Breaking the Fourth Wall/Video Games: Difference between revisions

no edit summary
m (cleanup categories)
No edit summary
 
(15 intermediate revisions by 6 users not shown)
Line 1:
{{trope}}
{{Video Game Examples Need Sorting}}
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
 
* In ''[[Batman: Arkham Asylum]]'', the audience participates in "Scarecrow" sequences in which Scarecrow injects Batman with terror gas that makes him see things. In one of these sequences, the audience is confronted with the screen that appears upon an in-game death, only to find out that it is part of the Scarecrow sequence.
* "[[Professor Layton and the Curious Village]]": Layton tells you how to move and save the game as if he knows you're there.
** "If you want to move, just tap on the shoe."
* ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'': One of the Tutorial notes in Sturgeons House listed is "Learn all there is to learn in lessons one through nine… And no matter what happens… Do not give up, do not complain, and do NOT stay up all night playing!"
** Also, if you manage to land 1000 strikes on Orca during a duel, he will lose count (since the highest the game can keep track of is 999), call you Master, and ask if your fingers hurt, referencing the "Hold" option for L-Targeting.
** In Skyward Sword Fi breaks the forth wall to tell you when your wii remote needs new batteries.
* Talking to Jack Frost or Pyro Jack in the [[Shin Megami Tensei]] games often leads them to brag about being famous characters in human video games.
* In ''[[The World Ends With You]]'''s bizarro universe, Another Day, speaking to Joshua in {{spoiler|Udagawa}} results in him practically addressing the player with remarks about why the sprites for the main female protagonist remain the same, despite the fact that {{spoiler|in the main storyline, she's in her friend's body}}.
Line 12 ⟶ 15:
* ''[[Vangers]]'' goes much further then just breaks the Wall - it reaches out and drags you inside. After you beat the game, {{spoiler|the Spector, a vague supernatural entity that was helping...enlisting...manipulating your character in the course of the game,}} addresses ''you'', i.e. the gamer, revealing that the events of the game {{spoiler|'''are going to happen for real''', and that it had caused the game to be created in its past and your present (yeah, they can do that)}}, so that your gaming skills and urge for exploration could be used to {{spoiler|make a real Vanger which could break away from its normal repetitive routine and fulfill the Spectors' mysterious goals}}.
* Tank Dempsey from ''[[Nazi Zombies]]''. He seems to have quite the talent for it.
{{quote| Hey Player, drop the chips and get me some ammo!<br />
Power's out...wait-does power even make sense in an ancient temple? Seriously Treyarch? SERIOUSLY?! }}
** ''Shangri-La took it to the extreme with his ammo lines:
{{quote| Hey player, you got about 20 seconds before I show up in your living room and have a few words with you...''or until I say another out of ammo line''...GET THE HINT?!}}
* ''Eat Lead: the Return of Matt Hazzard''. The whole game breaks the fourth wall on a number of levels.
* The ''[[Monkey Island]]'' games do this a lot.
Line 22 ⟶ 25:
*** Upon first seeing Monkey Island, Guybrush says, "WOW!!! This was well worth $59.95 + Tax."
*** The player gets to select various speaking lines in the ending of the game. One of them is, "At least I learned something from all of this..."
{{quote| '''Elaine:''' What's that?<br />
'''Guybrush:''' Never pay more than 20 bucks for a computer game.<br />
'''Elaine:''' A what?<br />
'''Guybrush:''' I don't know, I'm not sure why I said that. }}
*** Going even further, in ''[[Monkey Island 2: LeChuck's Revenge]]'' you can actually ''call Lucas Arts tech support''. In-game.
Line 32 ⟶ 35:
** In ''[[Escape from Monkey Island]]'', if Guybrush asks a dart player in the SCUMM Bar to try and hit "that guy over there", the dart player will end up throwing a dart at the ''player'' and apparently putting a hole in the monitor. Another example of literally [[Breaking the Fourth Wall]].
*** Done again in ''Escape''. When talking to a group of lawyers, the player can ask to sue several things. Sorry, if I don't get it correct, my disc broke up years ago.
{{quote| Guybrush: Let's sue video game companies for making horrible adventure games!<br />
Lawyer: WHAT!?<br />
Guybrush: I have no idea why I just said that. }}
** Guybrush also tells the player to be thankful the game doesn't simulate smells, once when entering the Bait Shoppe on Lucre Island, and again when at the perfume stand.
Line 41 ⟶ 44:
* In ''[[Drawn to Life]]'' on the DS, one of the characters named Jowee wonders how the creator (that's you) sees everyone there. He then thinks that the creator sees them through a white box with buttons, with two windows and controls everything with a magic wand (which is all true). Mari then claims that that's the dumbest idea ever and Jowee agrees.
