Boss Arena Recovery: Difference between revisions

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(Import from TV Tropes TVT:Main.BossArenaRecovery 2012-07-01, editor history TVTH:Main.BossArenaRecovery, CC-BY-SA 3.0 Unported license)
 
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Compare [[After Boss Recovery]], where you're given health and ammunition refills after defeating the boss, and [[Suspicious Videogame Generosity]], where the game gives full refills right before the evil creature tries to obliterate your characters. A type of [[Anti Frustration Features|Anti Frustration Feature]].
Compare [[After Boss Recovery]], where you're given health and ammunition refills after defeating the boss, and [[Suspicious Videogame Generosity]], where the game gives full refills right before the evil creature tries to obliterate your characters. A type of [[Anti Frustration Features|Anti Frustration Feature]].


{{examples|Examples:}}
{{examples}}


* ''Zelda'' series loves this one, especially in 3-D games. Here, every single boss and even many [[Mini Boss|Mini Bosses]] have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was from the boss itself.
* ''Zelda'' series loves this one, especially in 3-D games. Here, every single boss and even many [[Mini Boss|Mini Bosses]] have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was from the boss itself.
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*** Ganon can also end up doing this to the rubble of his castle, and it should be noted that this is the only way to get heart/magic refills during the fight.
*** Ganon can also end up doing this to the rubble of his castle, and it should be noted that this is the only way to get heart/magic refills during the fight.
** Averted in ''[[The Legend of Zelda the Minish Cap (Video Game)|The Legend of Zelda the Minish Cap]]'': the final boss has nothing around his arena that you can milk for health or ammo.
** Averted in ''[[The Legend of Zelda the Minish Cap (Video Game)|The Legend of Zelda the Minish Cap]]'': the final boss has nothing around his arena that you can milk for health or ammo.
** ''[[The Legend of Zelda Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' subverts this in the harder difficulty as far as hearts are concerned, unless you have the heart medal. And for the [[Boss Rush]], even that doesn't work. The final two bosses don't have anything in the area that can provide health or ammo (but ammo isn't required either).
** ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' subverts this in the harder difficulty as far as hearts are concerned, unless you have the heart medal. And for the [[Boss Rush]], even that doesn't work. The final two bosses don't have anything in the area that can provide health or ammo (but ammo isn't required either).
* The ''[[Super Mario Bros]]'' series, again mostly in the 3-D games. ''Super Mario Galaxy'' actually has small plants and lights to shoot at for coins in the boss arenas for just this reason.
* The ''[[Super Mario Bros]]'' series, again mostly in the 3-D games. ''Super Mario Galaxy'' actually has small plants and lights to shoot at for coins in the boss arenas for just this reason.
** In ''Super Mario 64'', Bowser's fire breath left behind health-restoring coins when it burnt out. King Boo does the same thing in the remake, and Chief Chilly drops coins when punched.
** In ''Super Mario 64'', Bowser's fire breath left behind health-restoring coins when it burnt out. King Boo does the same thing in the remake, and Chief Chilly drops coins when punched.
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* ''[[Chaos Legion]]'' often had [[Mooks]] and [[Mook Maker|Mook Makers]] in the boss arenas.
* ''[[Chaos Legion]]'' often had [[Mooks]] and [[Mook Maker|Mook Makers]] in the boss arenas.
* ''[[Kirby]]'' boss battles are ''made'' of this trope. Since you're theoretically supposed to be able to defeat bosses without any of your [[Power Copying|copy abilities]], your only offensive option may be slurping up [[Circling Birdies]] or [[Mook Maker]] offspring and launching them back at your opponent.
* ''[[Kirby]]'' boss battles are ''made'' of this trope. Since you're theoretically supposed to be able to defeat bosses without any of your [[Power Copying|copy abilities]], your only offensive option may be slurping up [[Circling Birdies]] or [[Mook Maker]] offspring and launching them back at your opponent.
* Similarly, extra [[Mooks]] present during boss fights in [[Beat Em Up]] games with a focus on grapples and throws (like Mike Haggar in ''[[Final Fight (Video Game)|Final Fight]]'') tend to function less as enemies and more as ammunition.
* Similarly, extra [[Mooks]] present during boss fights in [[Beat'Em Up]] games with a focus on grapples and throws (like Mike Haggar in ''[[Final Fight (Video Game)|Final Fight]]'') tend to function less as enemies and more as ammunition.
* The final battles at the end of each era in ''[[Body Harvest]]'' consist of you in a floaty-feeling hovercraft, battling an enormous creature that obliterates most of your shields with each hit in a dish shaped crater, and your weapons gobble down ammo at an astonishing rate. Fortunately, the boss drops a bunch of powerups whenever it soaks up enough damage, so the fights tend to consist of getting knocked around the crater like a billiard ball while trying to swoop under the boss to collect powerups it drops.
* The final battles at the end of each era in ''[[Body Harvest]]'' consist of you in a floaty-feeling hovercraft, battling an enormous creature that obliterates most of your shields with each hit in a dish shaped crater, and your weapons gobble down ammo at an astonishing rate. Fortunately, the boss drops a bunch of powerups whenever it soaks up enough damage, so the fights tend to consist of getting knocked around the crater like a billiard ball while trying to swoop under the boss to collect powerups it drops.
* While it doesn't have normal boss fights, the ''[[Medal of Honor]]'' series provides its inexplicable health restoration in the form of medkits that drop from dead enemy soldiers.
