug|liquid courage]]"; drinking it restores sanity. There must be something to it, since Edward is one of the few characters who doesn't wind up dead or insane after his adventure. (Well, not ''immediately'' after, but that's beside the point.)
* ''[[Dead Rising]]'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.
* ''[[Dead Rising]]'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.
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== Tabletop Games ==
== Tabletop Games ==
* ''[[Dungeons and Dragons]]''' [[Drunken Master]] [[Prestige Class]] can drink alcohol to provide bonuses to Strength or Constitution at a penalty to Wisdom and Intelligence. At higher levels Drunken Masters can heal themselves by hitting the booze, or set the alcohol inside them on fire and spray it as a [[Breath Weapon]].
* ''[[Dungeons & Dragons]]''' [[Drunken Master]] [[Prestige Class]] can drink alcohol to provide bonuses to Strength or Constitution at a penalty to Wisdom and Intelligence. At higher levels Drunken Masters can heal themselves by hitting the booze, or set the alcohol inside them on fire and spray it as a [[Breath Weapon]].
** In the ''[[Baldur's Gate]]'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A moderate consumption would give you a slight morale boost. Still mot worth it, though.
** In the ''[[Baldur's Gate]]'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A moderate consumption would give you a slight morale boost. Still mot worth it, though.
* ''[[GURPS]]'' addresses this. The Drunk and Tipsy conditions temporarily reduce DX and IQ but make it easier to resist the Cowardice and Shyness disadvantages.
* ''[[GURPS]]'' addresses this. The Drunk and Tipsy conditions temporarily reduce DX and IQ but make it easier to resist the Cowardice and Shyness disadvantages.