** This entire game, the characters speak directly to you, as their creator. You also have to touch things that will affect the game (usually on request to you, the creator).
* In ''[[ConkersConker's Bad Fur Day]]'', Conker will ask the player if they understand at the end of every new tutorial and at the end of the game, there is a big glitch {{spoiler|where the end boss freezes up as he's about to jump at Conker}}. He then {{spoiler|gets out of his mech}} and knocks on the screen, asking if there's a programmer in the audience (one communicates with Conker via text at the bottom of the screen). He asks for some weapons (and they warp to a matrix-style weapons area) and to be teleported back to the throne room where he can {{spoiler|kill the alien easier.}} After {{spoiler|killing the alien,}} he realizes that he forgot to ask the programmer to {{spoiler|bring Berry back to life}} and tries to get him to come back with no success.
* Perhaps as an homage to the ''[[Metal Gear]]'' series' tradition of breaking the fourth wall, Solid Snake is the only character in ''[[Super Smash Bros.|Super Smash Bros. Brawl]]'' who gets to do this. In his first appearance in the Subspace Emissary adventure mode, he stands up from his trademarked cardboard box and addresses the player by saying, "Kept ya waiting, huh?"
** Also, if a character is knocked off the screen at the top, they will sometimes bounce off the camera.
* In ''[[Max Payne (series)|Max Payne]]'', one level has Max shot up with drugs. First he hallucinates that he sees a note that tells him he's in a graphic novel, a format the game uses in place of cut scenes. He exits the room only to find himself inside it again, with the note on the desk again. This time the note tells him he's in a computer game. The latter call stayed the same even when the game was ported to other systems like the Playstation 2.
Line 68 ⟶ 71:
** The first Pixl, Thoreau explains his controls, and when Mario asks what the '1' button is, he says "Don't worry, the great being who watches will understand."
* The ''[[X-Men (Comic Book)|X-Men]]'' game for the [[Sega Genesis]] asked the player to "Reset the Computer" to finish the Danger Room level. With no in-game switches or controls to operate, usually the player would be stumped... as it turned out, it meant resetting the game console itself.
* ''[[Mario and Luigi Superstar Saga|Mario & Luigi: Superstar Saga]]'' has a scene where Bowser is launched into the air, and lands on the "monitor" of the Game Boy Advance, leaving cracks and sliding off.
* At one point in ''[[Paper Mario: theThe Thousand -Year Door]]'', Professor Frankly tells players to pay attention to his explanation. Also, in another part, "Four-Eyes" warns us not to reveal his real identity ({{spoiler|Lord Crump}}) to Mario, even though he ''himself'' admits that it's probably [[Paper-Thin Disguise|pretty obvious to us who he really is]].
** Goombella also does it when describing certain enemies and characters. "Oops, I just broke through the fourth wall there, didn't I?"
** In the second part of the string of final battles, Bowser inexplicably falls through the roof of the final dungeon and decides to fight Mario because he's there. To comment on the fight's [[Giant Space Flea From Nowhere]] quality, he says: "Gwar har har har har har! What's a finale without a Bowser appearance, huh? A cruddy finale, that's what!"
Line 83 ⟶ 86:
** "Ever get the feeling someone's playing games with you?" "All the time."
* In ''[[Soul Series|Soul Calibur IV]],'' there's a voice that can be used for female characters in Character Creation. After winning a match, it may say, "Even with the same moves, it all depends on the user."
* The [http://www.vgmuseum.com/end/arcade/a/gaxe.htm ending] of the original arcade version of ''[[Golden Axe]].''
* ''[[Altered Beast]]'' has us believe the characters are {{spoiler|making a movie}}.
* ''[[Serious Sam]] 2'' does this quite often. First, NETRICSA mentions having "a bigger game budget", which leaves Sam confused. Despite this, he goes on to say "this game is full of bugs!" upon meeting the Zum Zum, a giant bee, and after beating it, he says "There will be no bugs in this game!"
Line 92 ⟶ 95:
** [[Christian]]'s RTWM in 2011 has a scene where [[Edge]] says he acted the way he did the previous week to "pull one over on the player" when Christian asks him about this player Edge says "That weirdo sitting right in front of the TV" WHILE POINTING RIGHT AT YOU.
* In all three ''[[Animal Crossing]]'' games, if you turn the system off without saving, Mr. Resetti will appear every time you restart and give you increasingly longer lectures about how resetting the game is cheating. ''City Folk'' pulls a fake-out the first time you save - Resetti shows up, gives a (relatively) short lecture on the need for saving, then says you saved correctly this time if he showed up.
