Boss Dissonance: Difference between revisions

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* ''[[Diablo]] 2'' does both kinds. Act 1 and 2 have bosses that can chew you up in the matter of seconds if you blink. Especially [[That One Boss|Duriel]], who's not only super tough and super fast, but you must also [[Boss Room|fight him in a small chamber that doesn't even leave any room for strategy]], so if you're playing a ranged character, you can kiss him goodbye. In Acts 3, 4, and 5, the [[Elite Mooks]] and their [[Boss in Mooks Clothing|leaders]] that you need to fight before facing the boss are MUCH harder than their infernal masters. Mainly because when facing the boss, all you really need to do is dodge. In hell difficulty, act bosses and superuniques without minions are usually much easier than normal uniques and their minions since act bosses don't get extra boss modifiers and immunities.
 
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* ''[[Atlantica Online]]'s'' many dungeons have an odd version of both types. In order to complete a dungeon, each level must be cleared of enemies, including mooks and a boss, and usually a couple of minibosses.
** It is level-focused in that if you fail to kill all enemies on a floor within an allotted time, you fail the dungeon. Also, nearly all enemies will group together in 3s, and most are much stronger than their level indicates.
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[[Category:Video Game Difficulty Tropes]]
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[[Category:Dissonance Tropes]]