Breaking the Fourth Wall/Video Games: Difference between revisions

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{{trope}}
{{Video Game Examples Need Sorting}}
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
 
* In ''[[Batman: Arkham Asylum]]'', the audience participates in "Scarecrow" sequences in which Scarecrow injects Batman with terror gas that makes him see things. In one of these sequences, the audience is confronted with the screen that appears upon an in-game death, only to find out that it is part of the Scarecrow sequence.
* "[[Professor Layton and the Curious Village]]": Layton tells you how to move and save the game as if he knows you're there.
** "If you want to move, just tap on the shoe."
* ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'': One of the Tutorial notes in Sturgeons House listed is "Learn all there is to learn in lessons one through nine… And no matter what happens… Do not give up, do not complain, and do NOT stay up all night playing!"
** Also, if you manage to land 1000 strikes on Orca during a duel, he will lose count (since the highest the game can keep track of is 999), call you Master, and ask if your fingers hurt, referencing the "Hold" option for L-Targeting.
** In Skyward Sword Fi breaks the forth wall to tell you when your wii remote needs new batteries.