* Weirdly/brilliantly deconstructed in ''[[The Elder Scrolls III: Morrowind]]'' - it's heavily implied through the in-game literature that {{spoiler|Vivec}} attained godhood by realizing that he was in a video game and using that knowledge to edit the situation around him through a process he calls CHIM. The books he wrote directly reference the player (The ruling king who only he can address as an equal), glitches in past games, saving and reloading, etc. It's all covered up in symbols and the dense writing style he uses, though, so it can be incredibly easy to miss.
* ''[[EarthboundEarthBound]]'' takes this to a whole new level in that you actually defeat Giygas's last form by breaking the fourth wall. {{spoiler|It uses the player name that you give to the game when you use Paula's Pray command for the ninth time, saying that the player prays for the kids' safety even though he (or she) has never met them before.}}
** In ''[[Mother 3]]'', some characters attempt to cheesily describe how to perform a certain command (i.e. looking at the map or dashing), and then simply describe it in terms of the game's controls. Sparrows, on the other hand, will simply cut to the point. Then there's the Save Frogs, who talk about preserving one's own memories, which they call "saving." Finally, when you pray at the sanctuary for the first time, {{spoiler|you, the player, are addressed directly and are asked to input your name.}}
*** Not to mention {{spoiler|the player enters the world of Mother 3 at the end of the game. Yes, the player. YOU.}} And this is before the credits sequence even starts, when the game is supposedly over.
Line 107 ⟶ 110:
* In ''[[Atelier Iris]]: Eternal Mana'', [[Catgirl]] Norn gets scared and asks the protagonist Klein to sleep with her in her bed. He refuses, saying "[[Media Watchdogs|the ESRB]] would go nuts!" In the end he's a nice enough guy that he at least holds her hand.
** Similarly, during a quest in ''[[Atelier Iris 3]]'', Edge does this when the party considers (per the client's request) to ask Anna [[Les Yay|whether she is romantically involved with Phenyl]] or not.
{{quote| '''Edge:''' I guess it's possible. What's this game rated?}}
* ''[[Afro Samurai|Ninja Ninja]] would like you to know that you are a button mashin' motherfucker, and to go take care of this shit while he gets some coffee.
** Ninja Ninja broke the fourth wall every chance he got. This Trope remembers him asking if you've seen the T.V. show at one point, and complain about the "endless hip-hop" music that played whenever you met an enemy. There was one trailer for the game where he commented that someone "...dressed up as their favorite character: guy who dies like a bitch." The worst moment had to be when, after [[Afro Samurai]] gets grabbed by the Doppleganger and flown into space where they have an epic battle, Ninja turns to the screen and says "You saw that, right? This is some fucked-up shit right here. I'm gonna go get some coffee. Keep an eye on that bullshit for me, will you?"
Line 114 ⟶ 117:
* The flash game ''Escape from Rhetundo Island'' has one huge breach for a difficult puzzle. On level 11 you will see flames in top left corner and will immediately attempt to do something with them, while they move in insane patterns. Turns out that {{spoiler|they're mouse-controlled, if you don't move your mouse, the flames won't move either. So if you let the guy walk in between two of the flames and slowly drag your mouse to the right, you're safe.}}
* In ''[[Tales of Symphonia]]'', there is a large tower called the Tower of Mana, which the protagonists have to unlock as they climb. It can take a while, especially since the group is split into two teams. Eventually, the group have to climb the tower again. Whilst climbing in the second time, a skit is available where Regal comments on the doors being unlocked already. This prompts [[Idiot Hero|Lloyd]] to complain about having to climb the tower again, wondering why they can't use the "Quick Jump" option, leaving Raine and Regal thoroughly confused as to what he's talking about.
** [[Deadpan Snarker|Tenebrae]] makes this complaint again, in ''[[Tales of Symphonia: Dawn of the New World]]'', in reference to [[Tales of Symphonia|the first game]].
*** The "Quick Jump" option (for those unfamiliar with the game/series), is simply an option that allows you to skip a part of an area that you have already completed, that may be tedious to get through.
* In ''[[Tales of Phantasia]]'', a soldier in the castle of the future talks about how lazy it is to use the same music for (the [[Time Travel|entire time]] taken in account) 150 years.
Line 126 ⟶ 129:
** If the player is a Malkavian (a clan of insane vampires) the dialoge has a few options for such.
* The third ''[[Silent Hill]]'' game manages to combine this with a [[Continuity Nod]]. In a cut scene only accessible to gamers who have played (and still have the save files from) ''Silent Hill 2'', Heather thinks she sees something suspicious in the bowl of a toilet. As she's about to reach in, she suddenly stops herself, muttering that she can't bring herself to do it -- at which point she turns directly to the player and asks, "Who would do something so disgusting?" Anyone who's played the second game knows the answer to that.
* In the original ''[[Punch -Out!!]]'', Mike Tyson says between rounds, "You think the speed of your ''fingers'' can match the strength of my fists?"
