Boss Game: Difference between revisions

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{{trope}}
{{trope}}
[[File:shadow-of-the-colossus-top_3122.jpg|link=Shadow of the Colossus|frame|I'm going to need a bigger sword...]]
[[File:shadow-of-the-colossus-top 3122.jpg|link=Shadow of the Colossus|frame|I'm going to need a bigger sword...]]




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{{examples}}
{{examples}}


== Type 1: ==
== Type 1 ==
* ''[[Alien Soldier]]''. There are ''more bosses than levels'' if you count each form of [[Shout-Out|Seven]] [[Gunstar Heroes|Force]] separately!
* ''[[Alien Soldier]]''. There are ''more bosses than levels'' if you count each form of [[Shout-Out|Seven]] [[Gunstar Heroes|Force]] separately!
* ''[[Contra]]: Hard Corps'' and ''Shattered Soldier''.
* ''[[Contra]]: Hard Corps'' and ''Shattered Soldier''.
* ''[[Aero Fighters]] 3''
* ''[[Aero Fighters]] 3''
* ''[[Shadow of the Colossus]]'' - interesting because they are all [[Puzzle Boss|Puzzle Bosses]], and, [[Trope Namer|appropriately]], [[Colossus Climb|Colossus Climbs]].
* ''[[Shadow of the Colossus]]'' - interesting because they are all [[Puzzle Boss]]es, and, [[Trope Namer|appropriately]], [[Colossus Climb]]s.
* ''[[Radiant Silvergun]]'' - In some cases, there's only a short segment of normal enemies between bosses and after stage 5, there are no normal enemy segments between bosses.
* ''[[Radiant Silvergun]]'' - In some cases, there's only a short segment of normal enemies between bosses and after stage 5, there are no normal enemy segments between bosses.
* ''[[King of the Monsters]] 2'' (The [[Neo Geo]] original, the SNES version has longer levels and the [[Sega Genesis]] port is more of a straight one-on-one fighter.)
* ''[[King of the Monsters]] 2'' (The [[Neo Geo]] original, the SNES version has longer levels and the [[Sega Genesis]] port is more of a straight one-on-one fighter.)
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* [[Yie Ar Kung-Fu]]. The hero (Oolong) was a little bitty sprite who used a bunch of chopsocky moves against a series of increasingly tougher opponents, also little bitty sprites. The reason the game required so much empty space above the combatants was that Oolong could jump about 40 feet high, and in fact lots (and lots and lots and lots) of jumping was key to beating most of the opponents.
* [[Yie Ar Kung-Fu]]. The hero (Oolong) was a little bitty sprite who used a bunch of chopsocky moves against a series of increasingly tougher opponents, also little bitty sprites. The reason the game required so much empty space above the combatants was that Oolong could jump about 40 feet high, and in fact lots (and lots and lots and lots) of jumping was key to beating most of the opponents.
* [[Power Stone]] 2, especially the Pharaoh Walker and Dr. Erode fights.
* [[Power Stone]] 2, especially the Pharaoh Walker and Dr. Erode fights.
* [[Urban Reign]]. There are a ''few'' characters that qualify as flunkies, but for the most part, you're up against various combinations of big bosses, lieutenants, [[Elite Mook|Elite Mooks]], [[Quirky Miniboss Squad|Quirky Miniboss Squads]], and the occasional [[The Worf Effect|Worf]]. Many of the stages allow you to have a partner.
* [[Urban Reign]]. There are a ''few'' characters that qualify as flunkies, but for the most part, you're up against various combinations of big bosses, lieutenants, [[Elite Mook]]s, [[Quirky Miniboss Squad]]s, and the occasional [[The Worf Effect|Worf]]. Many of the stages allow you to have a partner.
* ''[[Endless Frontier]]'' and its sequel may be considered this. The [[Mook|mooks]] are mostly weak and easy to go through, while bosses take a while and there's tons of them (And often you face them twice). The sequel even has hunting a bunch of [[Bonus Boss|Bonus Bosses]] as a [[Sidequest]].
* ''[[Endless Frontier]]'' and its sequel may be considered this. The [[mook]]s are mostly weak and easy to go through, while bosses take a while and there's tons of them (And often you face them twice). The sequel even has hunting a bunch of [[Bonus Boss]]es as a [[Sidequest]].
* ''Street Fighter 2010'', despite its name, is a platformer (that also has [[In Name Only|nothing to do]] with ''Street Fighter'') with very short stages. The meat of the game is the boss fights, and Capcom knew it. Many bosses don't even have a stage preceding them, and you're immediately thrust into the fight.
* ''Street Fighter 2010'', despite its name, is a platformer (that also has [[In Name Only|nothing to do]] with ''Street Fighter'') with very short stages. The meat of the game is the boss fights, and Capcom knew it. Many bosses don't even have a stage preceding them, and you're immediately thrust into the fight.
* ''[[Krazy Ivan]]''. There are randomly-spawning mooks, but most of the game is spend in one-on-one shootouts against unique enemy mechs.
* ''[[Krazy Ivan]]''. There are randomly-spawning mooks, but most of the game is spend in one-on-one shootouts against unique enemy mechs.
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* ''[[Star Wars Episode III]]''. The levels get shorter and shorter, and increasingly focus on you vs. one enemy, to the point of being a [[Fighting Game]] with a few short hallways between arenas.
* ''[[Star Wars Episode III]]''. The levels get shorter and shorter, and increasingly focus on you vs. one enemy, to the point of being a [[Fighting Game]] with a few short hallways between arenas.


== Type 2: ==
== Type 2 ==
* The flash game ''[[Level Up (video game)|Level Up]]!''
* The flash game ''[[Level Up (video game)|Level Up]]!''
* ''[[Warning Forever]]''
* ''[[Warning Forever]]''
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* The old [[Vector Game]] ''Star Castle'', though from an era when it was not common for video games to have levels to explore or varied stage design, has the one big enemy to destroy always present.
* The old [[Vector Game]] ''Star Castle'', though from an era when it was not common for video games to have levels to explore or varied stage design, has the one big enemy to destroy always present.


== Type 3: ==
== Type 3 ==
* ''[[Darius]] Alpha'', a rare variant of ''Darius Plus'' in which you fight all of the bosses of ''Darius Plus'' one after the other.
* ''[[Darius]] Alpha'', a rare variant of ''Darius Plus'' in which you fight all of the bosses of ''Darius Plus'' one after the other.
* ''[[Ketsui]]: Death Label'' on the [[Nintendo DS]] (with the "Extra Course" being the sole exception by virtue of being a full-length stage with a special version the game's [[True Final Boss]] at the end of it).
* ''[[Ketsui]]: Death Label'' on the [[Nintendo DS]] (with the "Extra Course" being the sole exception by virtue of being a full-length stage with a special version the game's [[True Final Boss]] at the end of it).