Breather Boss: Difference between revisions

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** Likewise, [[The Stoic|Saïx]] from ''[[Kingdom Hearts II]]'' is not an overly easy boss per say, but he does feel like quite a '''Breather Boss''' in comparison to the other Organization members. Barring [[Warmup Boss|Axel]], he is quite possibly the ''only'' member who is ''not'' a [[That One Boss]].
** Also in ''[[Kingdom Hearts II]]'', the Arena is a great place to get easy XP, and the best boss for this is the Rock Titan, the final boss of the Hades Cup (yeah, for some strange reason, [[Non-Indicative Name| Hades isn’t the final boss of the Hades Cup]]) and possibly the easiest boss of the franchise. While he can do a lot of damage if his attack connects, that isn’t likely to happen, as he’s very, ''very'' slow, at least when compared to other bosses, and very easy to dodge. And even if he does hit, you’ll have plenty of time to use a healing item before he manages to attack again. Of course, he does make up for this in ''[[Kingdom Hearts III]]'', where he’s far more dangerous.
** Captain Hook from the first game. Sure, he is ''not'' a pushover and takes some strategy to defeat, but he's ''much'' easier than [[That One Boss|Anti Sora]], who you have to fight immediately beforehand.
* Mario, despite already having easy bosses, has at least one of these per game most of the time. ''[[Super Mario 64]]'' had the Big Bully and Chill Bully, ''[[New Super Mario Bros.]]'' and ''[[Super Mario Bros 3]]'' had fights with Bowser Jr. and Boom Boom easier than the last fights with said bosses, and ''[[Super Mario Galaxy]]'' had Topmaniac, who was already easy in area 2, then still just as easy in the second from last level.
* ''[[Super Mario (franchise)|Super Mario]]'' examples:
** Mario, despite already having easy bosses, has at least one of these per game most of the time. ''[[Super Mario 64]]'' had the Big Bully and Chill Bully, ''[[New Super Mario Bros.]]'' and ''[[Super Mario Bros 3]]'' had fights with Bowser Jr. and Boom Boom easier than the last fights with said bosses, and ''[[Super Mario Galaxy]]'' had Topmaniac, who was already easy in area 2, then still just as easy in the second from last level.
** ''[[Wario Land]]'' had the second boss in the original, and ''[[Yoshi's Island]]/[[Yoshi's Story|Story]]'' had one per game.
** The [http://www.youtube.com/watch?v=FV-XTe7z-q8 "Cloud 'N' Candy"] boss of ''[[Yoshi's Story]]'' is especially notable for being the most unintentionally pathetic boss, ever.
** Not to mention Gilbert the Gooey from ''[[Yoshi's Island]] DS''. You can not only kill him in one hit with good aim, but it's actually harder to '''DIE''' against him that it is to win, due to the room design.
** Given how much trouble Bob-ombs give you in ''[[Super Mario 64]]'' you'd likely expect Big Bob-omb (named King Bob-omb in later games) to be a worthy opponent. He isn't. He can't hurt Mario at all, and just walks around, the objective being to throw him three times without throwing him off the mountain. Not much of a challenge, not much of a boss.
** Mega Goomba, the World 4 Boss of ''[[New Super Mario Bros]]'' isn't really much harder to beat than any other Goomba, despite his size; you jump on him, three times. (The ''trick'', supposedly, is finding out how to get high enough to do that, but the [[Boss Arena Idiocy| switch that reveals the platforms]] is in plain sight, and you don't even have to use them to do it.) You can even finish him with ''one'' blow using is Mega Mario or Shell Mario.
* Several examples from [[The Legend of Zelda]]:
** The Aquamentus guarding the seventh dungeon, the Demon Labyrinth in the original ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. The dungeon itself is one of the game's easier levels, but the boss is just pathetic as long as you have the Magic Shield and Magic Sword. His fireballs can't go through the shield, so you can just stand there and hit him TWICE with the sword to kill him.
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* In ''[[Demon's Souls]]'', a game so hard that beating it once is a godlike feature but twice or more makes you a god of gods, Mistress Astria can be this if setup right. You can make her [[Driven to Suicide|very, very sad]] and she will give up her soul without a fight, at least from her. You have to kill her [[The Dragon|Loyal guard that has sworn his life to her]] first, who you can make nearsighted and then just spam a cloud of poison, counter intuitive seeing as the level they are on is a deadly swamp but it works on him, on him until he finally dies of it. That is the entire level if you go that route, because her stage is one big arena to fight in and the guard is on a side path free of any other soul, then talk to her and she will put a knife into herself. [[Sarcasm Mode|Easiest boss in the game.]]
* ''[[Dark Souls]]'' has the Moonlight Butterfly. Even its arena(a partly grown-over walkway) and theme are rather peaceful. It spends most of the time flying about, telegraphing it's relatively easy to dodge attacks, and for a melee character, resting its head on the walkway for a while before engaging in another highly telegraphed charged explosion. Summoning the Witch Beatrice for the battle makes it even more of a cakewalk.
* In the ''[[Super NES]]'' game, ''Tiny Toon Adventures: Buster Busts Loose'', Dizzy Devil is defeated via a rather unique way; you have to feed him. That's it, when you feed him enough, the fight is over, and the level is cleared. Before anyone says, "this game is for kids, it should be easy", try playing the game - ''[[Nintendo Hard| this game is not easy.]]'' Besides, all the other bosses in the game are handled the same way as most bosses, so there's really no excuse.
 
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[[Category:Boss Battle]]