* In ''[[Punch -Out!!]]'' Wii, Aran Ryan ''literally'' breaks the fourth wall if you lose to him in contender mode.
* The VGA remake of ''[[Quest for Glory]]'' has a hilarious instance where breaking into the sheriff's safe more than once will give you more experience. However, Otto and the sheriff will wake up to find you doing this and then arrest you for "blatant power-gaming."
** In ''Quest For Glory II'', you can quite literally break the fourth wall by throwing things (or a flame dart spell) at the tree that looks like a woman (a rather dickish thing to do). It bounces off and breaks your monitor. Since this is a Sierra game, it's fatal.
Line 136 ⟶ 139:
** The entire premise of ''[[Space Quest]] IV: Roger Wilco and the Time Rippers'' revolves around breaking the fourth wall. Roger Wilco is pursued by the "Sequel Police" for perpetrating unwarranted sequels to his franchise. He uses a Time Pod to travel between various games in the series, some of which don't even exist (such as Space Quest XII). At one point you can even buy a strategy guide to Space Quest IV in the game itself, which gives you some fairly unhelpful hints on what to do (as well as advice on what to do if your computer crashes or freezes while playing, which is all equally unhelpful).
*** Newer [[Sierra]] adventure games use a variety of icons to portray the characters actions. If you click on the hand and then Roger the Narrator will berate you by saying "Hey! Keep your hands off yourself! This is a family game!"
** In ''[[Space Quest]] VI: The Spinal Frontier'', Roger comments at one point, "Who wrote this crap? Oh yeah, Scott, yeah, well then, yeah, good...good work," Scott being the first name of one of the Two Guys from Andromeda. At another point, the narrator directly addresses the player with, "See what I have to put up with? Maybe they need a narrator over at Myst 2. A guy can dream..."
*** ''[[Space Quest]] 6'' also has several instances of Roger and the narrator talking to each other. And at one point Stellar Santiago also appears to hear the narrator, only Roger tells her it's nothing.
* If you die a certain way in ''[[Leisure Suit Larry]]'', Larry's body gets dumped into the programmer's bit bucket and recycled for future adventure games.
* ''[[Star Ocean: Till the End of Time]]'' arguably breaks the 3.5th wall as part of its plot {{spoiler|when your party discovers that their entire universe isn't real and they are all actually exist in a video game created by being from the 4th dimension. They then proceed to break out into "reality" and kick their own creators' asses.}}
* Happens quite a bit in ''[[Shadow Hearts]]: Covenant''. Early in the game, the party runs into a [[Large Ham]] masked bandit named "Grand Papillon" (who turns out to be Joachim, one of the playable characters). He boasts about how he's fighting for truth and justice and then the camera cuts to his face, then his chest, ''then his butt'', and finally Yuri standing in front of and facing the camera, holding his arms out in disgust.
** And near the end of the game, Joachim is asked by his mentor if he and the party can participate in the "Man Festival". Yuri quickly responds with, "Not in a clean, mega-hit RPG such as this!" After clearing the 50th (?) floor, the quest jumps to the final eight fights. Anastasia comments, "Didn't we just skip about 30 or so floors?"
** Also, in ''Southampton'', when Joachim finds a weapon for himself: An annoyed Yuri says, "Don't we usually get our weapons from chests and shops?"
* In ''[[Secret of Evermore]]'' the player meets a crazy old man who rants about how people have no free will and are puppets of a button pressing madman. You (the player, not the protagonist) then get to push a button to determine what horrible fate befalls him.
* The MMORPG ''[[City of Heroes]]'' includes an NPC, Fusionette, who talks about her in-game actions as if she were actually playing the game; she refers to her character's level, talks about going to the "trainer" NPC that players use to gain new abilities, and uses phrases such as "Just wait until my Build Up recharges!" to other NPCs (Build Up being a damage/accuracy boosting ability with a long recharge time). She also appears in one mission where she is not supposed to be, and tells the player, "Don't look at me like that! I had to be in this mission!"
Line 149 ⟶ 152:
* The ''[[Jak and Daxter]]'' series has some really great examples of this, but a standout is a scene that appears in ''Jak 3'', when the characters meet the Precursors in person. One of them, while the group tries the old "pay no attention to the man behind the curtain" thing, is seen trying to cover the ''camera'' with his hand during the scene.
** Toward the beginning of Jak 3:
{{quote| '''Seem:''' [[This Is Reality|This isn't a game]]!<br />
''Jak and Daxter pause, stare at the camera, look back at Seem, and continue the scene'' }}
** In ''[[Jak II]]'' they have to join a race team owned by [[Fat Bastard|Krew]]. Their contract mentions that Krew owns all rights including game rights.