* While it doesn't have normal boss fights, the ''[[Medal of Honor]]'' series provides its inexplicable health restoration in the form of medkits that drop from dead enemy soldiers.
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* ''Turok 2'' has it's final boss retreat, and send robot minions after you, which can be slaughtered for health.
* ''Turok 2'' has it's final boss retreat, and send robot minions after you, which can be slaughtered for health.
* ''Pirates: The Legend of Black Kat'' has a few boss fights that feature these, usually in the form of respawning kegs, hammers, and/or grog.
* ''Pirates: The Legend of Black Kat'' has a few boss fights that feature these, usually in the form of respawning kegs, hammers, and/or grog.
* Strangely enough, [[Big Bad|Malefor]] ''himself'' acts as this in ''[[Spyro the Dragon|The Legend Of Spyro: Dawn Of The Dragon]]''. His boss fight would be a lot harder, if he didn't keep releasing [[Hit Points|health]] and [[Mana]] crystals ''[[What an Idiot|every single time he was physically hit]]''.
* Strangely enough, [[Big Bad|Malefor]] ''himself'' acts as this in ''[[Spyro the Dragon|The Legend Of Spyro: Dawn Of The Dragon]]''. His boss fight would be a lot harder, if he didn't keep releasing [[Hit Points|health]] and [[Mana]] crystals ''[[What an Idiot!|every single time he was physically hit]]''.
* In ''[[Mortal Kombat]]: Shaolin Monks'', you get one of these during your [[Sequential Boss|three consecutive boss fights]] against Shang Tsung, Kintaro, and Shao Khan.
* In ''[[Mortal Kombat]]: Shaolin Monks'', you get one of these during your [[Sequential Boss|three consecutive boss fights]] against Shang Tsung, Kintaro, and Shao Khan.
* ''[[Vampire: The Masquerade Bloodlines]]'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around the room. They look like free blood refills, but drinking even a little will cause your character to stand in place and vomit uncontrollably until you're killed. Serves you right for forgetting {{spoiler|that he's spreading a massively infectious virus}}.
* ''[[Vampire: The Masquerade Bloodlines]]'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around the room. They look like free blood refills, but drinking even a little will cause your character to stand in place and vomit uncontrollably until you're killed. Serves you right for forgetting {{spoiler|that he's spreading a massively infectious virus}}.
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* The final battle of ''[[Half-Life]] 2: Episode Two'' against a horde of Striders and Hunters is fought within easy access to several shacks that continuously restock themselves with [[Heal Thyself|Medkits]] and ammunition for all weapons. Though some can easily be destroyed by the Striders there are some that always remain.
* The final battle of ''[[Half-Life]] 2: Episode Two'' against a horde of Striders and Hunters is fought within easy access to several shacks that continuously restock themselves with [[Heal Thyself|Medkits]] and ammunition for all weapons. Though some can easily be destroyed by the Striders there are some that always remain.
** ''Half-Life'' 1 has small healing pools scattered around the final Boss area, in addition to the usual [[Med Kits]] lying next to dead explorers.
** ''Half-Life'' 1 has small healing pools scattered around the final Boss area, in addition to the usual [[Med Kits]] lying next to dead explorers.
* The final area of the Wending Wood questline in ''[[Dragon Age]]: Origins - Awakening'' pits your player party against two tactics-aware dragons with [[Wonder Twin Powers]]. Yes, that's as bad as it sounds. Fortunately, every now and then, they would simultaneously take off and leave the room for a couple of seconds, which counts as the end of the encounter in gameplay terms, allowing your [[Shoot the Medic First|party healer]] to recover from the [[Non Lethal KO]].
* The final area of the Wending Wood questline in ''[[Dragon Age]]: Origins - Awakening'' pits your player party against two tactics-aware dragons with [[Wonder Twin Powers]]. Yes, that's as bad as it sounds. Fortunately, every now and then, they would simultaneously take off and leave the room for a couple of seconds, which counts as the end of the encounter in gameplay terms, allowing your [[Shoot the Medic First|party healer]] to recover from the [[Non-Lethal KO]].
* Nearly each boss battle in ''[[Unreal II the Awakening (Video Game)|Unreal II the Awakening]]''. However, due to the speed of the playable character and the amount of damage dealt by the bosses, most of those tend to overlap with [[After Boss Recovery]]... Except that after defeating a boss, your health and inventory are always automatically recovered anyway. Especially [[Egregious]] example is the [[Giant Spider|boss of the Hell level]] - the arena includes stations that allow you to regenerate health and shields... [[Too Dumb to Live|Provided that you don't move.]]
* Nearly each boss battle in ''[[Unreal II the Awakening (Video Game)|Unreal II the Awakening]]''. However, due to the speed of the playable character and the amount of damage dealt by the bosses, most of those tend to overlap with [[After Boss Recovery]]... Except that after defeating a boss, your health and inventory are always automatically recovered anyway. Especially [[Egregious]] example is the [[Giant Spider|boss of the Hell level]] - the arena includes stations that allow you to regenerate health and shields... [[Too Dumb to Live|Provided that you don't move.]]
* Most boss arenas in the ''[[Viewtiful Joe]]'' series have a box or two with items that can recover your Life or VFX. They're often in the background, meaning you'll have to hit the boss with your Mach Speed power, creating after images to break them open for you.
* Most boss arenas in the ''[[Viewtiful Joe]]'' series have a box or two with items that can recover your Life or VFX. They're often in the background, meaning you'll have to hit the boss with your Mach Speed power, creating after images to break them open for you.