Line 157 ⟶ 160:
*** There is also one of the tips that appears when logging into the game: ''Bring all your friends to Azeroth, but don't remember to spend time outside Azeroth with them too!''
*** Try clicking on a unit you select in ''Warcraft III'' multiple times after hearing the whole speech. For example, you can hear the Human Sorceress saying "Click me baby, one more time.".
*** The biggest one is probably the Crypt Lord, a big-ass spider: "And they say Blizzard games don't have bugs!"
** Nearly all Blizzard games use this trope in pretty much the same way. In the ''Warcraft'' games, clicking on certain unit types repeatedly results in the unit ordering the player to "[[Stop Poking Me]]!". In the ''Starcraft'' series, each unit type and character has a short dialog that is triggered by repeated clicking. Most of them stay in character, talking about themselves and their missions; while others break the fourth wall to talk to the character, usually expressing frustration at being constantly harassed by the player, or opinions about how bored the player must be to keep wasting his time like that. A few use [[Shout-Out|quotes from various other pop-culture sources]] -- for example, the Terran drop-ship pilot uses quotes from ''[[Aliens]]'', and the German-accented Terran Valkyrie pilot references the "Frau Blücher" running gag from ''[[Young Frankenstein]]''. Protoss character Artanis quotes the "Stop poking me!" line from ''[[Warcraft]]''. Although the Zerg have no dialog as such, repeatedly clicking on them results in a number of different noises not normally used during play.
*** "This isn't ''Warcraft'' in space!"
* In ''[[Lost Souls MUD]]'', some NPCs are aware that some of the people found in their world are the puppets of beings from an entirely different order of reality — that is, [[Player Character|Player Characters]]. One has written a book about it.
* ''[[Sonic Chronicles]]'' for the [[Nintendo DS]] took the whole wall, stabbed it and hanged it upside down with the ending cutscene. {{spoiler|After the heroes exit Nocturne and return to their own world it turns out that Eggman [[Didn't See That Coming|played the heroes for fools]] and had deliberately helped them to get to Nocturne in order to get all the necessary time to take over the entire world without the meddling of Sonic and his friends. Tails and Sonic then end up having a conversation about how they didn't expect such an ending, how impressed they were of it and how they'll have to wait for the next episode in order to see what happens next. Tails then ends up telling Sonic about the makers of the game, [[BioWare]], and ends up listing the whole cast credits at which point you can, as Sonic, tell Tails that you want to skip it}}.
** Tails would in fact break the fourth wall a few other times before when he constantly reminded you to save your game unless you tell Tails to stop reminding you.
Line 175 ⟶ 178:
* In the RPG/Adventure ''Anachronox'' you encounter a man at a spaceport who is telling listeners that they are in a video game and that most of them only have a limited amount of dialog they can say. This is, of course, the only thing he can actually say. One of the listeners, when spoken to, will refute the speaker's claims by saying he certainly had more than one thing that he can say. Again, this is the only thing he can actually say.
* In ''[[Phantasy Star IV]]'', one of your party members leaves for a bit and flat out tells you not to go after the big bad while he's gone because at this stage of the game, you aren't powerful enough to beat him. Of course, Chaz doesn't listen.
* The entire ''[[Metal Gear]]'' series is rife with instances of breaking the fourth wall. One classic wall-breaking moment in ''[[Metal Gear Solid]]'' is the advice to contact Meryl by codec by looking up her codec frequency on the back of the game case. In ''[[Metal Gear Solid 2: Sons of Liberty]]'', after uploading Emma's virus, the Colonel Campbell construct begins to go haywire and criticizes the player for playing too long and then demands that the player turn off the game. ''[[Metal Gear Solid 4: Guns of the Patriots]]'' features a fourth-wall breaking moment that advises against the strategy used to beat Psycho Mantis in ''Metal Gear Solid''.
Another instance of this in Metal Gear Solid 4, is that part way through the game, Otocon will tell you to switch discs. then, when Snake does not find a disc, Otocon remembers that the game is on the [[Play Station 3]], which has duel layered discs.
** The colonel telling the player to switch off his console is a reference to the original game, where Big Boss did the same near the end.
Line 181 ⟶ 184:
** Snake first notices that something is wrong, when all the guards are gone from a corridor, and the [[Sorry I Left the BGM On|Mind Control Music has stopped playing.]]
** When Revolver Ocelot prepares to torture Solid Snake, after explaining how Snake can rapidly press a controller button to recharge his health, he suddenly ''turns away from Snake and toward the player'' before warning that he'll know if you're using an auto-fire controller.
** Also in [[Metal Gear Solid 2: Sons of Liberty]], Snake tells Raiden not to worry about Snake running out of bullets and points to his headband and knowingly says "[[Bottomless Magazines|infinite ammo]]". The player can get a headband that gives them infinite ammo after beating the game.
* In ''[[Shift]] 2'', the wall of spikes actually stop in the beginning of the game due to faulty actionscript.
* In ''[[Ratchet and Clank Going Commando]]'' when the aforementioned main characters first land on Notak, they see their target fly away. They then comment to each other that they always seem to be just a bit too late, and ask themselves how that could happen, before turning to look at the camera.
** In ''[[Ratchet and Clank Future Tools of Destruction|Tools of Destruction]]'', when Ratchet & Clank meet The Plumber (a recurring NPC in the series) he says that he "didn't recognize them in high-definition".
** In the first ''[[Ratchet & Clank (video game)|Ratchet & Clank]]'', Ratchet would turn his head and look at the player when idle. Disconcerting when you were trying to figure out the next platforming puzzle, which was when Ratchet was most likely to be idle.
* ''[[Disgaea 2: Cursed Memories]]'' has many of these, one is pointed out by the main character when one random NPC says that there are multiple endings available by responding "You aren't even trying any more are you?"
** The ''[[Disgaea]]'' series barely has a fourth wall to begin with. Characters are fully aware of their stats and levels, different NPCs try to steal the "main character" spot, and there's surprise when a [[Bonus Boss]] from an earlier game turns out to have a role in the main quest. Why, yes, the one Laharl couldn't believe was level four thousand.
*** The first game also has a beautiful example at the end of chapter four, when [[Big Bad|Vulcanus]] says that he's going back to Celestia to come up with a new plan and starts to walk away, then pauses and turns and says, "Got that!? Don't forget it, even if I don't make an appearance for awhile!" Sure enough, he doesn't re-enter the plot until there are only a few chapters left.
Line 194 ⟶ 197:
* ''[[True Crime: Streets of LA]]'' The 'hero', a wildly out of control cop, can run over pedestrians. One of his replies? "Don't worry about it, this is just a video game." Made extra creepy, because {{spoiler|the bad ending, narrated by Christopher 'Creepy' Walken, has the hero cop thrown from the top of a fifty story building}}.
* ''[[Prince of Persia]]: Sands of Time'' does this while the Prince and Farrah are in the library. After she reads a poem to him:
{{quote| "What was that for?"<br />
"I thought you'd like it."<br />
"If you really want to be helpful then find a book that tells us how to get out of here!"<br />
"This isn't that kind of game!"<br />
"Game? She thinks this is a game!" }}
* Dmitri Petrovich of the ''[[Backyard Sports]]'' series does this many times. In the original ''Backyard Baseball'', he says that if the AI improved and there was less chatter, the game would be better. (True thing.) In ''Backyard Skateboarding'', he says "I think we are wasting time" on the choose character screen.
Line 211 ⟶ 214:
* While the fourth wall in ''[[Contact (video game)|Contact]]'' is pretty much swiss-cheesed by the end of the game, the ultimate in fourth-wall-breaking comes at the very end, when {{spoiler|the player's character gets fed up with being manipulated and actually attacks you, the player, through the DS's screen.}}
* In ''[[The Guild]] 2'' each character belongs to one of four classes: learned; craftsman; self-employed; and outlaw. If you click too often on an outlaw, he/she will reply, pissed: "Stop clickin' me!!!".
* In ''[[Duke Nukem: Manhattan Project]]'', right before the [[Final Boss]] fight starts, Duke turns towards the screen and invites the player to help him beat the boss.
{{quote| '''Duke:''' This is it. Let's you and me finish off this bastard once and for all!}}
* One of the endings of the ''[[Valkyria Chronicles]]'' DLC ''Enter the Edy Detachment''. If you get the worst rank possible, Edy starts ranting about how she deserves a better rank, how the player sucks ("I'm talking to you, sloth fingers!"), and ends the rant by literally ''telling the player that she is going to re-do the mission to get a better rank''. [[Hilarity Ensues]] when Homer keeps asking Edy who she's talking to.
* In ''[[Assassin's Creed II]]'' Desmond is using the Animus to view his ancestral memories of Ezio. At the end, {{spoiler|Minerva, a precursor to the human race, looks straight at the camera and delivers her message to Desmond, chiding Ezio each time he interrupts saying that the message isn't intended for him (the only person in the room), but is instead meant for the viewer, Desmond}}, thereby "breaking the fourth wall" of the Animus.
Line 227 ⟶ 230:
* In ''Zak McKracken and the Alien Mindbenders'', the main character loves to do that, and not only him.
* In ''Zeus Master Of Olympus'', you can right click people to listen to their quotes. Sometimes, a trader from a not-so-friendly city will say, "Right click me? I'll right click you! You and this city stink and I only trade with you because my leader demands me to."
* Played with in ''[[Kingdom Hearts II]]''. Stitch crawls on it, licks it, and stands on the Command Menu, as well as Sora's HUD, or, to be precise, on the Drive/Summon Gauge.
** In a more regular example in the first game, [[Donald Duck]] is out of shot during a conversation so he literally ''[[Kingdom Hearts/Funny|pulls the screen away from Goofy to focus on him]]'' before he begins speaking.
* The lesser known PS1 fighting game ''Zero Divide'' has an instance of fourth wall breaking, when the announcer asks if the player is trying to break the controller if buttons are mashed repeatedly. This instance can be seen here: http://www.youtube.com/watch?v=a4ucvOVJjpI (Cut to 1:28 when the video has loaded enough).
Line 236 ⟶ 239:
* In ''[[League of Legends]]'', every so often, one hero Mordekaiser responds with "You only need to click once... fool!" when given the order to move.
* Some of the units in ''[[Company of Heroes]]'' will break the wall if you click on them enough. A few examples:
{{quote| '''British Infantry Section:''' Oi! Get your filthy hands off the mouse!<br />
'''Panzer Grenadiers:''' Clickity, click. Clickity fucking click. Fucking scheiße... }}
* In Celadon Mansion in ''[[Pokémon Red and Blue]]'', you can talk to a programmer, graphical artist and script writer who worked on the game. They talk to you about your [[Game Boy]] and one even remarks "I drew you!"
** Looking at the computer the script writer is at mentions "Better not look at the ending!"
** Interacting with the in-game models of the development team is done in every game. In Ruby/Sapphire they're on vacation in Hoenn. In Black and White, you're even able to battle one of them.
* ''[[Fallout 2]]'' has LOTS of these. Bartender of the parlor: "Are you OK? It seems consuming so much alcohol Z had some effect on you." Chosen One "I'll pop out of the conversation one second and check my max hit points." Chosen One: "Bastard! Wait till I load my last save!"
* [[Deadpool]] carries over his habit of breaking the fourth wall into ''[[Marvel vs. Capcom 3]]''. When he's knocked out, he yells out "YOU PRESSED THE WRONG BUTTON!", referring to the player controlling Deadpool. Upon winning. he'll also scold the player for sitting on the couch and being lazy while he has to do all the fighting. Finally, his Level 3 Hyper Combo has him assume a girlish pose and walk toward his opponent with a pink aura and hearts surrounding him for a few seconds. If he is attacked in this state, he'll jump up, grab his health bar, and whack his opponent in the head. He then grabs his Super Meter, winds up, and knocks his opponent sky high.
Line 249 ⟶ 252:
* The early ''[[Resident Evil]]'' games ''shot'' the fourth wall on occasion.
** In ''[[Resident Evil 1]]'' there's an area in the laboratory where the player can shoot directly into the camera. If you're using a pistol bullet holes will appear on the screen. A nice little [[Easter Egg]].
** In the sequel, ''[[Resident Evil 2 (Video Game)]]'', there's a small alley with dogs where the same thing can happen. It can also be done while fighting G on the turntable lift.
* Stay on the menu screen too long in [[Ghost Hunter]] and a spirit would zoom up and audibly tap on the screen.
* In ''[[Tak and the Power of Juju]]'' the [http://www.youtube.com/watch?v=0JcFz_LkJSA opening cutscene] has the village shaman talking to the player, whom he regards as a powerful juju spirit from another world.
** The camera viewpoint moves across the interior of the shaman's hut as he chants to summon a juju spirit. When the camera is on his face, he opens his eyes and screams at the sight of the player looking at him.
** "''You are so strange! Your clothes. That powerstick you hold in your hand. I have ''never'' seen a juju like you before. What is this magic box you watch me on?'' [Presses his hands to the screen so you can see his fingers flatten themselves on the screen.] ''It is clearly the most important thing in your hut! You do me great honor to watch me on it....''"
* In ''[[X -Men Legends]] II: Rise of Apocalypse'', every character has a couple of lines when they're idle for too long, and several are directed at the player, like Bishop's "Hey you! Yeah, you! What are you doing that's so much more important than this?"
* [[Spyro the Dragon]] does this a lot in ''A Hero's Tail'', often [[Aside Glance|turning to the camera]] and making a remark. One that springs to mind...
{{quote| '''Spyro:''' ''After meeting [[Surfer Dude|Otto]] [[Totally Radical|The Otter]], and looking at the camera''* ...[[Drugs Are Bad|Just Say No]].}}
** Oh, there are two others that are better then that.
{{quote| '''Spyro:''' *Just before fighting a mammoth boss* Oh, please. [[Genre Savvy|All I have to do is run around you until I find your ]][[For Massive Damage|weakpoint,]] then do it two more times, then...*Is crushed by the mammoth's foot.*<br />
'''Sparx:''' *after the above* Gee, Hunter, how do you know Spyro's ok?<br />
'''Hunter:''' Well, if he wasn't, we'd have gone back to a previous save point by now. }}
Line 272 ⟶ 275:
* On the last level, [[Bubsy]] asks, "are you still playing this thing?".
* In the space action sim ''Tachyon: The Fringe'', when entering a console cheat code, the main character will start taunting the player for his lack of skill.
* In the ''Kirby's Dream Land'' enclosed instrution book, if you get to the point in which the booklet says, "And here's Kirby," Kirby breaks the fourth wall [http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl0910.jpg from introducing himself to telling players what to do to the items to explaining the stages.] [http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl1112.jpg Next page of "And here's Kirby" can be found here.] [https://web.archive.org/web/20140423011956/http://www.kirbysrainbowresort.net/games/dreamland/instruction.html A text version of the instruction booklet can be found here.]
** Also, unlike the 3DS release manual, Kirby, as he is explaining the items, tells the people who are reading the manual [http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl1314.jpg about himself,] [http://www.kirbysrainbowresort.net/games/dreamland/instruction/dl1516.jpg and about the items. Kirby then explains the stages in the next page.]
** Kirby also breaks the fourth wall yet again in the ''[[Kirby Tilt N Tumble]]''. [https://web.archive.org/web/20141120052423/http://www.kirbysrainbowresort.net/games/tiltandtumble/instruction.html enclosed instruction book via speech bubbles.]
* In ''[[Night Trap]]'', hastwo characters frequently- speakLt. toSimms youand viaKelly - address the camerasplayer directly as if the Fourth Wall wasn't there, andbut somethe ofother themcharacters callseem youoblivious to the Controlplayer.
* If you play ''[[Rogue Galaxy]]'' for too long, Kisala will make a commentary on how long you have been playing the game.
* ''[[Team Fortress 2]]'' has a few lines that [[Break the Fourth Wall]]:
{{quote| '''Scout:''' ''"Yeah, I dare ya, rage quit. C'mon, make us both happy."'' <br />
(upon earning an achievement) ''"No otha' class gonna do dat!"'' <br />
''"Dis map ain't big enough for da two of us!"'' }}
* At the beginning of ''[[The Reconstruction]]'', Fell talks to the player directly. Justified in that she ''is'' some sort of demigod.
** {{spoiler|[[Doing inIn the Wizard|Or]] [[Clarke's Third Law|not]], though whatever technology gives the Watchers their precognitive abilities probably grants them this knowledge as well.}}
* When you have selected or modified your multiplayer character's weapon in ''[[Call of Duty: Black Ops|Call of Duty Black Ops]]'', he will examine it briefly, then nod appreciatively at the player.
* The cast of ''Zenonia'' often break the fourth wall, such as when the Chief of Hades tells Regret that "People in this game are rude." and to have an open mind.
Line 288 ⟶ 291:
* In the game [[Castle Shikigami]] III (full name Castle of Shikigami III), the characters sometimes break the fourth wall, such as Reika from Time Gal.
** Reika also mentions the game ''Time Gal'', then asking the players.
{{quote| '''Reika:''' No arrows show up on the screen, so I don't know which way to go. Hey, don't you guys playing the game think so too?}}
** And it gets more odd; Reika metions THE PLAYERS, then TELLING THE PLAYERS TO POWER UP THEIR STRENGH at the beginingbeginning of the last boss.
* In ''[[Destroy All Humans!]]'', at the opening choice options screen on the mothership, if you fail to make a decision and leave the screen idle, Pox will sometimes say a random thing to you relating to the situation (i.e., "Well, it's your electric bill. You could have thought to turn the console off. Haven't you ever heard of global warming?" or "May I remind you that the name of this game is "Destroy All Humans", not SCREW AROUND IN THE MOTHERSHIP!").
* In ''[[Persona 4]]'' there is an NPC that mentions the ever-so-wonderful Square button that has the power of teleportation.
{{quote| '''Housewife:''' With just a press of the Square button, you can come and go as you please... Ah, the wonderful Square Button.}}
* This comes up a lot during the ''Sly Cooper'' franchise, with dialogue such as: "Bentley, how do I climb ladders?" "Simple Sly. Just press the circle button."
* In ''[[Battle Golfer Yui]]'', Yui Mizuhara calls out the player if they select the "Date Him" option when challenging [[Kaiketsu Zubat|Dibot]] to a rematch. She says that she will not become that perv's girlfriend.
 
{{tropesubpagefooter}}
{{reflist}}
[[Category:Breaking the Fourth Wall]]